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LAGZYA

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Everything posted by LAGZYA

  1. LAGZYA

    Custom skins are being deleted

    I check this next week
  2. Changed Status from Pending to Closed
  3. lskins addcollection 3535131738 after reload saved skins
  4. How you add?
  5. What kind of skin, for example, do you want to add?
  6. LAGZYA

    LSkins

    I so try, i dont have time sorry.
  7. You need to turn off the first parameter and add skins yourself that are not facepunched.
  8. Skins from the workshop are not automatically added. Right now, your skins are already being added and removed from the data
  9. LAGZYA

    LSkins

    I add in config params next week
  10. Have you enabled the auto-upload option in the config?
  11. Changed Status from Pending to Fixed Changed Fixed In to 2.2.3
  12. And I haven't released the sets yet)))
  13. LAGZYA

    LSkins

    And I haven't released the sets yet)))
  14. LAGZYA

    nre after kill npc

    Bow jump kill
  15. LAGZYA

    nre after kill npc

    ``` [2025.03.26 13:29:10] [ERRO] Unhandled error occurred (NullReferenceException) at UnityEngine.Component.GetComponentInParent (System.Type t, System.Boolean includeInactive) (at <bbfcdb8e91a44ae79d53e845fd06b4b5>:0) at UnityEngine.Component.GetComponentInParent[T] () (at <bbfcdb8e91a44ae79d53e845fd06b4b5>:0) at Oxide.Plugins.Loottable+LootableManager.GetSpawnPointId (BaseEntity npc) (at /home/container/carbon/plugins/Loottable.cs:2296) at Oxide.Plugins.Loottable+LootableManager.GetConfigId (BaseEntity entity, System.Boolean isNpc) (at /home/container/carbon/plugins/Loottable.cs:2241) at Oxide.Plugins.Loottable+TheManagerThatManagesEverything.GetConfig (NPCPlayer npc) (at /home/container/carbon/plugins/Loottable.cs:5674) at Oxide.Plugins.Loottable.OnCorpseApplyLoot (HumanNPC npc, NPCPlayerCorpse corpse) (at /home/container/carbon/plugins/Loottable.cs:368) at Oxide.Plugins.Loottable+HumanNPC_ApplyLoot.Prefix (NPCPlayerCorpse corpse, HumanNPC __instance) (at /home/container/carbon/plugins/Loottable.cs:1249) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HumanNPC.ApplyLoot_Patch1(HumanNPC,NPCPlayerCorpse) at NPCPlayer.CreateCorpse (BasePlayer+PlayerFlags flagsOnDeath, UnityEngine.Vector3 posOnDeath, UnityEngine.Quaternion rotOnDeath, System.Collections.Generic.List`1[T] triggersOnDeath, System.Boolean forceServerSide) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnDied_Patch1(BasePlayer,HitInfo) at ScientistNPC.OnDied (HitInfo info) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Die_Patch0(BaseCombatEntity,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Die_Patch0(BasePlayer,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Hurt_Patch0(BaseCombatEntity,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Hurt_Patch0(BasePlayer,HitInfo) at HumanNPC.Hurt (HitInfo info) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0) at BaseCombatEntity.OnAttacked (HitInfo info) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnAttacked_Patch0(BasePlayer,HitInfo) at ScientistNPC.OnAttacked (HitInfo info) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0) at BasePlayer.OnProjectileAttack (BaseEntity+RPCMessage msg) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0) at BasePlayer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0) at UnityEngine.Debug:LogException(Exception) at BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message) at BaseEntity:SV_RPCMessage(UInt32, Message) at ServerMgr:OnRPCMessage(Message) at ServerMgr:OnNetworkMessage(Message) at Facepunch.Network.Raknet.Server:ProcessRead(NetRead) at Network.BaseNetwork:Cycle() at ServerMgr:Update() ```
    Speeds up GUI development several times, a very convenient and simple tool for transferring your great interfaces from Figma to Rust. Highly recommend it!
  16. LAGZYA

    LSkins

    First parameter in config set true
  17. LAGZYA

    Team Marker

    Enable the parameter in the config to make it work as before
  18. LAGZYA

    Team Marker

    If you want to use e without a bind, enable it in the config
  19. LAGZYA

    Team Marker

    An added parameter in the config that separates the functionality of the plugin You can now set labels using the ping console command. An example of using bind E +use;tping Or use a more loaded component that will be on the E button.
  20. Changed Status from Pending to Fixed Changed Fixed In to 2.1.6
  21. elements* -> items
  22. I already know what the problem is while I'm testing on my server. Unfortunately, after the update, your will have to delete the plugin data, because I found another problem with identifying the skins that are the elements.
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