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duvvskaja2

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Everything posted by duvvskaja2

  1. duvvskaja2

    perms drop wave

    In the plugin itself, I can’t find a suitable permission to manually add it to the console. Please suggest the command.
  2. duvvskaja2

    perms drop wave

    hi. Tell me what needs to be done so that the permission appears and the server admin can launch them?
  3. duvvskaja2

    Wipe problem

    +
  4. duvvskaja2

    fix upfate

  5. duvvskaja2

    July update

    +
  6. duvvskaja2

    no craft

  7. duvvskaja2

    error

    спасибо
  8. duvvskaja2

    error

  9. duvvskaja2

    error

  10. The tonic does not work after the update: everfrost tonic, cognitive cocktail
  11. duvvskaja2

    error

    Unloaded plugin Motorbike Racing v1.0.3 by imthenewguy [Motorbike Racing] Added map: proceduralmap.4250.735v2426332.281_26710e924c75a0719a11293f43f82374_973734819.map Loaded plugin Motorbike Racing v1.0.3 by imthenewguy
  12. duvvskaja2

    error

    the plugin does not work. when calling the saved card, nothing happens at all. make a plugin. and make clear explanations for saving and launching the event. thanks
  13. duvvskaja2

    tree spawn

    Hello, the raid bases create trees around themselves, and after the demolition of the base, the trees continue to grow there
  14. duvvskaja2

    conflict truepve

    I found it, thanks.
  15. duvvskaja2

    conflict truepve

  16. duvvskaja2

    consol

  17. duvvskaja2

    spam cosol

  18. duvvskaja2

    bag

    NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeavyOilRigEvent.DeployHackableCrates () [0x00062] in <11ff248992fe4bc08e96739456be8cb4>:0 at Oxide.Plugins.HeavyOilRigEvent.SetupHeavyOilRig (System.Boolean isManual) [0x000a0] in <11ff248992fe4bc08e96739456be8cb4>:0 at Oxide.Plugins.HeavyOilRigEvent+<RunHeavyOilRigEvent>d__38.MoveNext () [0x000ac] in <11ff248992fe4bc08e96739456be8cb4>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Oxide.Plugins.HeavyOilRigEvent:cmdHeavyOilStart(IPlayer, String) Oxide.Plugins.HeavyOilRigEvent:DirectCallHook(String, Object&, Object[]) Oxide.Plugins.CSharpPlugin:InvokeMethod(HookMethod, Object[]) Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[]) Oxide.Core.Plugins.Plugin:CallHook(String, Object[]) Oxide.Plugins.<>c__DisplayClass7_0:<HandleAddedToManager>b__0(IPlayer, String, String[]) Oxide.Core.Plugins.Plugin:CovalenceCommandCallback(IPlayer, String, String[]) Oxide.Game.Rust.Libraries.Covalence.<>c__DisplayClass7_0:<RegisterCommand>b__0(Arg) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) Oxide.Game.Rust.Libraries.Server:Command(String, Object[]) Oxide.Plugins.EventController:CheckEvents() InvokeHandlerBase`1:DoTick() InvokeHandlerBase`1:LateUpdate()
  19. duvvskaja2

    log

    still under the sphere where the 2 stairs look at each other - raise the floor a little. so the player gets stuck. under the sphere, the passage near the quarry - behind the crystal, increase the ice to 3 and raise it - the ice will kill the player. on square b2 in the green cave, it kills the player and they fall under the map
  20. duvvskaja2

    log

    CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Box_2" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Box_2"
  21. duvvskaja2

    log

    IndexOutOfRangeException: Index was outside the bounds of the array. at TrainTrackSpline.GetInitialVector (TrainTrackSpline track, TrainTrackSpline+TrackPosition p, TrainTrackSpline+TrackOrientation o) [0x00071] in <d93a2b1b7de04e20948e21c40f8e61bf>:0 at TrainTrackSpline.AddTrackConnection (TrainTrackSpline track, TrainTrackSpline+TrackPosition p, TrainTrackSpline+TrackOrientation o) [0x000a3] in <d93a2b1b7de04e20948e21c40f8e61bf>:0 at CollateTrainTracks.<Process>g__CompareNodes|5_2 (System.Boolean ourStart, System.Boolean theirStart, CollateTrainTracks+<>c__DisplayClass5_3& , CollateTrainTracks+<>c__DisplayClass5_4& , CollateTrainTracks+<>c__DisplayClass5_5& , CollateTrainTracks+<>c__DisplayClass5_6& ) [0x00068] in <d93a2b1b7de04e20948e21c40f8e61bf>:0 at CollateTrainTracks.Process (System.UInt32 seed) [0x002ca] in <d93a2b1b7de04e20948e21c40f8e61bf>:0 at WorldSetup+<InitCoroutine>d__19.MoveNext () [0x00a30] in <d93a2b1b7de04e20948e21c40f8e61bf>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0
  22. duvvskaja2

    log

  23. duvvskaja2

    log

    hi. There's some kind of mistake all the time when I log in
  24. hi. the cooldown on the call does not work

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