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MrLiquid

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Everything posted by MrLiquid

  1. MrLiquid

    event end

    Thank you for latest additions Even though all loot is collected and all npc's are dead. the event persists to run, showing by MAP marker showing on the map still.. Can the event "end" after all loot/npc's are dead please?
  2. MrLiquid

    Armored Train

    where ever it needs to be .. its a ArmoredTrain suggestions, correct Me if I am wrong, is this not ArmoredTrain Support/discussion?
  3. MrLiquid

    Armored Train

    Suggestion, "Allow the non-owner of the event to enter the event zone? [true/false]": false, add config option to allow ADMIN (auth level 1 & 2) in to event event zone when locked to player/team
  4. Unloaded plugin ArmoredTrain v1.3.5 by Adem (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.ArmoredTrain+Train.DestroyZone () [0x001ab] in <951e9e173c114f15aa5c779da0040c84>:0 at Oxide.Plugins.ArmoredTrain+Train.OnDestroy () [0x0016f] in <951e9e173c114f15aa5c779da0040c84>:0 (Filename: <951e9e173c114f15aa5c779da0040c84> Line: 0) Train was running on aboveground tracks but I unloaded the plugin on my test server, the result is above
  5. I may have found the problem, I ran all the offending plugins on a test server one by one and all sorts of variations of interactions until I came across this All other "Kinematic" plugins were unloaded. Unloaded plugin ArmoredTrain v1.3.5 by Adem (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin ArmoredTrain v1.3.5 by Adem (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) [ArmoredTrain] | Luffy Rust Express | Event activated (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  6. @Adem I may have found the problem, I ran all the offending plugins on a test server one by one and all sorts of variations of interactions until I came across this All over "Kinematic" plugins were unloaded. Unloaded plugin ArmoredTrain v1.3.5 by Adem (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin ArmoredTrain v1.3.5 by Adem (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) [ArmoredTrain] | Luffy Rust Express | Event activated (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
    Added this great event to my server. well rounded and plenty of configurable features with this plugin & the ability to fully customize the train composition makes the event anywhere from easy to super hard. My players cant wait for the next train to come. The developer is also very responsive.
  7. MrLiquid

    another new bug

    when I saw this error I searched the map and found the train had not formed correctly (see attached picture) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain+Train.CreateZone () [0x00010] in <63a62f76af52461f98c3ab649490990a>:0 at Oxide.Plugins.ArmoredTrain+Train.TrainStartStopControl () [0x00066] in <63a62f76af52461f98c3ab649490990a>:0 at Oxide.Plugins.ArmoredTrain+Train+<ControlCorountine>c__Iterator2.MoveNext () [0x00031] in <63a62f76af52461f98c3ab649490990a>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0
  8. Hopefully with a little cooperation from developers and alike and some checks placed in code we can find a solution. 🙂
  9. @WhiteThunder suggested the following actions; <snip> For next steps, see if you can reproduce the warning appearing in the logs when using the features of those plugins. If you can, you can ask the developer to set the Rigidbody collision detection mode to speculative continuous before setting isKinematic to true. This is only necessary if the plugin is setting isKinematic to true for rigidbody objects that currently have a different collision detection mode (which you can't easily guess, so might as well just do it every time). https://docs.unity3d.com/ScriptReference/Rigidbody-collisionDetectionMode.html [docs.unity3d.com] Alternatively, you could try editing the code of all those plugins yourself to see if you can make the warning go away, as a test to see which plugins are contributing. Could also try adding a check to each plugin which logs a more traceable message stating that the collision detection mode was the wrong type. </snip> To try and narrow down which plugin is causing this, I have compiled a list of MY plugins using the "isKinematic" which could lead to the errors filling our server logs every day. <snip> From my list of plugins I have found the following plugins with 'isKinematic' used within their code; ** Armored Train (by Adem) plugin ** Convoy (by Adem) plugin JetEvent (by Razor) plugin SkinBox(k1lly0u from chaoscode) plugin ** Sputnik (by Adem) plugin XDQuest (by DezLife) plugin ZoneManager (by k1lly0u) plugin </snip> ** The plugins of yours can you please add checking to your code for that error, something like this to help me track down the misbehaving code... at the moment only an error that is given.. gives no clue to which plugin causing it. if (rigidbody.collisionDetectionMode != CollisionDetectionMode.ContinuousSpeculative) { Puts($"Setting ridigbody to kinematic with {rigidbody.collisionDetectionMode}" collision detection mode which will generate a warning"); } rigidbody.isKinematic = true; Many Thanks @Adem @DeathI'm still trying to find a solution.
  10. @Death do you have a solution please sir? WhiteThunder offered this https://umod.org/community/rust/49102-this-is-an-ongoing-problem-that-seems-to-be?page=1#post-7
  11. MrLiquid

