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Everything posted by MrLiquid
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Its a warning because something is not right, That's what I've been saying all along sir, The car engine warning light comes on as a warning when something is not right, unless it is attended too.. something more drastic can happen. the only suppression Id prefer is the code behave and be adjusted to not throw these kind of errors. I am sure code can be added to help trace down the problem code.. debugging code.. as mentioned by WhiteThunder
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I may have found the problem, I ran all the offending plugins on a test server one by one and all sorts of variations of interactions until I came across this All other "Kinematic" plugins were unloaded. Unloaded plugin ArmoredTrain v1.3.5 by Adem (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin ArmoredTrain v1.3.5 by Adem (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) [ArmoredTrain] | Luffy Rust Express | Event activated (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
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I received a reply from @WhiteThunder on Umod stating the following; <snip>"Historically this happens most often when a plugin changes an entity's RigidBody to kinematic. This can be mitigated if the plugin correctly changes the collision detection mode first. You can search the code of all your plugins for "isKinematic" to narrow down which ones might cause it, then experiment with the features of those plugins to see if you can trigger this to appear, as that will indicate that particular plugin was likely the cause."</snip> I then searched all my plugins for "isKinematic" and came up with a list Armored Train (by Adem) plugin Convoy (by Adem) plugin JetEvent (by Razor) plugin SkinBox(k1lly0u from chaoscode) plugin Sputnik (by Adem) plugin XDQuest (by DezLife) plugin ZoneManager (by k1lly0u) plugin I will now copy each line which contains 'isKinematic' for each plugin below; Armored Train (by Adem) plugin Line 2268 if (rigidbody != null) rigidbody.isKinematic = true; Convoy (by Adem) plugin Line 1427 rigidbody.isKinematic = false; Line 1475 rigidbody.isKinematic = false; Line 1771 rigidbody.isKinematic = false; Line 2034 rigidbody.isKinematic = true; Line 2097 rigidbody.isKinematic = false; Line 2105 rigidbody.isKinematic = true; JetEvent (by Razor) plugin Line 1227 entity2.GetComponent<Rigidbody>().isKinematic = true; Line 1359 entity2.GetComponent<Rigidbody>().isKinematic = true; Line 3259 rigidbody.isKinematic = false; Line 3275 rigidbody.isKinematic = true; SkinBox(k1lly0u from chaoscode) plugin Line 1494 if (newEntity.TryGetComponent<Rigidbody>(out rigidbody) && !rigidbody.isKinematic && rigidbody.useGravity) Sputnik (by Adem) plugin Line 1809 if (rigidbody != null) rigidbody.isKinematic = true; XDQuest (by DezLife) plugin Line 884 rigidbody.isKinematic = true; ZoneManager (by k1lly0u) plugin Line 1331 rigidbody.isKinematic = true; Something is causing the errors listed below, I am hoping someone can help find a solution with the information I am obtained thus far. Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747) *look up and pray*
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suffering the same fate LOG FILE FULL OF THIS - it does repeats this continuously filling my logs, has to be something serious otherwise why would it tell you there is a problem..? Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747)
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what did you do to fix this please?
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Also suffering the same fate LOG FILE FULL OF THIS - it does repeats this continuously filling my logs, has to be something serious otherwise why would it tell you there is a problem..? Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747)
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