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Everything posted by Richard Hertz
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It is almost done, but when I returned from traveling, work has had me almost open to close every day. As soon as I have time for myself I will complete it. I appologize for the wait, but its almost 5k lines as it is right now. Its been a monumental task to update and add so many new features. Stay tuned
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Changed Status from Pending to Closed
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Ill see what I can do about some kind of failure protection in a future update. Feel free to sughest additional wants and features in the discussion page.
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In this case you will need to use: del assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab del assets/bundled/prefabs/autospawn/resource/ores_snow/stone-ore.prefab del assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab del assets/bundled/prefabs/autospawn/resource/ores_snow/metal-ore.prefab del assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab del assets/bundled/prefabs/autospawn/resource/ores_snow/sulfur-ore.prefab This will remove all nodes
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That is a console command and you must have admin perms to use it: You can use the del command followed by the entity's/asset's path. For instance, if you want to delete the banditcamp airwolf vendor (for some reason?) you can use del assets/prefabs/npc/bandit/shopkeepers/bandit_conversationalist.prefab You can also do similar if you want to remove all bears from the server del assets/prefabs/npc/bear/bear_full.prefab.
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Remove the plugin first, then remove the nodes with the command. This is not a typical situation, it seems you either spawned the nodes right before a server restart, or your compiler crashed during the spawn process. Every node spawned is stored in a dictionary, and despawned when the plugin is unloaded under normal use.
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Type: Del assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab In your console and remove all metal nodes. Do that for stone and sulfur prefabs as well to clear them and start over. Each node prefab path is in the config file.
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What config settings are you using. If you remove the .cs file from your plugins folder, it should show confirmation in your console that the plugin has been unloaded.
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@therb1006@Ghostmaker001@atmos@Jaiden@SlayersRust@aOnce Hey guys just wanted to let you know I am in the process of a complete rewrite of this plugin. Enhanced performance, better wall placement algorithm, and automation is coming, but I wanted to know if anyone has any thoughts or suggestions for features before I get too far. I am currently about 50% done.
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Changed Status from Pending to Closed
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If you lower the grid size, more nodes will spawn. Each grid is a spawn location. You may also want to increase spawn probability. The lower the probability, the less likely a node will spawn in that grid. Keep in mind that you do not want to lower the grid too far, or you may notice a performance impact as nodes are populating your server. I suggest you first set all probability to 1, which means 100%, then scale both down slowly to your liking for each biome type, and lower the grid size from there. 50 is a fairly dense node population, but some players or server owners may like that.
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Work in Progress
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The desnity can only be 1 or 2, if you set it higher itll default back... to 1 if i remember correctly. There will be a few open spaced here and there because the algorithm creates a real maze with areas to walk through. I can look at possibly using a different one with the next update. Times been hard to come by lately.
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At the current time neither console commands to automate or RP as prizes are integrated. They are expected in a future release, however I am in Vegas for the next few weeks. And update will come as soon as I have the time to work them in.
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Version 1.0.0
2 downloads
Introducing the go-to Rust plugin for adding a personal touch to your tugboat in Rust. Developed by Richard Hertz, this plugin lets you show off your tugboat's name in style, adding a new layer of immersion and personalization to the game. Special thank you to Reziem for the inspiration! TugID is packed with multiple features including: Customizable Tugboat Names: TugID allows you to rename your tugboat, ensuring it stands out from the crowd. Bad Word Filter: You can enable a bad word filter to prevent the use of offensive names. Permissions-Based Cooldowns: The plugin has a cooldown feature for changing tugboat names. VIP users can enjoy shorter cooldowns. Customizable Background Image: You can set a custom image for the tugboat's information display. Chat Prefix Customization: You can customize the chat prefix for all tugID messages. Chat Steam ID Icon: You can set a specific Steam ID icon to display in chat for tugID messages. Permissions: tugid.use: Allows the player to change their tugboat's name. tugid.vip1: Reduces the cooldown to change the tugboat's name for VIP1 players. tugid.vip2: Further reduces the cooldown for VIP2 players. tugid.vip3: Offers the shortest cooldown for VIP3 players. Commands: /tugid [name]: This command allows you to change the name of your tugboat to the provided name. You can use <color=[color or #Hex]>[Tugboat Name]</color> to give your name color. /tugid_remove: If you ever feel like your tugboat should go anonymous, this command removes the custom name of your tugboat. /tugid_help: Need a quick guide on how to use TugID? This command provides help and instructions for the plugin. JSON Variables: BackgroundImageUrl: The URL of the image that will be used as the background