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Everything posted by LAGZYA
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I check this next week
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Changed Status from Pending to Closed
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How you add?
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What kind of skin, for example, do you want to add?
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- 246 comments
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- 1
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- 246 comments
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Issue with Unapproved Skins Not Displaying Without Permission – Manual Configuration Required?
LAGZYA replied to SunShine ツ's Support Request in Support
You need to turn off the first parameter and add skins yourself that are not facepunched. -
Issue with Unapproved Skins Not Displaying Without Permission – Manual Configuration Required?
LAGZYA replied to SunShine ツ's Support Request in Support
Skins from the workshop are not automatically added. Right now, your skins are already being added and removed from the data -
- 246 comments
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- 3
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Have you enabled the auto-upload option in the config?
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Changed Status from Pending to Fixed Changed Fixed In to 2.2.3
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- 246 comments
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And I haven't released the sets yet)))
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- 246 comments
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``` [2025.03.26 13:29:10] [ERRO] Unhandled error occurred (NullReferenceException) at UnityEngine.Component.GetComponentInParent (System.Type t, System.Boolean includeInactive) (at <bbfcdb8e91a44ae79d53e845fd06b4b5>:0) at UnityEngine.Component.GetComponentInParent[T] () (at <bbfcdb8e91a44ae79d53e845fd06b4b5>:0) at Oxide.Plugins.Loottable+LootableManager.GetSpawnPointId (BaseEntity npc) (at /home/container/carbon/plugins/Loottable.cs:2296) at Oxide.Plugins.Loottable+LootableManager.GetConfigId (BaseEntity entity, System.Boolean isNpc) (at /home/container/carbon/plugins/Loottable.cs:2241) at Oxide.Plugins.Loottable+TheManagerThatManagesEverything.GetConfig (NPCPlayer npc) (at /home/container/carbon/plugins/Loottable.cs:5674) at Oxide.Plugins.Loottable.OnCorpseApplyLoot (HumanNPC npc, NPCPlayerCorpse corpse) (at /home/container/carbon/plugins/Loottable.cs:368) at Oxide.Plugins.Loottable+HumanNPC_ApplyLoot.Prefix (NPCPlayerCorpse corpse, HumanNPC __instance) (at /home/container/carbon/plugins/Loottable.cs:1249) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HumanNPC.ApplyLoot_Patch1(HumanNPC,NPCPlayerCorpse) at NPCPlayer.CreateCorpse (BasePlayer+PlayerFlags flagsOnDeath, UnityEngine.Vector3 posOnDeath, UnityEngine.Quaternion rotOnDeath, System.Collections.Generic.List`1[T] triggersOnDeath, System.Boolean forceServerSide) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnDied_Patch1(BasePlayer,HitInfo) at ScientistNPC.OnDied (HitInfo info) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Die_Patch0(BaseCombatEntity,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Die_Patch0(BasePlayer,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Hurt_Patch0(BaseCombatEntity,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Hurt_Patch0(BasePlayer,HitInfo) at HumanNPC.Hurt (HitInfo info) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0) at BaseCombatEntity.OnAttacked (HitInfo info) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnAttacked_Patch0(BasePlayer,HitInfo) at ScientistNPC.OnAttacked (HitInfo info) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0) at BasePlayer.OnProjectileAttack (BaseEntity+RPCMessage msg) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0) at BasePlayer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0) at UnityEngine.Debug:LogException(Exception) at BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message) at BaseEntity:SV_RPCMessage(UInt32, Message) at ServerMgr:OnRPCMessage(Message) at ServerMgr:OnNetworkMessage(Message) at Facepunch.Network.Raknet.Server:ProcessRead(NetRead) at Network.BaseNetwork:Cycle() at ServerMgr:Update() ```
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- #ui exporter
- #figma plugin
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(and 4 more)
Tagged with:
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- 246 comments
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Changed Status from Pending to Fixed Changed Fixed In to 2.1.6
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elements* -> items
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I already know what the problem is while I'm testing on my server. Unfortunately, after the update, your will have to delete the plugin data, because I found another problem with identifying the skins that are the elements.
