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Everything posted by The_Kiiiing
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Changed Status from Pending to Fixed Changed Fixed In to 2.1.7
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Changed Status from Pending to Can't Reproduce
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Does this conflict w/ other plugins like BetterLoot or Carbon's StackMgr
The_Kiiiing replied to ColorMehJewish's Support Report in Support
Changed Status from Pending to Closed -
- 1,157 comments
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- 1
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- #loot
- #customloot
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- 1,157 comments
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- #loot
- #customloot
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There will be a fix for this with the next update. In case you are interested, the logic for this is in line 1256 in the plugin file.
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replied on discord
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Looks like there is an error in your loot config Please make sure there are no formatting errors in the config, you can use https://jsonlint.com/
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.1
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Suggestion: ability to change stack size by container
The_Kiiiing replied to BjarkeH's Support Report in Support
This functionality was actually present in the initial release of v2 but has been removed due to conflicts with other plugins. Unfortunately I haven't found a solution as of now -
The loot on the cargo ship is only spanwed after the doors have been opened, so there is no loot in the beginning
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Are you using a plugin to clean up entities? Regarding NPCs, please make sure you have NpcSpawn installed
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Failed to call hook 'OnExplosiveThrown'
The_Kiiiing replied to JoseBernardino's Support Report in Support
It looks like there is a conflict with another plugin. Are you using any ohter plugin that uses supply drops like bradley drops or similar? -
Does this conflict w/ other plugins like BetterLoot or Carbon's StackMgr
The_Kiiiing replied to ColorMehJewish's Support Report in Support
Hi, You have to disable/remove all stack size controllers for the plugin to work properly -
Failed to call hook 'OnExplosiveThrown'
The_Kiiiing replied to JoseBernardino's Support Report in Support
Are you using a custom supply drop configuration? -
- 28 comments
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- #entitylimit
- #entity
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Unfortunately I am unable to reproduce your problem. It is very likely that there is a conflict with another plugin. You can try unloading every plugin except Loottable, then add them back 1 by 1 until it stops working again.
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- 8 comments
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- #event
- #eventhelper
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(and 6 more)
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Working on a fix
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- 8 comments
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- #event
- #eventhelper
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(and 6 more)
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Changed Status from Pending to Work in Progress
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This has nothing to do with this plugin, but with RadtownEvent as it does not register the drone boxes as event entities. I'm gonna fix it with the next update. The problem with teleporting will also be fixed with the next update