-
Posts
1,227 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by MrLiquid
-
If there is an event owner, can you please add the player it to the map maker, or some other way to show who the event owner is please?
-
If there is an event owner, can you please add the playername to the map maker, or some other way to show who the event owner is please?
-
sometimes when going into vanish, players can still see the mod in vanish floating, Also when going into vanish and if your holding a something from the hot bar, it totally disappears but remains in the hot bar and you can use it, however it just doesn't render like your holding it, your no longer holding type of thing. Picture 1 with vanish disabled Picture 2 with vanish enabled. BetterVanish.json
-
same here. just flooded the crap out of my console Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean)) Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean)) Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean)) Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean)) Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean))
-
After alot of testing and bashing my head against a brick wall, its not convoy that was screwed up, but the plugin called BradleyDrops was causing all this!.. my lord.. thank you for your patience
-
while players enjoyed them joining the copter. thank you for attending to that
-
the loot crates from bradley are dropping on the map, but they are not able to be opened, also you can walk through them like they are not even there, something is acting up bad..
-
-
In this instance the last Bradley WAS taking damage, but then sometime throughout the event stopped taking damage, stuck at what you see in the picture below....after 20+ rockets and lots of C4 VERY STRANGE
-
Hello, thank you for your hard work, I would like to change the SPEW sound, where can I do this please? Id prefer the 'whooosh' sound that the vanish on umod made.. if you have that.. I would greatly appreciate the change
-
-
-
I have found if someone builds a base near the road, to attack the convoy and the convoy stops within their TC range, the cars etc become indestructible... what do you suggest I do to change this? Picture below showing TC range over the road, That bubble is where convoy is indestructible,
-
Followed update instructions, even restarted Bot, re invited it to discord etc.. "auth", "verify", "link" when said in channels? nothing is sent to person who mentions those, I know its only a tiny bug, but would appreciate it to be working 😆 from image below, words said in discord channel invoked no response from Bot
-
thank you
-
PLEASE test your code before sending it out thanks!
-
Just so you are aware, the latest change, literally brought down my server, After I compiled your update, the server's CPU was choaked down with processing this... PAGESSSSSSSS of it 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 348ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 343ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 342ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 339ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 334ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 332ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 333ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 330ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 327ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 324ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 334ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 425ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 398ms [GARBAGE COLLECT]
-
yeah I saw it with my own eyes
-
I cant record a video, the event has ended, The convoy was travelling and a player shot at it, causing it to stop, BUBBLE up.. but they decided not to continue to attack it, so after a 5 min timer, the convoy started moving again, the next group later down the road attacked it, BUBBLE up however they destroyed everything except the last bradley would not take damage
-
ALSO have this setting "Can the non-owner of the event do damage to Bradley? [true/false]": true, but still wont allow NON Owners damage to the one bradley, In the picture everything else is damaged/destroyed or alike, but the one bradley would not take any damage
-
If someone stops the convoy but does not continue to attack it, let the timer expire and convoy moves on, the next people who attack it cant damage the last bradley in the convoy,..maybe not resetting owner details? its simply not taking any damage Convoy.json
-
Im not sure, but I saw a ZombieHorde in the minicopter passenger seat attacking the pilot, I wonder if that could be the reason?
-
it happened again just now Failed to call hook 'CanMountEntity' on plugin 'MyMiniCopter v0.5.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MyMiniCopter.Message (Oxide.Core.Libraries.Covalence.IPlayer player, System.String key, System.Object[] args) [0x00000] in <70b8d021172b474fb69f90574e005dd5>:0 at Oxide.Plugins.MyMiniCopter.CanMountEntity (BasePlayer player, BaseMountable mountable) [0x0016c] in <70b8d021172b474fb69f90574e005dd5>:0 at Oxide.Plugins.MyMiniCopter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0062e] in <70b8d021172b474fb69f90574e005dd5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
-
Its ok, I looked in your code and found the skinid, thank you very much