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Craft

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Everything posted by Craft

  1. Craft

    request to add prompt

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  2. Craft

    Error Hook

    Failed to call hook 'OnItemDropped' on plugin 'DropBags v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DropBags.OnItemDropped (Item item, BaseEntity worldEntity) [0x00000] in <7cd4ce2462454c9a8bcd54a9e1672719>:0 at Oxide.Plugins.DropBags.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00075] in <7cd4ce2462454c9a8bcd54a9e1672719>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0
  3. Craft

    Item disappearing

    The problem still exists Failed to call hook 'OnItemDropped' on plugin 'DropBags v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DropBags.OnItemDropped (Item item, BaseEntity worldEntity) [0x00000] in <7670bdeec6a74fe7ba7e909e0b383fba>:0 at Oxide.Plugins.DropBags.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00075] in <7670bdeec6a74fe7ba7e909e0b383fba>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (22:59:26) | Failed to call hook 'OnItemDropped' on plugin 'DropBags v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DropBags.OnItemDropped (Item item, BaseEntity worldEntity) [0x00000] in <7670bdeec6a74fe7ba7e909e0b383fba>:0 at Oxide.Plugins.DropBags.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00075] in <7670bdeec6a74fe7ba7e909e0b383fba>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  4. Exception while calling NextTick callback (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.PlaceAnything.RefundItem (BasePlayer player, System.String itemName) [0x00000] in <41b7c524d9164543aa7355e4a83ef3a6>:0 at Oxide.Plugins.PlaceAnything+<>c__DisplayClass7_0.<OnEntityBuilt>b__0 () [0x00294] in <41b7c524d9164543aa7355e4a83ef3a6>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0
  5. Craft

    Item disappearing

    There is no error in the console. When it occurs, there will be several empty packages and no items
  6. Craft

    Item disappearing

    1.1.1 DropBags.json
  7. Craft

    Item disappearing

    Many players have responded to me The bag is empty and the item has disappeared
  8. Craft

    limits reached

    I have no ill intentions Why does every new author get seriously ill?
  9. Craft

    limits reached

    me too
  10. Craft

    Movement Speed

    Performance issues?
  11. Craft

    Entity Group

    This plugin is no longer updated, you can refer to its configuration file
  12. Craft

    Entity Group

    There are many repetitive things in the game, such as rail planting boxes and regular planting boxes. Consider putting them in the same group and using the same restriction for both entities
  13. Craft

    Role Permission

    Invalid modification of permission name need lang
  14. Craft

    Tank move

    I fixed Bradley in one place with a hook, but the backend will output a lot of stuck logs. Can't this be turned off?
  15. Craft

    Tank move

    Is there a method to prohibit tank movement?
  16. Craft

    Return items

    When there is no tool cabinet authorization, the plugin will return items infinitely
  17. Craft

    error

    Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" HeliSignals was compiled successfully in 219ms [Heli Signals] INFO: Vanilla patrol Helicopter server event has been re-enabled Unloaded plugin Heli Signals v1.2.19 by ZEODE NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 Fallback handler could not load library D:/Server2/rustds/RustDedicated_Data/MonoBleedingEdge/data-000002413E9C0020.dll [Heli Signals] INFO: Vanilla patrol Helicopter server event is disabled Loaded plugin Heli Signals v1.2.19 by ZEODE NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliSignalComponent.SignalAborted () [0x00032] in <4611e67e02d94bbfa76598066f4bbe48>:0 at Oxide.Plugins.HeliSignals+HeliSignalComponent.CustomExplode () [0x00034] in <4611e67e02d94bbfa76598066f4bbe48>:0
  18. Craft

    error

    finity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" |nfinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" |Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" |Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col"
  19. Craft

    ObjectLimiter

    I think it is unnecessary to restrict teams or clans, as it is easy for players to bypass the restrictions when leaving the team. Simply limit Entity groups for each player
  20. Craft

    ObjectLimiter

    Take a look at this, just check the prefabrication
  21. Craft

    ObjectLimiter

    Can all planting boxes use one physical group? Can limit the total number of entity groups
  22. Craft

    clone

    Consider optional settings to clone all during the cloning period?
  23. Errors will occur randomly, and no one can accurately determine where the problem lies. I suggest adding debugging error codes
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