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Dragoness Faye

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Everything posted by Dragoness Faye

  1. Dragoness Faye

    deposit isn't working

    Same here, cannot deposit any currency. We have have double checked that the items are the same, in the config and inventory. We're running a custom map, if that changes how things work.
  2. Same here, the crates on cargo have shifted upwards slightly Using the latest version and default config
  3. That is the old UI, I don't think it's possible to go back to it.
  4. Dragoness Faye

    NpcRaiders

    Had a request from our players with regards to the bodies left behind, they're asking if it's possible for them to despawn right after being killed and all the loot to be placed into a few boxes that spawn after the raid is complete. Could even add an option for no loot to spawn if they fail to defend their base or run out of time. They're asking this as the many bodies left from many waves are causing lag and fps issues.
  5. Dragoness Faye

    NpcRaiders

    The smaller list was taken inside the base built in the cave and the longer one was taken just above it but still inside the cave.
  6. Dragoness Faye

    NpcRaiders

    Will do, I'll go grab seom images, should I send them here?
  7. Dragoness Faye

    NpcRaiders

    Could a config option be aded to prevent the raiders being called if the base/tool cupboard is in a cave? With the ai of the riaders they just stand at the entrance and players can just farm them.
    Really great plugin and very responsive dev, have worked with them through many issues and requested features! Would recommend for those looking to add some danger back into the world
  8. I just installed this last night, the cannon options appealed to me, but changing the values doesn't seem to do anything at all, is there something I'm doing wrong? After each change I reloaded the plugin and spawned a new bradley, tested this with the coax and saw the changes happen but the cannon refused to change regardless of the numbers I put in. Any help is appriciated, thanks
  9. Could an option be added for the brad to start repairing itself if not damaged for a configurable amount of time? Also an option for brad to keep moving while shooting would be awesome!
  10. When I make chickens they quite frequently revert to the large box skin.
  11. That's awesome, thanks for the reply.
  12. This looks really cool! Are you planning on adding chickens to the roster of animals? Could use corn as the bait/feed
  13. Just installed the lastest version and get this error in the console, see attachech image. Any help would be appriciated Will say I love this plugins concept, it's exactly what we've been looking for!
  14. Awesome thanks! I did have another suggestion, could there be an option for an outline on the timer at the bottom of the screen? It gets a bit hard to read while in the snow. Also, we're testing/configuring the plugin before it goes live on our server, we've a small team of testers, if you'd like to use us as beta testers, we're happy to help
  15. Hey, just got this plugin today am loving it so far. I was wondering if there could be some options for the tank to use more weapons, both at range and close quarters. Prehaps some of the heli rockets, maybe even the MLRS ones to flush out camping players. For close range could the flame turrets/tesla coils be utilized? Our server is PVE and our players are very apt at taking out the Bradley, somthing to give it a bit more teeth and flare would be awesome! Looking forward to seeing where this plugin goes, thanks!
  16. Sorry to bring this up again but I'm still not understanding, I appreciate you running through it all but it doesn't seem to work when I try it I'm testing it on fish, they can drop 3 items, it should be a 25% chance, but they seem to drop every single time for some reason. In the pic I set the weights to the following: seaweed: 100 max drop 1 fish eyes: 50 max drop: 3 fish oil: 9000 max drop: 10 Then gutted 1000 sardines and got this, the max drops work but the weights seem to do nothing. I tried it in reverse, so with fish oil at a really low number and seaweed at a high number, and got the same result. It feels like there is another value overriding the weights. There is something not right about this. I can share my config file if that would help.
  17. Ahh so, each source is its own pool, so to speak. So with chickens, they have the same drops as the other animals, just with the addition of eggs. If the other four drops are set to say 50, would I have to set the eggs to 4x50=200 to be double the chance, or just to 100? Sorry for all the questions, I love this plugin so much, it is amazing! Just really want to learn it properly
  18. I think I may of fixed it in the last few minutes, I changed the icon size to exactly 500x500 and they work perfectly! Am going to try it with the other items now. One other thing I'd like to ask, the drop weights, how do they work? Does a higher number equal more or less drop chance? I've been testing all day and cannot work it out
  19. I'm creating my own items and recipes and am I running into an issue with the skins. I watched your video on creating them and followed what you did, I also have the custom icon program, but they either load odd, see the truffle oil, or don't load at all and cause an error, see the bear wellington. I made sure that each image I used was under 500 x 500 pixels and the file sizes are well under 1 mb. I've also run into issues getting the image to replace with another, after changing the skin ID and reloading the plugin, it just doesn't seem to want to update. This is the first time I'm trying anything like this, so I apologize if the answer is really simple, I'm just out of ideas on how to fix it atm. Thankfully the crafting works just fine, as does the buff, and the imgur links, it's just the skins that I'm stuck on. Thanks.
  20. Ahh okay, I was going off the description which only lists scrap or economics as an option, might need updating.
  21. Just started testing this plugin for use on our server today and am loving it so far, I do have one question though, sorry if it's already been asked. Would it be possible to use RP in place of scrap or economics in the farmers market?
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