Jump to content

duvvskaja2

Member
  • Posts

    146
  • Joined

  • Last visited

Everything posted by duvvskaja2

  1. duvvskaja2

    Wipe problem

    +
  2. duvvskaja2

    fix upfate

  3. duvvskaja2

    July update

    +
  4. duvvskaja2

    no craft

  5. duvvskaja2

    error

    спасибо
  6. duvvskaja2

    error

  7. duvvskaja2

    error

  8. The tonic does not work after the update: everfrost tonic, cognitive cocktail
  9. duvvskaja2

    error

    Unloaded plugin Motorbike Racing v1.0.3 by imthenewguy [Motorbike Racing] Added map: proceduralmap.4250.735v2426332.281_26710e924c75a0719a11293f43f82374_973734819.map Loaded plugin Motorbike Racing v1.0.3 by imthenewguy
  10. duvvskaja2

    error

    the plugin does not work. when calling the saved card, nothing happens at all. make a plugin. and make clear explanations for saving and launching the event. thanks
  11. duvvskaja2

    tree spawn

    Hello, the raid bases create trees around themselves, and after the demolition of the base, the trees continue to grow there
  12. duvvskaja2

    conflict truepve

    I found it, thanks.
  13. duvvskaja2

    conflict truepve

  14. duvvskaja2

    consol

  15. duvvskaja2

    spam cosol

  16. duvvskaja2

    bag

    NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeavyOilRigEvent.DeployHackableCrates () [0x00062] in <11ff248992fe4bc08e96739456be8cb4>:0 at Oxide.Plugins.HeavyOilRigEvent.SetupHeavyOilRig (System.Boolean isManual) [0x000a0] in <11ff248992fe4bc08e96739456be8cb4>:0 at Oxide.Plugins.HeavyOilRigEvent+<RunHeavyOilRigEvent>d__38.MoveNext () [0x000ac] in <11ff248992fe4bc08e96739456be8cb4>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Oxide.Plugins.HeavyOilRigEvent:cmdHeavyOilStart(IPlayer, String) Oxide.Plugins.HeavyOilRigEvent:DirectCallHook(String, Object&, Object[]) Oxide.Plugins.CSharpPlugin:InvokeMethod(HookMethod, Object[]) Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[]) Oxide.Core.Plugins.Plugin:CallHook(String, Object[]) Oxide.Plugins.<>c__DisplayClass7_0:<HandleAddedToManager>b__0(IPlayer, String, String[]) Oxide.Core.Plugins.Plugin:CovalenceCommandCallback(IPlayer, String, String[]) Oxide.Game.Rust.Libraries.Covalence.<>c__DisplayClass7_0:<RegisterCommand>b__0(Arg) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) Oxide.Game.Rust.Libraries.Server:Command(String, Object[]) Oxide.Plugins.EventController:CheckEvents() InvokeHandlerBase`1:DoTick() InvokeHandlerBase`1:LateUpdate()
  17. duvvskaja2

    log

    still under the sphere where the 2 stairs look at each other - raise the floor a little. so the player gets stuck. under the sphere, the passage near the quarry - behind the crystal, increase the ice to 3 and raise it - the ice will kill the player. on square b2 in the green cave, it kills the player and they fall under the map
  18. duvvskaja2

    log

    CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Box_2" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Box_2"
  19. duvvskaja2

    log

    IndexOutOfRangeException: Index was outside the bounds of the array. at TrainTrackSpline.GetInitialVector (TrainTrackSpline track, TrainTrackSpline+TrackPosition p, TrainTrackSpline+TrackOrientation o) [0x00071] in <d93a2b1b7de04e20948e21c40f8e61bf>:0 at TrainTrackSpline.AddTrackConnection (TrainTrackSpline track, TrainTrackSpline+TrackPosition p, TrainTrackSpline+TrackOrientation o) [0x000a3] in <d93a2b1b7de04e20948e21c40f8e61bf>:0 at CollateTrainTracks.<Process>g__CompareNodes|5_2 (System.Boolean ourStart, System.Boolean theirStart, CollateTrainTracks+<>c__DisplayClass5_3& , CollateTrainTracks+<>c__DisplayClass5_4& , CollateTrainTracks+<>c__DisplayClass5_5& , CollateTrainTracks+<>c__DisplayClass5_6& ) [0x00068] in <d93a2b1b7de04e20948e21c40f8e61bf>:0 at CollateTrainTracks.Process (System.UInt32 seed) [0x002ca] in <d93a2b1b7de04e20948e21c40f8e61bf>:0 at WorldSetup+<InitCoroutine>d__19.MoveNext () [0x00a30] in <d93a2b1b7de04e20948e21c40f8e61bf>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0
  20. duvvskaja2

    log

  21. duvvskaja2

    log

    hi. There's some kind of mistake all the time when I log in
  22. hi. the cooldown on the call does not work
  23. duvvskaja2

    Chinook

    hi, a Chinook and a tank are hovering in the sky, and if you kill a NPC, it doesn't help, they're still in the air
  24. hi. it doesn't work correctly: 1. the plugin should disable the collision, but it doesn't work, it doesn't allow you to build 2. the animals have been standing for a long time, they are 12 years old - but there is no loot in the feeder, only horse manure on the ground 3. You wrote that you can change loot using third-party plugins. write down which ones 4. You can add protection for PVE servers to the mechanics of the coop. so that there is protection from unauthorized users? Thanks

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.7m
Total downloads
Customers
11.5k
Customers served
Files Sold
164.9k
Total sales
Payments
3.6m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.