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War Mode PVP/PVE 1.3.9

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Message added by Mr01sam,

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Mirdon

Posted

Forgive me if this has already been asked/answered, but is it possible to put a limit on the number times a player can swap back and forth?

I love this idea, but my immediate thought it players will abuse it even with the current options I saw listed.  Giving them a finite number of changes would put a cool perspective on it.

 

Maybe even have that be adjustable depending on the permissions level?

 

Thanks

BB1984

Posted

Is it possible to have some combination of settings where a team leader is able to change the mode of all players on a team, whether online or offline, while SyncModeWithTeamMembers, RequiresSafeZone, RequiresNoHostile, and RequiresTeamLeader are all true? Looking to at least have the team leader be in a safe zone and able to change the entire team, but if all online members also have to be in the safe zone, that's fine too. It's the offline members that currently seem to throw a wrench into things.

Mr01sam

Posted

7 hours ago, BB1984 said:

Is it possible to have some combination of settings where a team leader is able to change the mode of all players on a team, whether online or offline, while SyncModeWithTeamMembers, RequiresSafeZone, RequiresNoHostile, and RequiresTeamLeader are all true? Looking to at least have the team leader be in a safe zone and able to change the entire team, but if all online members also have to be in the safe zone, that's fine too. It's the offline members that currently seem to throw a wrench into things.

To my knowledge, it should change the mode of the offline players too when the team sync occurs - are you saying that doesnt seem to be working?

BB1984

Posted (edited)

4 hours ago, Mr01sam said:

To my knowledge, it should change the mode of the offline players too when the team sync occurs - are you saying that doesnt seem to be working?

Yeah, that's what I was seeing, at least with the safe zone option on. The team leader gets the "all members must be in a safe zone" message and can't change the mode. If it should be working, I'll do some more testing and see if I missed something.

And to be clear, this is changing the mode for an existing team with /flag, not an initial team sync when a player joins. Haven't specifically tested that part -- it may handle offline players just fine.

Edited by BB1984
  • Like 1
BB1984

Posted (edited)

6 hours ago, BB1984 said:

The team leader gets the "all members must be in a safe zone" message and can't change the mode. If it should be working, I'll do some more testing and see if I missed something.

Following up, looks like any time the Safe Zone option is enabled, all online AND offline players need to be in a safe zone. If I remove the sleeper's FindMonument check in the 2nd part of InOrSleepingInSafeZone, I get the behavior I'm looking for.

Since InOrSleepingInSafeZone only seems to be used in CmdFlagPvp in the "Requires Safe Zone" section, I'm not sure if that's intended behavior? Even if we wanted sleepers to log out in a safe zone to make this work, wouldn't they be killed after 20 minutes anyway?

To recap, when team sync is enabled, I'm hoping to have the safe zone requirement only apply to online players. I can open a support request if that would be better at this point.

Edited by BB1984

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