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World_Gamerz

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Everything posted by World_Gamerz

  1. I found my default players are able to get items in there regular inventory without permissions. and without an ingredient bag. One of my default players just sent me this
  2. World_Gamerz

    Cooking

    Yeah I was testing this out while waiting for a responce this is cool
  3. Chicken Dinner, Coconut chicken, Steak Dinner, Mushroom Soup, says noths about buffs Horse Feed says increases your horses stats by 0 for duration of 120 seconds I added an image to show
  4. World_Gamerz

    Cooking

    Hmm I would love to know about how to add them to a vending machine that would be awesome and a command to save ingredients would be nice as its a bitch to find ingredients ... By the way wtf is an Offle?
  5. World_Gamerz

    Cooking

    Wondering if you'll be adding a way for players to sell their made foods so other players can buy them? Also a way for players that have backpack that save during wipe to have there ingredients save as well, The ingredients bag saves but not the items inside (backpacks plugin by LaserHydra) Thank you
  6. I restarted my server and that fixed it
  7. looking to change all profiles "wipe_main_perecent" to 0 so the kit loot can spawn. I see the command in the /botrespawn but thats to each area 1 by one and thats ALOT. Is there a command in the json file i can just do all of them at once? or am I missing it somewhere, Thank you. "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 3, "Weapon_Drop_Percent": 100, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Belt_Percent": 0, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100 OK so I see after you edit ingame and reload the profile, only then does it show in the json file "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 3, "Weapon_Drop_Percent": 100, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Main_Percent": 0, "Wipe_Belt_Percent": 0, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100, "Respawn_Timer": 5, "RustRewardsValue": 0.0
  8. I just tried it again and it locked my server again after deleting everyting installing NPCspawn 1st then installed bossmonster and it did it again server locked up and had to force it restart
  9. I deleted both installed the new npcspawn 1st then the bossmonster
  10. I did that
  11. World_Gamerz

    Locks server on load

    when I load Bossmoster from a fresh install it locks my server last thing the logs shows before the server locked up was 19:17 [Info] BossMonster was compiled successfully in 320ms 19:17 [Info] [BossMonster] Config update detected! Updating config values... 19:17 [Info] [BossMonster] Config update completed!
  12. Oh and yes I replaced the NPCSpawn plugin as well before adding the bossmoster plugin
  13. the end of the code was Calling 'OnServerInitialized' on 'BossMonster v1.0.2' took 3642ms (22:28:13) | Loaded plugin BossMonster v1.0.2 by KpucTaJl (22:28:19) | Calling 'OnPlayerMetabolize' on 'BossMonster v1.0.2' took average 3646ms before I removed it
  14. hmm not sure why my post didn't post but this is only a fraction of what this did the last post I think was to long so I only put alitle of this code Failed to call hook 'OnServerInitialized' on plugin 'BossMonster v1.0.2' (StackOverflowException: The requested operation caused a stack overflow.) at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_object_new_specific(intptr) at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00195] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x0007c] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0009b] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target) [0x00061] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00220] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0015c] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0006d] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x0007a] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Linq.JToken.ToObject (System.Type objectType, Newtonsoft.Json.JsonSerializer jsonSerializer) [0x00012] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Linq.JToken.ToObject (System.Type objectType) [0x002e7] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Linq.JToken.ToObject[T] () [0x00000] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Oxide.Plugins.NpcSpawn.SpawnNpc (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x0000c] in <76da90d5ba45400ca469c2f2bbde2aae>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00038] in <76da90d5ba45400ca469c2f2bbde2aae>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.Call (System.String hook, System.Object[] args) [0x00000] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Plugins.BossMonster.SpawnBoss (Oxide.Plugins.BossMonster+NpcConfig npcConfig) [0x002b7] in <57402cf0873e45779032bb61508e97f7>:0 at Oxide.Plugins.BossMonster.SpawnBoss (Oxide.Plugins.BossMonster+NpcConfig npcConfig) [0x002db] in <57402cf0873e45779032bb61508e97f7>:0 at Oxide.Plugins.BossMonster.SpawnBoss (Oxide.Plugins.BossMonster+NpcConfig npcConfig) [0x002db] in <57402cf0873e45779032bb61508e97f7>:0 at Oxide.Plugins.BossMonster.SpawnBoss (Oxide.Plugins.BossMonster+NpcConfig npcConfig) [0x002db] in <57402cf0873e45779032bb61508e97f7>:0 at Oxide.Plugins.BossMonster.SpawnBoss (Oxide.Plugins.BossMonster+NpcConfig npcConfig) [0x002db] in <57402cf0873e45779032bb61508e97f7>:0 at Oxide.Plugins.BossMonster.SpawnBoss (Oxide.Plugins.BossMonster+NpcConfig npcConfig) [0x002db] in <57402cf0873e45779032bb61508e97f7>:0 at Oxide.Plugins.BossMonster.SpawnBoss (Oxide.Plugins.BossMon
  15. World_Gamerz

    Spammed in chat

    Yes it only seems to happen on the day night cycle
  16. World_Gamerz

    Spammed in chat

    I'm happy to help where I can I have over 160 plugins on my server, so I'm the guy to ask about errors
  17. World_Gamerz

    Spammed in chat

    right afterwards I get (19:43:44) | ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  18. World_Gamerz

    Spammed in chat

    let me check I have 50 min days 10 min nights it started at 19:55 on the server so it was starting night I scrolled back at it started at (19:43:43
  19. World_Gamerz

    Spammed in chat

    Not sure what this was I didn't see anything on the server, but noticed it spamming this in chat then stopped (just reporting what I see) Failed to run a 0.20 timer in 'BotReSpawn v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn+CustomGroup+<PostSpawnProcess>c__AnonStorey0.<>m__0 () [0x0011c] in <026b0998c875473e869a20ac65860dd3>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <9882f28dc2204b4dba514a9ad18f5042>:0
  20. Thank you for the update you're aweosme
  21. World_Gamerz

    Some issues to address

    I set each airdrop momuments etc. I also set autospawn to true on all weapon drop works 30% of the time set at "Weapon_Drop_Percent": 100, I have bots that still dont spawn in min areas even thos I get all set to spawn day and night at 10 Bots when they do spawn they spawn in immediately after death "Respawn_Timer": 5 is the number minutes or seconds? "Disable_Radio": true but still hear them on 50% of them (yes all have been changed) "BotNamePrefix": "", if you add NPC to it bots do not spawn meaning all my bots fight each other (from the zombie hoard plugin) I added my data profile so you can see im not an idiot, and you dont have to ask a multiple questions. Also just heard while making this post no bots spawn at the desert base Thank you for your help. default-DefaultProfiles.json
  22. I had to wait to load the plugin as it lags my server for about 30 seconds for it to load I had to wait for the server to die down some
  23. OK I fixed it I had to complete stop the plugin and start it to see the command not just reload
  24. The plugin is 100% running
  25. Yes the plugin is running

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