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Everything posted by The_Kiiiing
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The default loot tables have been taken from rustlabs.com about 2 years ago and haven't been updated ever since. They should not be used in production but as a reference point for furhter customization I am currently working on a full re-write of Loottable which will also include a system to retrieve default loot tables directly from the game without a third party source
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Changed Status from Pending to Closed
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- 54 comments
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- #cargo
- #cargo ship
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Short answer: There will be no default config for the missile silo NPC Long answer: All default loot configurations were created using a script that downloads the loot table from rustlabs.com and converts it to a Loottable profile. Unfortunately I no longer have that script and it is not worth re-creating it for a single loot profile. I am also currently working on a full re-write of Loottable including a new way to load default loot profiles directly from the game that doesn't require any third party site or download.
- 981 comments
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- 5
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- #loot
- #customloot
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- 54 comments
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- #cargo
- #cargo ship
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Changed Status from Pending to Closed
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I am currently working on a full re-write of Loottable. This version will take care of such conflicts and unsubscribe from all quarry hooks when quarry configs are disabled. As a temporary workaround, just delete lines 954-972 in the plugin file (the selected part in the screenshot)
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Loottable only controls static quarries, so QuarrlyLevels must be setting the player quarries to static somehow Where do you have the plugin from? I can't seem to find it here or on umod
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Changed Status from Pending to Not a Bug
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There is a default config that comes with the plugin
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Changed Status from Pending to Closed Changed Fixed In to 1.0.1
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- 54 comments
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- 1
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- #cargo
- #cargo ship
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Version 1.0.14
537 downloads
The Flying Cargo Ship introduces a new gameplay experience, with a cargo ship soaring through the skies, guarded by anti-air turrets. Players must disable these defenses by confronting NPCs at the control center, where they can also find the Air Card, granting access to the ship's lower deck. Control Center The Control Center spawns at a random monument and is guarded by NPCs. There is a button inside to disable the turrets on the flying cargo ship. An Air Card can also be found there, granting you access to the lower deck of the cargo ship. Anit-Air Turret The Flying Cargo Ship is equipped with Anti-Air Turrets. The turrets need to be disabled before approaching the ship. Commands Commands can be executed from the server console or the in-game F1 console fcargo start fcargo stop Required permission: flyingcargoship.admin For developers This hook gets called when the event starts void OnFlyingCargoStart() This hook gets called when the event is over void OnFlyingCargoEnd() Configuration { "Schedule event": true, "Time between events (minutes)": 60, "Event duration (minutes)": 40, "Time before ship leaves after all crates have been looted (seconds)": 300, "Time before radiation when ship is leaving (seconds)": 30, "Double NPC count on ship": false, "Control center destroy time (seconds)": 300, "Control center NPC count": 8, "Use Loottable plugin for loot (requires Loottable)": true, "Ship loot configuration": { "IMPORTANT NOTICE": "The maximum total crate count is 21. If the crate count in the config is higher, excess crates will be ignored, starting at the lowest tier", "Locked crate count (total crate count shold be less than or equal to 21)": 4, "Elite crate count (total crate count shold be less than or equal to 21)": 4, "Military crate count (total crate count shold be less than or equal to 21)": 6, "Normal crate count (total crate count shold be less than or equal to 21)": 7, "Locked crate loot table": { "Enabled": true, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 100, "Chance (1 = 100%)": 1.0, "Skin id": 0 }, // Removed for legibility ] }, "Elite crate loot table": { "Enabled": false, "Item list": [] }, "Military crate loot table": { "Enabled": false, "Item list": [] }, "Normal crate loot table": { "Enabled": false, "Item list": [] }, "NPC loot table": { "Enabled": true, "Item list": [ // Removed for legibility ] } }, "Control center NPC loot table": { "Enabled": true, "Item list": [ // Removed for legibility ] }, "Control center NPC configuration": { "Npc name": "Air Scientist", "Health": 200.0, "Enable radio chatter": true, "Sense range (m)": 50.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 20.0, "Chase range (m)": 40.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "rifle.lr300", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ] }, "Cargo ship NPC configuration (Top)": { "Npc name": "Air Scientist", "Health": 250.0, "Enable radio chatter": true, "Sense range (m)": 100.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 1.0, "Chase range (m)": 1.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "rifle.lr300", "amount": 1, "skinId": 0 } ] }, "Cargo ship NPC configuration (Normal)": { "Npc name": "Air Scientist", "Health": 200.0, "Enable radio chatter": true, "Sense range (m)": 40.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 20.0, "Chase range (m)": 40.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "smg.mp5", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ] }, "Cargo ship NPC configuration (Inside)": { "Npc name": "Air Scientist", "Health": 250.0, "Enable radio chatter": true, "Sense range (m)": 20.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 10.0, "Chase range (m)": 20.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "shotgun.spas12", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ] } }$18.89- 54 comments
- 4 reviews
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- 6
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- #cargo
- #cargo ship
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Make sure you have RustTranslationAPI installed
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- 981 comments
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- 1
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- #loot
- #customloot
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- 981 comments
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- #loot
- #customloot
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This issue should be resolved with the latest update
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Calling hook CanCombineDroppedItem resulted in a conflict
The_Kiiiing replied to m3dus4's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.34 -
Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.34
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.4
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I set the blueprint in the crate settings to 100% emergence rate and it does not appear.
The_Kiiiing replied to usukejp's Support Request in Support
A screenshot of your configuration would be helpful