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chenglong

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Everything posted by chenglong

  1. The first two prefabs had problems with the elevator
  2. The water in the pump is seawater after the island is placed and it doesn't work properly, how can I modify this problem
  3. The plugin needs to be updated. Now when the water pump and water source are merged together, the maximum depth will be short-circuited.
  4. | Failed to call hook 'Unload' on plugin 'SkillTree v1.6.2' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.Collections.Generic.Dictionary`2+Enumerator[TKey,TValue].MoveNext () [0x00013] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.SkillTree.Unload () [0x00c37] in <e282b6f2f3174b6fa7c813daccd22a70>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03765] in <e282b6f2f3174b6fa7c813daccd22a70>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 .æ ‘.json
  5. Always maintain the maximum number of events If set to true, it will continuously auto-refresh new bases. The default is false. I've set it to true, thank you — my plugin is now working again.
  6. The previous setting was that you need to buy to refresh, now it keeps refreshing the base
  7. My server was previously set to use base replacement upon purchase, but after updating the plugin, it didn't read the previous configuration and automatically refreshed the bases.
  8. chenglong

    UI does not show

    Even reinstalling doesn't resolve the issue.
  9. The plugin does not read the configuration file. The config limits the number of crates, but the plugin keeps generating new ones.
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