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NEXT

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Everything posted by NEXT

  1. NEXT

    erorr

    OK It installed without any problems
  2. NEXT

    scroll

    thank you!
  3. Added options to disable Events and Npc's (move, think) when fps's are too low. Where is it? There is no place to set it in the json file in the cofig folder
  4. Failed to initialize plugin 'FpsPlus v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FpsPlus.Init () [0x0008c] in <614a98240b65403e904713d7bcd14448>:0 at Oxide.Plugins.FpsPlus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00038] in <614a98240b65403e904713d7bcd14448>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in :0
  5. NEXT

    erorr

    Plugin 'FpsPlus v1.0.3' failed to initialize (NullReferenceException: An object reference was not set to an instance of an object). at Oxide.Plugins.FpsPlus.Init() [0x0008c] in <69e9806356ad4a8ebb519dcfae07dc73>:0 at Oxide.Plugins.FpsPlus.DirectCallHook(String name, Object& ret, Object[] args) [0x00038] in <69e9806356ad4a8ebb519dcfae07dc73>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod(HookMethod method, Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook(String name, Object[] args) [0x000de] in <...>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager(PluginManager manager) [0x00043] in <...>:0
  6. NEXT

    scroll

    "Scroll Height": 350.0 ???
  7. NEXT

    scroll

    ServerPanelPopUps Too much text and it won't all show up. Scrolling only goes halfway. Can this be changed?
  8. NEXT

    error

    Error while compiling ComfortableTemperature: 'ComfortableTemperature': member names cannot be the same as their enclosing type | Line: 10, Pos: 29
  9. Suggestion I would like players with the authority to change the perceived temperature with the change of seasons.
  10. NEXT

    error?

    Failed to call hook 'OnEntityTakeDamage' on plugin 'ShootableLockedCrates v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ShootableLockedCrates.OnEntityTakeDamage (HackableLockedCrate crate, HitInfo info) [0x00029] in <00f8279b018446b6b536a81fadf96bf1>:0 at Oxide.Plugins.ShootableLockedCrates.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00082] in <00f8279b018446b6b536a81fadf96bf1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  11. NEXT

    limit

    Set the limit to one, Set up a box, If I delete it, It will continue to be counted even if I delete it. [you have reached the limit of 1 vehicles you can edit.]
  12. NEXT

    SHOP

    oh!! It's a SHOP template! I reinstalled it and it worked fine. thank you very much
  13. NEXT

    SHOP

    [Shop] Error: UI is unavailable for player 7656**********001169. Reason: Menu UI is not initialized. KIT is linked, but SHOP gives an error. What should I do? I have both KIT and SHOP installed. https://codefling.com/plugins/shop
  14. It's useful to have a loot composition. The contents of the loot right now are cheap...
  15. I was able to confirm the randomness. I was surprised that the base was created in the same place five times in a row. However, it is better to remove trees and rocks when the base is created.
  16. NEXT

    error?

    Failed to call hook 'OnEntityMounted' on plugin 'Barges v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Barges+DockModule.ReleaseBoat () [0x00000] in <7e8d83aa12cc49bab9e496fd11fac662>:0 at Oxide.Plugins.Barges.OnEntityMounted (BaseMountable baseMountable, BasePlayer player) [0x0007b] in <7e8d83aa12cc49bab9e496fd11fac662>:0 at Oxide.Plugins.Barges.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00979] in <7e8d83aa12cc49bab9e496fd11fac662>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 barges and tugboats are not connecting
  17. NEXT

    ??

    [ArmorSlotManager] Automatically Harmony patched 'ItemModContainerArmorSlot.CreateForPlayer_Patch1' method. (CreateForPlayerPatch) Duplicate permission registered 'armorslotmanager.vip' (by plugin 'ArmorSlotManager') Duplicate permission registered 'armorslotmanager.vip' (by plugin 'ArmorSlotManager') Duplicate permission registered 'armorslotmanager.default' (by plugin 'ArmorSlotManager') Duplicate permission registered 'armorslotmanager.default' (by plugin 'ArmorSlotManager') Duplicate permission registered 'armorslotmanager.vip' (by plugin 'ArmorSlotManager') Duplicate permission registered 'armorslotmanager.vip' (by plugin 'ArmorSlotManager') Duplicate permission registered 'armorslotmanager.default' (by plugin 'ArmorSlotManager')
  18. NEXT

    no work

    good job!!
  19. NEXT

    no work

    06:02 [Info] [Dungeon Bases] Failed to apply Harmony patch: Patching exception in method System.Boolean AIBrainSenses::IsValidSenseType(BaseEntity ent) 06:02 [Warning] [Dungeon Bases] SimpleLootTable plugin not found, if you need to use custom loot tables, use this plugin 06:02 [Info] [Dungeon Bases] The event will be triggered only in manual mode 06:02 [Warning] Calling 'OnServerInitialized' on 'DungeonBases v1.0.7' took 267ms 15:30 [Warning] [Dungeon Bases] No hatch found, or both hatches not found 15:30 [Warning] [Dungeon Bases] The event will not start When the dungeon ends, the hatches and doors don't disappear. They remain in place. Therefore, an error will occur on the second start.
  20. NEXT

    TradeItem

    I would especially like to know how to register a product.
  21. NEXT

    no work

    no.... I don't have a test server When the dungeon disappears, the doors and entrances remain in the air.
  22. NEXT

    Maintained events

    understand I used RealPVEMOD So the attack didn't work on the NPC. Using the RealPVEMOD config file solved the problem.
  23. NEXT

    Maintained events

    "Maintained Events": { "Always Maintain Max Events": true, "Max Maintained Events": 3, "Enable X Hours After Wipe (0 = immediately)": { "Easy": 0.0, "Medium": 24.0, "Hard": 48.0, "Expert": 60.0, "Nightmare": 999999999.0 }, "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 1.0, "Include PVE Bases": true, "Include PVP Bases": true, "Minimum Required Players Online": 1, "Maximum Limit Of Players Online": 100, "Permission To Ignore With Players Online Limit": "", "Time To Wait Between Spawns": 45.0, "Convert PVE To PVP": false, "Convert PVP To PVE": true, "Ignore Safe Checks": false, "Ignore Safe Checks In X Radius Only": 0.0, "Ignore Player Entities At Custom Spawn Locations": false, "Spawn Bases X Distance Apart": 200.0, "Spawns Database File (Optional)": "none" In a maintenance raid in a PVE area, the player's attacks do not work on the NPCs. Even though I get the notification "Payment successful. Please wait," I can't become the owner. Please tell me how to solve this.
  24. NEXT

    TradeItem

    I understand the trade screen. I don't understand the operability at all

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