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Everything posted by War_Zombie
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ExType: HarmonyException Failed to run a 2.00 timer in 'BotReSpawn v1.3.6' (InvalidOperationException: Failed to match 256 - Current state is invalid) at HarmonyLib.CodeMatcher.ThrowIfInvalid (System.String explanation) [0x00021] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at Oxide.Plugins.FleckLimitLifter+WebSocketConnection_SendBytes_Patch.Transpiler (System.Collections.Generic.IEnumerable`1[T] instructions) [0x00075] in <18f82120d8d24419b83be6094668514b>:0 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <f98723dd4586469db5213ec59da723ca>:0
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I'm getting the same errors
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Codeboy exceeded my expectations on a custom plugin, and has been very pleasant to work with. I definitely look forward to the next project.
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- 63 comments
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- #recycler
- #industrial
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- 63 comments
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- #recycler
- #industrial
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I keep getting this NullReferenceException: Object reference not set to an instance of an object [IndustrialRecycler] Storage containers are missing. NullReferenceException: Object reference not set to an instance of an object [IndustrialRecycler] Storage containers are missing. I might need to restart my server
- 63 comments
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- #recycler
- #industrial
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No, I have the same error. Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) I have tried to disable everything that FurnaceUpgrades uses, first I set it to 1 that didnt work ,then tried to disable it still same issue.
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Doesn't fix it
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I do use skinner 2.0
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Did that and even tried disable in stack modifier and still get the spam
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This might be an issue with raidable bases, do you think with everything skinned or skin all items turned on this would effect stacking? Its happen to me a few times now, where 1 sulfur wont stack or high qual not stacking together.
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keep getting this hook error Calling hook CanStackItem resulted in a conflict between the following plugins: FurnaceUpgrades - False (Boolean), StackModifier (True (Boolean)) nothing in furnaceupgrades is stacked
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Hello, I had some players say some items were being weird on stacking. I went to a players base and his HQM wont stack over 5000 even tho its set to 100,000. Players have said other items have done the same like low grade. It seems to be random as some players have no problem stacking these items. Some items will stack then other stacks wont stack with other stacks. didnt mean to post twice
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Hello, I had some players say some items were being weird on stacking. I went to a players base and his HQM wont stack over 5000 even tho its set to 100,000. Players have said other items have done the same like low grade. It seems to be random as some players have no problem stacking these items.
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Failed to call hook 'OnHelicopterDropCrate' on plugin 'BetterNpc v1.2.8' (KeyNotFoundException: The given key 'CH47' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <4889cca7f3644a7fa341501beb4caacb>:0 at Oxide.Plugins.BetterNpc.OnHelicopterDropCrate (CH47HelicopterAIController ai) [0x00000] in <74049c123f874c66b3f25384ab0fce23>:0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007f6] in <74049c123f874c66b3f25384ab0fce23>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
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I haven't tested it yet, but you could try oxide/config/WelcomePanel.json And add the Shop to "Addon (plugin name)": "" > "Addon (plugin name)": "Shop" (around line 134) Try it the way I said and if it doesn't work try it the other way ie: Use Shop as WelcomePanel Addon": true After you add the Shop to plugin name area
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If you go to oxide/config/Shop.json Line 30 or so, where it says Use Shop as WelcomePanel Addon": true Turn true to false Your players can the type /shop
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Has anyone added Vehicle License to the shop ? I cant get it to work . oxid/data/Shop/Items.json "submarineduo": { "DisplayName": "default", "Skin": 0, "Image": "https://rustlabs.com/img/screenshots/submarine-duo.png", "DefaultAmount": 1, "BlockAmountChange": false, "BuyPrice": 1000, "SellPrice": 1000, "Currency": "scrap", "Command": "vl.buy submarineduo {playername}" }, I've tried {steamid}
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- 200 comments
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- 1
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- #eventmanager
- #manager
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(and 5 more)
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- 200 comments
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- #eventmanager
- #manager
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(and 5 more)
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Version 1.0.1
18 downloads
Welcome Frontier Town ! We have made 8 different buildings using the Frontier Skin and Ubertool. ★ Frontier Hotel - fhotel , with 8 hotel rooms, recyclers and custom elevator doors. ★ Office - foffice, with a jail, undertaker and doctors office. ★ Large Saloon - fsaloon, Working Black Jack Tables, slot machines and 5 rooms. ★ Small Saloon - fss, one Blackjack table and one vending machine. ★ Stables - fstable, with 6 horse stalls. ★ Store - fstore, with vending machines. ★ Square Water Tower - fwts, working water. ★ Round Water Tower - fwtr, working water. ★ Town Sign - fsign, torches on signs. Big Thanks to my Team QT & Panda !$2.99