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Craft

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Everything posted by Craft

  1. Craft

    Raidable Bases

    I sent you a message
  2. Craft

    Raidable Bases

    After the update, the loot set in Difficulty_Loot will always appear, regardless of its probability
  3. Craft

    Movement Speed

    Performance issues?
  4. Craft

    ObjectLimiter

    I think it is unnecessary to restrict teams or clans, as it is easy for players to bypass the restrictions when leaving the team. Simply limit Entity groups for each player
  5. Craft

    ObjectLimiter

    Take a look at this, just check the prefabrication
  6. Craft

    ObjectLimiter

    Can all planting boxes use one physical group? Can limit the total number of entity groups
  7. Craft

    Skills

    "Permission (ex: skills.vip)": "skills.vip", if skills.vip Hide UI at this level
  8. Craft

    Skills

  9. Craft

    Skills

    Can you hide the level UI without permission when players do not have permission to upgrade
  10. Craft

    Raidable Bases

    I hope to have it again, as players are making frequent purchases in order to compete for a stronghold
  11. Craft

    Raidable Bases

    Can players queue up to generate when the base on the map reaches its maximum limit when purchasing a base?
  12. Craft

    QuickMenu

    0 0 0 1
  13. Craft

    QuickMenu

    Hello, it consists of 4 numbers, and you only configured 3
  14. Craft

    Raidable Bases

    Players will report an error every time they raid the base System.NullReferenceException: Object reference not set to an instance of an object at BaseAIBrain.Think (System.Single delta) [0x000b4] in <3e15ca7896a1410db6d120bc00d1300d>:0 at BaseAIBrain.DoThink () [0x0000d] in <3e15ca7896a1410db6d120bc00d1300d>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <3e15ca7896a1410db6d120bc00d1300d>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <3e15ca7896a1410db6d120bc00d1300d>:0 at HumanNPC.TryThink () [0x00000] in <3e15ca7896a1410db6d120bc00d1300d>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <3e15ca7896a1410db6d120bc00d1300d>:0 (02:30:55) | System.NullReferenceException: Object reference not set to an instance of an object at BaseAIBrain.Think (System.Single delta) [0x000b4] in <3e15ca7896a1410db6d120bc00d1300d>:0 at BaseAIBrain.DoThink () [0x0000d] in <3e15ca7896a1410db6d120bc00d1300d>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <3e15ca7896a1410db6d120bc00d1300d>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <3e15ca7896a1410db6d120bc00d1300d>:0 at HumanNPC.TryThink () [0x00000] in <3e15ca7896a1410db6d120bc00d1300d>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <3e15ca7896a1410db6d120bc00d1300d>:0
  15. RT
  16. Craft

    Raidable Bases

    I also have many players who have reported that the position of the base dome is incorrect. I am waiting for nivex to come up with a good solution, otherwise I will have to replicate about 500 bases. Oh my god
  17. Craft

    Raidable Bases

    I have been using this plugin for over 3 years, and I have over 500 bases. Can I only manually copy each one again?
  18. Craft

    Raidable Bases

    Now when players use CorpseLocation to teleport inside the base, they will be ejected from the base The configuration of the CorpseLocation plugin is "Ignore Raidable Bases": true,
  19. Craft

    Raidable Bases

    What I mean is: after players raid a base, the base waits for N minutes to disappear, during which time they can ignore this cooldown and purchase a new base
  20. Craft

    Raidable Bases

    After the base raid, you can purchase new strongholds that are not affected by the cooldown time
  21. Craft

    Raidable Bases

    I didn't understand before, but now I know. Thank you
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