for the tugboat's info display. FilterBadWords: A boolean value that determines whether the bad words filter is enabled. ChatPrefix: The prefix for all TugID messages in chat. ChatSteamIDIcon: The Steam ID that will have its avatar shown in chat for all TugID messages. CooldownDefault: The default cooldown time (in minutes) for changing tugboat names. CooldownVIP1: The reduced cooldown time for VIP1 users. CooldownVIP2: The even more reduced cooldown for VIP2 users. CooldownVIP3: The shortest cooldown time, reserved for VIP3 users. TugID is a remarkably customizable plugin, with extensive options housed within its JSON configuration file. In addition, it provides a language file, allowing server administrators to tailor chat messages to their liking, supporting localization and facilitating player engagement. This blend of customizable features and user-focused design ensures TugID is a robust and valuable addition to any Rust server, elevating gameplay with its unique capabilities.$10.00 -
Version 1.0.1
11 downloads
Unleash the power of nature in your game with the Animal Control Plugin! With this highly customizable tool, you can control the variety and frequency of animal spawns on your server, creating a more immersive and dynamic environment for your players to explore. Highlights: Flexible Animal Spawning: Populate your server with a diverse array of animal types, from the smallest critters to the fiercest predators. Biome-Based and Topology-Based Spawning: Set animals to spawn in specific biomes or topologies, preserving the authenticity of your world's ecosystems. Highly Customizable Settings: Configure the grid size, biomes, topologies, and respawn timers for each type of animal. Efficient and Optimized: The plugin leverages a queue system and timers to manage animal spawns effectively without hampering server performance. Clean Unloading: Animal Control ensures a clean slate. All spawned animals are effectively removed, leaving no loose ends. Admin Permissions: Ensure secure and controlled use of plugin functions by limiting command access to server administrators. Command Support: Manage your animal populations with admin commands such as /animals_spawn, /animals_kill, and /animals_show. Configurable JSON Variables: Animal Type: You can set types like bear, boar, chicken, polar bear, scarecrow, shark, and wolf. For each animal type, there are several attributes: Biomes: Determines in which biomes the animal can spawn. Each biome is assigned a true or false value. A true value means that the animal can spawn in that biome, while false means it cannot. Enabled: This boolean flag determines whether this animal type is enabled for spawning. If true, the animal can spawn; if false, it cannot. GridSize: Specifies the size of the grid area within which this type of animal will spawn. SpawnChance: Defines the probability that this animal will spawn. A value of 0.0 means it will never spawn, while a value of 1.0 means it will always spawn if conditions are met. Topologies: Similar to biomes, but for different types of topology. Each topology is assigned a true or false value. A true value means the animal can spawn in that topology, while false means it cannot. RespawnTime: This attribute determines the interval (in seconds) for automatic animal respawning. RespawnTimer: This boolean value determines whether the respawn timer is enabled (true) or not (false). If it's true, animals will respawn automatically after the specified RespawnTime. If false, animals will not respawn automatically. EnableDefaultAnimalSpawn: This option controls whether the default Rust animal spawning mechanism is used. Set to false to only use animal spawns from this plugin. AutoStartup: Determines whether the plugin should automatically start managing animal spawns on server startup. This structure allows for precise, granular control over the types and distributions of animals in your game environment. Chat Commands: /animals_spawn: Spawn all animal types according to the defined configuration (Admin permission required). /animals_kill: Exterminate all spawned animals and clear the spawn queue (Admin permission required). /animals_show: Display the locations of all currently spawned animals, marked with spheres (Admin permission required). Permissions: Only players with administrator privileges are permitted to use the chat commands associated with this plugin.$10.00 -
Version 1.1
17 downloads
Are your players seeking a new, enchanting experience distinct from conventional island maps? Do they thirst for an adventure that promises both exploration and intense gameplay? If so, Pandora's Palm, the mysterious island of wonders, is precisely the map your players have been longing for. Pandora's Palm, with its larger size of 3.5K, provides an exquisite blend of natural landscapes, popular monuments, and an Airwolf Swamp, replacing the standard Bandit Camp. This map has been meticulously crafted to guarantee engaging player encounters and unforgettable experiences at every turn. Main Features: The map introduces an Airwolf Swamp, replacing the conventional Bandit Camp. This provides a specialized location for players to purchase minicopters. Every monument has been carefully selected and strategically positioned to offer a rich and balanced gaming experience. General Information: Map size: 3.5K Approximate Prefab Count: 7950 The map includes a customized Airwolf Swamp to replace the Bandit Camp. Map Highlights: Dense monument concentration balanced with ample building space for players. The inclusion of the Launch Site, a unique feature for a map of this size. An array of rivers and lakes, providing a lush landscape. Monuments Included: Airfield Arctic Research Base Caves (2) Compound Desert Military Base Dome Fishing Village (2) Gas Station Harbor 1 & 2 Ice Lake Junkyard Launch Site Lighthouse (2) Nuclear Missile Silo Large & Small Oil Rigs Power Plant Stable Supermarket Train Yard Underwater Labs (4) Warehouse (2) Water Treatment Plant Venture into the unseen with Pandora's Palm and keep your players captivated like never before! Upon purchasing, a password will be included with the map file, allowing you to edit or adjust the map as per your needs. To report bugs, please use the Support tab for a prompt response.$14.50- 5 comments
- 1 review