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mat993hew

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Everything posted by mat993hew

  1. mat993hew

    request for no fuel

    Changed Status from Pending to Not a Bug
  2. mat993hew

    request for no fuel

    Thanks for the suggestion i may add that option later in the future to the smelting page.
  3. mat993hew

    Profiler

    Hi @estrella @DanaCM I have got StackModifier on my test server now but im not getting the errors you are could you let me know what your doing when you receive the error and if possible let me know your settings for stackmodifer so i can set mine the same
  4. mat993hew

    Profiler

    Thanks for letting me know I'll look into this later today
  5. mat993hew

    Day/Night Cycle

    Changed Status from Pending to Not a Bug
  6. mat993hew

    Day/Night Cycle

    Thanks for the suggestion ill keep that in mind i never thought about altering the day/night lengths.
  7. mat993hew

    Day/Night Cycle

    also remember to press Apply to save the settings or when you close the settings will revert back
  8. mat993hew

    Day/Night Cycle

    Sorry i dont quite understand what you mean are you wanting to start the day at 5:30am and end the day at 11:30pm? to do that you have the times set correct but you need to enable the Auto Skip Night button at the top or if you want to allow your plays the option to skip or not thwn enable the Use Vote Command
  9. mat993hew

    Profiler

    Hi estrella the error you have received is due to the new update not be compatible with the old data/config files you will need to remove the old data folder and also remove the old config file then add the new version of Profiler if the new version is already installed before removing data/config files you may need to reload the plugin c.reload Profiler or if oxide o.reload Profiler I hope this helps and i hope you like the new version. Thanks
  10. Changed Status from Pending to Fixed Changed Fixed In to 1.3.6
  11. Thank you so much for your patience. I believe I’ve resolved the issue, and this version should work as expected. I tested it with ZombieHorde in both PvP and PvE modes, and everything seems to be functioning correctly now. If you come across any other issues or need further assistance, please don’t hesitate to reach out—I’m happy to help. I’m also working on a couple of other updates for TotalControl, and I’ll be releasing an updated version publicly very soon, which will include the fix for ZombieHorde. Thanks again for your understanding, and I hope this resolves the problem for you! TotalControl.cs
  12. Hey, sorry this is still an issue. I’ve made another change—could you try this one and let me know if it works? If it doesn’t, I’ll go ahead and grab ZombieHorde so I can dig into this further. Really sorry for all the back and forth, and thanks for sticking with me on this. TotalControl.cs
  13. did that version solve your issue you may need to check if you are able to kill zombies with PvE mode on and also will need to check if zombies are able to deal damage to players with PvE mode on
  14. I dont have ZombieHorde myself to test but i did find on ChaosCode the npc for zombies has a different name so ive added that in could you give this version a try and let me know if it solves the issue thanks TotalControl.cs
  15. could you try this version as a test there are no changes just added a section to get the entity name for your zombies. with this version if you shot at a zombie it will print in your console the entities name can you let me know what it is TotalControl.cs
  16. What is the plugin your using for your Zombies?
  17. Thanks for letting me know and sorry your having this issue ill try have a look into this today and get it sorted for you asap.
  18. Thanks so much for your kind words about TotalControl, I’m thrilled you’re enjoying the plugin! I’ll definitely consider adding a JSON language file for chat messages in a future update to make translations easier. Thanks for the suggestion!
  19. Version 1.0.0

    4 downloads

    Control Center is designed to make managing your base easier and more efficient by providing you with a user-friendly interface for interacting with key base elements such as Tool Cupboards, Code Locks, and Auto Turrets. 1. Tool Cupboard Management: Authorize Players Easily: With Control Center, you can easily authorize or deauthorize players from Tool Cupboard. Simply use the GUI to manage access in a few clicks. View Owners and Resources: You can check who currently has access to your Tool Cupboard and even view a detailed breakdown of the upkeep costs for your base. This helps you stay on top of your resource needs and ensure that your base remains protected from decay. The Owner is the first person to gain auth on Tool Cupboard and will have control over who can have full access to control center for that TC area if players have limited access the can view Control Center but not make any changes. 2. Code Lock Management: Authorize Friends: No need to give your friends the code for your Code Locks and have them go all over to find every lock, just add them to the lock you want them to access from inside the GUI. Lock and Unlock with Ease: Players can lock or unlock any Code Locks directly through the Control Center interface, which makes it faster to manage secure doors and boxes in your base. Set Custom Names: You can set custom names for each Code Lock, making it easier to identify which lock belongs to which part of your base. 3. Auto Turret Management: Authorize Friends: Easily add your team to every Auto Turret inside your base without the need of shutting you turrets down and going around each one. Switch Modes Quickly: Control your Auto Turrets through the GUI. You can easily switch between hostile and passive modes. Assign Custom Names: Similar to Code Locks, you can assign custom names to your turrets for easier management and identification. Control Center adds an easy-to-use interface that allows you to manage all these elements from one central location. You can open the interface to see a clear overview of your Tool Cupboards, Code Locks, and Auto Turrets. The GUI also allows you to add or remove friends or other players from these entities with just a few clicks, instead of having to manually interact with each one. If enabled, the plugin integrates with Steam to display your friends directly in the management interface, making it simple to add them to your base’s Tool Cupboards, Code Locks, or Turrets. With Control Center players have a powerful tool at their fingertips to better manage base security, access, and upkeep—providing a smoother and more convenient Rust experience. Chat Commands: /cc Opens Control Center. /name Used near a Code Lock or Auto Turret to add a name. Permissions controlcenter.useGui To allow players to use /cc command. controlcenter.useName To allow players to use /name command. Supported Language: English, French, German, Polish, Russian and Spanish Feel free to join my Discord! Stay up to date with the latest updates, report bugs, share suggestions, and get support for my plugins. You can also promote your Rust server or just hang out and chat! Join here: https://discord.gg/AkwHUs8Qma ControlCenter.json
    $15.00
  20. Yes this works with Carbon. If you encounter any issue using TotalControl with carbon please let me know and i will do my best to sort the issue asap Thanks
  21. mat993hew

    Stacksize when smelting

    Changed Status from Pending to Closed Changed Fixed In to 1.3.1
  22. mat993hew

    Stacksize when smelting

    I think this new version should fix this issue if you wore using furnace splitter let me know how it goes. Thanks
  23. mat993hew

    Stacksize when smelting

    Hi thanks for purchasing TotalControl do you have any other plugins that could be controlling stack sizes i had another customer that had furnace spliter and was causing this issue
  24. mat993hew

    Profiler

    The Url should be stored in the PlayerInfo.json for each player
  25. Thats strange its giving me points for server rewards could you send through copy of your rewards.json file from TotalControl data folder
1.6m

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7.7k

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115.3k

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