Jump to content

mrc_sdl

Member
  • Posts

    96
  • Joined

  • Last visited

Everything posted by mrc_sdl

  1. mrc_sdl

    sleeper hud

    also in the latest update the pluginall my players have lags after some time they got frame drops..
  2. mrc_sdl

    sleeper hud

    any news?
  3. mrc_sdl

    sleeper hud

    PanelSystem (1).jsonthere you go
  4. mrc_sdl

    sleeper hud

    sure
  5. mrc_sdl

    sleeper hud

    sleeper picture is off for some reason since last update
    Awesome Plugin for every Creative/Sandbox Server Fateeh fixed all problems I had with this plugin quickly, and helped with setup and also some customisation. He responded quickly to messages on Codefling or Discord. The plugin is very performance optimised and runs without any problems. (Also on Carbon) The UI is clean and can be customised to your needs Fateeh is also very open to new ideas and tries to implement them in his plugin whenever possible.
    Love the Bot. Also, my Players love it. It is easy to set up and SrMiller is always helping fast when there are any issues and also updates the bot.
  6. thats the error now
  7. Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.SimpleStatus.CanPickupEntity(BasePlayer basePlayer, BaseEntity entity)+() => { } in /home/container/carbon/plugins/SimpleStatus.cs:line 171 at void Carbon.Managers.CarbonProcessor.Update()
  8. ailed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.SimpleStatus.CanPickupEntity(BasePlayer basePlayer, BaseEntity entity)+() => { } in /home/container/carbon/plugins/SimpleStatus.cs:line 171 at void Carbon.Managers.CarbonProcessor.Update() Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.SimpleStatus.CanPickupEntity(BasePlayer basePlayer, BaseEntity entity)+() => { } in /home/container/carbon/plugins/SimpleStatus.cs:line 171 at void Carbon.Managers.CarbonProcessor.Update() Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.SimpleStatus.CanPickupEntity(BasePlayer basePlayer, BaseEntity entity)+() => { } in /home/container/carbon/plugins/SimpleStatus.cs:line 171 at void Carbon.Managers.CarbonProcessor.Update() Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.SimpleStatus.CanPickupEntity(BasePlayer basePlayer, BaseEntity entity)+() => { } in /home/container/carbon/plugins/SimpleStatus.cs:line 171 at void Carbon.Managers.CarbonProcessor.Update()
  9. Hey when loading your Plugin ill get this error. Failed compiling '/home/container/carbon/plugins/OxidationMetadata.cs': 1. A value of type 'void' may not be assigned. [CS8209] (OxidationMetadata 6 line 79)
  10. mrc_sdl

    Error

    no worries, i just wanted to report that issue
  11. mrc_sdl

    Error

    Hey when i run your program and click on test ill get this error
  12. mrc_sdl

    Timezone Issues

    i set it to false but even true / false gives me the same time. Timezone of the Host is correct
  13. mrc_sdl

    Timezone Issues

    yes i have set it to true
  14. mrc_sdl

    Timezone Issues

    Hey iam from Germany and just bought the Plugin. It says my Servertime is 11/23/2023 13:42:01 but for me its 14:42 so its 1 hour off. My Servertime is timedatectl Local time: Thu 2023-11-23 14:42:00 CET Universal time: Thu 2023-11-23 13:42:00 UTC RTC time: Thu 2023-11-23 13:41:59 Time zone: Europe/Berlin (CET, +0100) is there a fix for that
  15. mrc_sdl

    Problems with Sync

    also opend a Ticket in your Discord
  16. mrc_sdl

    Problems with Sync

    Hey i just bought the ServerSync Plugin connected the mysql run ss.uploadall [ServerSync] Upload of Groups Complete! [ServerSync] Upload of Players Data complete! but on the other server ill get this [ServerSync] ServerSync has been initialized... Loaded plugin ServerSync v0.0.1 by BippyMiester [119ms] [ServerSync] Attempting to connect to MySQL... [ServerSync] Connection Established?! [ServerSync] Creating database tables if they don't exist... [ServerSync] All tables have been created and verified to exist... [ServerSync] Can Not Find Any Groups In Database! Use the 'uploadgroups' console command to upload all your groups to the database! [ServerSync] Can Not Find Any Groups In Database! Use the 'uploadgroups' console command to upload all your groups to the database! [ServerSync] Can Not Find Any Player Groups In Database! Use the 'ss.uploadplayers' console command to upload all your player groups to the database! i ran these commands and i see that the Tables are there but there is nothing in it how can i force that?
  17. mrc_sdl

    Performance

    Hey my Server fps drop from above 200 to under 30 when loading the plug-in. I also tryed the fixed option bottom left still nearly the same result
      • 1
      • Like
  18. mrc_sdl

    Bases Spawning in the gound

    Hey, as i wrote in you ticket on your discord, some of your bases are not spawning correctly. They spawn half into the ground or even more I wrote you like 4 Days ago you are online on dc but not responding. I hope you can fix this asap
  19. Do you have a discord or so? Most of the bases are not spawning right. Most of them are half way in the gound
  20. mrc_sdl

    Global Limit

    Hey is there a way to set a global Limit of Raids at the same time. For large Servers these event is pretty power draining. When 4 or 5 Raids are at the same time the server starts lagging. Greetings
    Love this Azuriom Plugin so much. Easy to set up and straight forward integration into Azuriom. The developer helped me fast fixing an issue I was facing. 11/10 Plugin
    Easy and ready to use pack. Thanks also for the fast help.
1.7m

Downloads

Total number of downloads.

8.1k

Customers

Total customers served.

122.2k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.