    LATEST BUG

    no, the only other Bradley related plugin I run is BradleyDrops, players throw a supply signal and a Bradley parachutes in for them to fight.
  12. I received a reply from @WhiteThunder on Umod stating the following; <snip>"Historically this happens most often when a plugin changes an entity's RigidBody to kinematic. This can be mitigated if the plugin correctly changes the collision detection mode first. You can search the code of all your plugins for "isKinematic" to narrow down which ones might cause it, then experiment with the features of those plugins to see if you can trigger this to appear, as that will indicate that particular plugin was likely the cause."</snip> I then searched all my plugins for "isKinematic" and came up with a list Armored Train (by Adem) plugin Convoy (by Adem) plugin JetEvent (by Razor) plugin SkinBox(k1lly0u from chaoscode) plugin Sputnik (by Adem) plugin XDQuest (by DezLife) plugin ZoneManager (by k1lly0u) plugin I will now copy each line which contains 'isKinematic' for each plugin below; Armored Train (by Adem) plugin Line 2268 if (rigidbody != null) rigidbody.isKinematic = true; Convoy (by Adem) plugin Line 1427 rigidbody.isKinematic = false; Line 1475 rigidbody.isKinematic = false; Line 1771 rigidbody.isKinematic = false; Line 2034 rigidbody.isKinematic = true; Line 2097 rigidbody.isKinematic = false; Line 2105 rigidbody.isKinematic = true; JetEvent (by Razor) plugin Line 1227 entity2.GetComponent<Rigidbody>().isKinematic = true; Line 1359 entity2.GetComponent<Rigidbody>().isKinematic = true; Line 3259 rigidbody.isKinematic = false; Line 3275 rigidbody.isKinematic = true; SkinBox(k1lly0u from chaoscode) plugin Line 1494 if (newEntity.TryGetComponent<Rigidbody>(out rigidbody) && !rigidbody.isKinematic && rigidbody.useGravity) Sputnik (by Adem) plugin Line 1809 if (rigidbody != null) rigidbody.isKinematic = true; XDQuest (by DezLife) plugin Line 884 rigidbody.isKinematic = true; ZoneManager (by k1lly0u) plugin Line 1331 rigidbody.isKinematic = true; Something is causing the errors listed below, I am hoping someone can help find a solution with the information I am obtained thus far. Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747) *look up and pray*
  13. nothing animals, I have found tho.. 2 plugins using Kinematic, Armored Train and Convoy so far while searching all my plugins that call isKinematic
  14. suffering the same fate LOG FILE FULL OF THIS - it does repeats this continuously filling my logs, has to be something serious otherwise why would it tell you there is a problem..? Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747)
  15. MrLiquid

    please help

    what did you do to fix this please?
  16. MrLiquid

    please help

    Also suffering the same fate LOG FILE FULL OF THIS - it does repeats this continuously filling my logs, has to be something serious otherwise why would it tell you there is a problem..? Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747)
  17. MrLiquid

    Can you please

    whats all that?
  18. MrLiquid

    when train is calling

    at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 Could it be the Heli ?
  19. MrLiquid

    when train is calling

    the only thing that destroys the train is when the even comes to an end and the trains gets destroyed
  20. MrLiquid

    when train is calling

    "NpcSpawn" (2.5.5) by KpucTaJl (10.18s) - NpcSpawn.cs
  21. MrLiquid

    when train is calling

    Train announced the event will be over in 5m then this Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  22. MrLiquid

    Can you please

    I have no idea. I can only assume the npc's from the Jet event and your NPC Spawn plugin?
  23. MrLiquid

    Can you please

    Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: JetEvent - True (Boolean), NpcSpawn (False (Boolean)) can you please add support for JetEvent?
  24. MrLiquid

    Bradley gets stuck

    nevermind I found it, thanks mate
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