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Everything posted by Cascadian AC
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Shit happens and as an admin im sure we've all done this at one point or another and that's f1 kill or get dc'd while dealing with a player and having admin spawned loot on yourself. This mod prevents players from being able to loot your body whether dead or asleep. No more players stumbling upon admin loot. Rust Flash is on it when it comes to needing maintenance. Mod stopped working and Oli got it patched within 48hrs of bringing it to attention. Oli was also very easy to work with! Thanks Oli!
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Players (default group) are still able to loot admin (owner/admin group) bodies. have not noticed anything abnormal when logged out or die. Knew it hasnt been working for a while and went through configs and such to make sure all my plugins were up to date. had a player test looting me to see if it was working and he was still able to loot my body.
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Uninstalled ImageLibrary and reinstalled it and that looks like it fixed it Thankyou so much
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CustomBradley was compiled successfully in 1805ms Fallback handler could not load library D:/TCAFiles/Users/rustservers/4853730/RustDedicated_Data/MonoBleedingEdge/data-000002D55E850030.dll Loaded plugin CustomBradley v1.3.13 by shaitobu Failed to run a 2.00 timer in 'CustomBradley v1.3.13' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomBradley.AddImage (System.String url, System.String shortname, System.UInt64 skin) [0x00000] in <bbe4c8702f61484cb2bb7b26a89ad2c1>:0 at Oxide.Plugins.CustomBradley.<OnServerInitialized>b__22_1 () [0x0011d] in <bbe4c8702f61484cb2bb7b26a89ad2c1>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0 Shutting down compiler because idle shutdown Compiler shutdown completed
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no custom launchsite
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Ive tried reinstalling it and it just comes up with the same error. ive also tried unloading it and reloading through rcon and get the same results.
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Failed to call hook 'CanLootEntity' on plugin 'CustomBradley v1.3.13' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomBradley.CanLootEntity (BasePlayer player, StorageContainer container) [0x00014] in <01b7d1230c694636b371d436e2303531>:0 at Oxide.Plugins.CustomBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0099a] in <01b7d1230c694636b371d436e2303531>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Failed to call hook 'CanLootEntity' on plugin 'CustomBradley v1.3.13' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomBradley.CanLootEntity (BasePlayer player, StorageContainer container) [0x00014] in <01b7d1230c694636b371d436e2303531>:0 at Oxide.Plugins.CustomBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0099a] in <01b7d1230c694636b371d436e2303531>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 8736216[8736216] was killed by Vituss33[76561198113848476] at (595.53, 58.22, 50.07) Just installed onto my server and the console is spamming this over and over. The shop NPC is not at its cnfg coordinates and nowhere to be found. Any thoughts on why it might be doing this? i read a lot of the previous solutions to similar issues were to remove the sandbox but it appears thats already been removed and does not need a plugin for that anymore.
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I installed the update to 2.7.8 and all of the bases are spawning in as "easy" on the map view. It is still spawning in all difficulties and have them labeled PVE/PVP correctly but is just calling them all "easy" and have the default green ring around all of them. Any idea on why it might be doing that? In the RCON it shows it correctly as well.
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- 48 comments
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- #performance
- #admintool
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(and 3 more)
Tagged with:
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- 82 comments
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- #stats
- #statistics
- (and 5 more)