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duvvskaja2

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Everything posted by duvvskaja2

  1. The tonic does not work after the update: everfrost tonic, cognitive cocktail
  2. duvvskaja2

    error

    Unloaded plugin Motorbike Racing v1.0.3 by imthenewguy [Motorbike Racing] Added map: proceduralmap.4250.735v2426332.281_26710e924c75a0719a11293f43f82374_973734819.map Loaded plugin Motorbike Racing v1.0.3 by imthenewguy
  3. duvvskaja2

    error

    the plugin does not work. when calling the saved card, nothing happens at all. make a plugin. and make clear explanations for saving and launching the event. thanks
  4. duvvskaja2

    tree spawn

    Hello, the raid bases create trees around themselves, and after the demolition of the base, the trees continue to grow there
  5. duvvskaja2

    conflict truepve

    I found it, thanks.
  6. duvvskaja2

    conflict truepve

  7. duvvskaja2

    consol

  8. duvvskaja2

    spam cosol

  9. duvvskaja2

    bag

    NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeavyOilRigEvent.DeployHackableCrates () [0x00062] in <11ff248992fe4bc08e96739456be8cb4>:0 at Oxide.Plugins.HeavyOilRigEvent.SetupHeavyOilRig (System.Boolean isManual) [0x000a0] in <11ff248992fe4bc08e96739456be8cb4>:0 at Oxide.Plugins.HeavyOilRigEvent+<RunHeavyOilRigEvent>d__38.MoveNext () [0x000ac] in <11ff248992fe4bc08e96739456be8cb4>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Oxide.Plugins.HeavyOilRigEvent:cmdHeavyOilStart(IPlayer, String) Oxide.Plugins.HeavyOilRigEvent:DirectCallHook(String, Object&, Object[]) Oxide.Plugins.CSharpPlugin:InvokeMethod(HookMethod, Object[]) Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[]) Oxide.Core.Plugins.Plugin:CallHook(String, Object[]) Oxide.Plugins.<>c__DisplayClass7_0:<HandleAddedToManager>b__0(IPlayer, String, String[]) Oxide.Core.Plugins.Plugin:CovalenceCommandCallback(IPlayer, String, String[]) Oxide.Game.Rust.Libraries.Covalence.<>c__DisplayClass7_0:<RegisterCommand>b__0(Arg) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) Oxide.Game.Rust.Libraries.Server:Command(String, Object[]) Oxide.Plugins.EventController:CheckEvents() InvokeHandlerBase`1:DoTick() InvokeHandlerBase`1:LateUpdate()
  10. duvvskaja2

    log

    still under the sphere where the 2 stairs look at each other - raise the floor a little. so the player gets stuck. under the sphere, the passage near the quarry - behind the crystal, increase the ice to 3 and raise it - the ice will kill the player. on square b2 in the green cave, it kills the player and they fall under the map
  11. duvvskaja2

    log

    CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Box_2" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Box_2"
  12. duvvskaja2

    log

    IndexOutOfRangeException: Index was outside the bounds of the array. at TrainTrackSpline.GetInitialVector (TrainTrackSpline track, TrainTrackSpline+TrackPosition p, TrainTrackSpline+TrackOrientation o) [0x00071] in <d93a2b1b7de04e20948e21c40f8e61bf>:0 at TrainTrackSpline.AddTrackConnection (TrainTrackSpline track, TrainTrackSpline+TrackPosition p, TrainTrackSpline+TrackOrientation o) [0x000a3] in <d93a2b1b7de04e20948e21c40f8e61bf>:0 at CollateTrainTracks.<Process>g__CompareNodes|5_2 (System.Boolean ourStart, System.Boolean theirStart, CollateTrainTracks+<>c__DisplayClass5_3& , CollateTrainTracks+<>c__DisplayClass5_4& , CollateTrainTracks+<>c__DisplayClass5_5& , CollateTrainTracks+<>c__DisplayClass5_6& ) [0x00068] in <d93a2b1b7de04e20948e21c40f8e61bf>:0 at CollateTrainTracks.Process (System.UInt32 seed) [0x002ca] in <d93a2b1b7de04e20948e21c40f8e61bf>:0 at WorldSetup+<InitCoroutine>d__19.MoveNext () [0x00a30] in <d93a2b1b7de04e20948e21c40f8e61bf>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0
  13. duvvskaja2

    log

  14. duvvskaja2

    log

    hi. There's some kind of mistake all the time when I log in
  15. hi. the cooldown on the call does not work
  16. duvvskaja2

    Chinook

    hi, a Chinook and a tank are hovering in the sky, and if you kill a NPC, it doesn't help, they're still in the air
  17. hi. it doesn't work correctly: 1. the plugin should disable the collision, but it doesn't work, it doesn't allow you to build 2. the animals have been standing for a long time, they are 12 years old - but there is no loot in the feeder, only horse manure on the ground 3. You wrote that you can change loot using third-party plugins. write down which ones 4. You can add protection for PVE servers to the mechanics of the coop. so that there is protection from unauthorized users? Thanks
  18. duvvskaja2

    aviable

    hi. Is it possible to increase the max number of allowed items to more than 100? I change it in the config, but when I restart the plugin, the maximum number becomes 100
  19. duvvskaja2

    concol

    the player wrote, I almost finished him off, there was 280hp left, he died, got up on the sleeping bag, started finishing him off, and he had full hp
  20. duvvskaja2

    API

    API for creating and deleting an island from an external plugin and, if possible, obtaining a spawn position CallHook when the island is fully created
  21. duvvskaja2

    concol

    Hi, it'll fix this error in a couple of days.
  22. duvvskaja2

    API

    for bosses from the bossmonter and betternps plugin
  23. duvvskaja2

    API

    hi. please add an api API so that functionality can be added from other plugins
  24. duvvskaja2

    star concol

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