Jump to content

MrLiquid

Member
  • Posts

    1,227
  • Joined

  • Last visited

Everything posted by MrLiquid

  1. MrLiquid

    can you please

    If there is an event owner, can you please add the player it to the map maker, or some other way to show who the event owner is please?
  2. MrLiquid

    Can you please

    If there is an event owner, can you please add the playername to the map maker, or some other way to show who the event owner is please?
  3. MrLiquid

    Please

    If there is an event owner, can you please add the player it to the map maker, or some other way to show who the event owner is please?
  4. MrLiquid

    Few noticeable bugs

    sometimes when going into vanish, players can still see the mod in vanish floating, Also when going into vanish and if your holding a something from the hot bar, it totally disappears but remains in the hot bar and you can use it, however it just doesn't render like your holding it, your no longer holding type of thing. Picture 1 with vanish disabled Picture 2 with vanish enabled. BetterVanish.json
  5. same here. just flooded the crap out of my console Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean)) Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean)) Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean)) Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean)) Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean))
  6. MrLiquid

    BUG

    After alot of testing and bashing my head against a brick wall, its not convoy that was screwed up, but the plugin called BradleyDrops was causing all this!.. my lord.. thank you for your patience
  7. MrLiquid

    New bug for you

    while players enjoyed them joining the copter. thank you for attending to that
  8. MrLiquid

    BUG

    the loot crates from bradley are dropping on the map, but they are not able to be opened, also you can walk through them like they are not even there, something is acting up bad..
  9. MrLiquid

    BUG

    PLUS the loot from the bradleys cant be opened even though I am the event owner
  10. MrLiquid

    BUG

    In this instance the last Bradley WAS taking damage, but then sometime throughout the event stopped taking damage, stuck at what you see in the picture below....after 20+ rockets and lots of C4 VERY STRANGE
  11. MrLiquid

    In Game sounds

    Hello, thank you for your hard work, I would like to change the SPEW sound, where can I do this please? Id prefer the 'whooosh' sound that the vanish on umod made.. if you have that.. I would greatly appreciate the change
  12. MrLiquid

    BUG

    The REAR Bradley and the 2 TEST sedans are not taking damage at all..... Convoy.json
  13. MrLiquid

    New bug for you

    JUST FOR YOU.. now you've seen it 😆 the zombie is attacking the player
  14. MrLiquid

    BUG

    I have found if someone builds a base near the road, to attack the convoy and the convoy stops within their TC range, the cars etc become indestructible... what do you suggest I do to change this? Picture below showing TC range over the road, That bubble is where convoy is indestructible,
  15. Followed update instructions, even restarted Bot, re invited it to discord etc.. "auth", "verify", "link" when said in channels? nothing is sent to person who mentions those, I know its only a tiny bug, but would appreciate it to be working 😆 from image below, words said in discord channel invoked no response from Bot
  16. MrLiquid

    what ever you just changed

    thank you
  17. MrLiquid

    what ever you just changed

    PLEASE test your code before sending it out thanks!
  18. MrLiquid

    what ever you just changed

    Just so you are aware, the latest change, literally brought down my server, After I compiled your update, the server's CPU was choaked down with processing this... PAGESSSSSSSS of it 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 348ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 343ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 342ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 339ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 334ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 332ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 333ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 330ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 327ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 324ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 334ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 425ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 398ms [GARBAGE COLLECT]
  19. MrLiquid

    New bug for you

    yeah I saw it with my own eyes
  20. MrLiquid

    BUG

    I cant record a video, the event has ended, The convoy was travelling and a player shot at it, causing it to stop, BUBBLE up.. but they decided not to continue to attack it, so after a 5 min timer, the convoy started moving again, the next group later down the road attacked it, BUBBLE up however they destroyed everything except the last bradley would not take damage
  21. MrLiquid

    BUG

    ALSO have this setting "Can the non-owner of the event do damage to Bradley? [true/false]": true, but still wont allow NON Owners damage to the one bradley, In the picture everything else is damaged/destroyed or alike, but the one bradley would not take any damage
  22. MrLiquid

    BUG

    If someone stops the convoy but does not continue to attack it, let the timer expire and convoy moves on, the next people who attack it cant damage the last bradley in the convoy,..maybe not resetting owner details? its simply not taking any damage Convoy.json
  23. MrLiquid

    New bug for you

    Im not sure, but I saw a ZombieHorde in the minicopter passenger seat attacking the pilot, I wonder if that could be the reason?
  24. MrLiquid

    New bug for you

    it happened again just now Failed to call hook 'CanMountEntity' on plugin 'MyMiniCopter v0.5.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MyMiniCopter.Message (Oxide.Core.Libraries.Covalence.IPlayer player, System.String key, System.Object[] args) [0x00000] in <70b8d021172b474fb69f90574e005dd5>:0 at Oxide.Plugins.MyMiniCopter.CanMountEntity (BasePlayer player, BaseMountable mountable) [0x0016c] in <70b8d021172b474fb69f90574e005dd5>:0 at Oxide.Plugins.MyMiniCopter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0062e] in <70b8d021172b474fb69f90574e005dd5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  25. MrLiquid

    Exploitable

    Its ok, I looked in your code and found the skinid, thank you very much
1.7m

Downloads

Total number of downloads.

7.9k

Customers

Total customers served.

119.1k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.