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This area is intended for discussion and questions. Please use the support area for reporting issues or getting help.

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humboldt.scott420

Posted

Hey you have server using this so i can test this B4 Buying no review to go off here.

Tangerine

Posted (edited)

1 hour ago, humboldt.scott420 said:

Hey you have server using this so i can test this B4 Buying no review to go off here.

Hey! No server, but in the end of description you have a video of how plugin works and what each button does.

Edited by ItsTangerine
20K

Posted

does it have the same feature for TCs?

 

DeltaEremita

Posted

Hello, how you doing? What "ignore" permission does? Thank you

Tangerine

Posted

On 2/19/2024 at 5:54 AM, 20K said:

does it have the same feature for TCs?

 

You can setup this plugin for any storage in config. So, yes, it works with TCs.

Tangerine

Posted

On 2/25/2024 at 5:11 PM, DeltaEremita said:

Hello, how you doing? What "ignore" permission does? Thank you

So, it prevents opening the UI for players who have 'use' premission. It is needed in cases, when you want to prevent certain groups or players from using the UI.

Forcet

Posted

Will there be any update that will include the Barrels or Coffins?

DeutscherRitterPlatz

Posted

So basically all important deployed  are allowed and others are on the blacklist!
there is our list for our pvE server

 

  "All containers allowed?": true,
  "Black list if all allowed else this is white list.": [
    "assets/prefabs/npc/autoturret/autoturret_deployed.prefab",
    "assets/prefabs/deployable/dropbox/dropbox.deployed.prefab",
    "assets/prefabs/npc/flame turret/flameturret.deployed.prefab",
    "assets/prefabs/deployable/single shot trap/guntrap.deployed.prefab",
    "assets/content/vehicles/trains/wagons/subents/wagon_crate_normal.prefab",
    "assets/content/vehicles/trains/wagons/subents/wagon_crate_normal_2.prefab",
    "assets/content/vehicles/trains/wagons/subents/wagon_crate_normal_2_food.prefab",
    "assets/content/vehicles/trains/wagons/subents/wagon_crate_normal_2_medical.prefab",
    "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab",
    "assets/prefabs/npc/sam_site_turret/sam_static.prefab",
    "assets/bundled/prefabs/static/wall.frame.shopfront.metal.static.prefab",
    "assets/content/building/parts/static/wall.frame.shopfront.door_static.prefab",
    "assets/content/building/parts/static/wall.frame.shopfront.metal_static.prefab",
    "assets/content/building/parts/static/wall.frame.shopfront_static.prefab",
    "assets/prefabs/npc/bandit/shopkeepers/bandit_shopkeeper.prefab",
    "assets/content/vehicles/submarine/subents/submarinefuelstorage.prefab",
    "assets/content/vehicles/submarine/subents/submarineitemstorage.prefab",
    "assets/prefabs/misc/casino/bigwheel/bigwheelbettingterminal.prefab",
    "assets/bundled/prefabs/hapis/npcvendingmachine_building_hapis.prefab",
    "assets/bundled/prefabs/hapis/npcvendingmachine_buyres_hapis.prefab",
    "assets/bundled/prefabs/hapis/npcvendingmachine_food_hapis.prefab",
    "assets/bundled/prefabs/hapis/npcvendingmachine_hapis_farming.prefab",
    "assets/bundled/prefabs/hapis/npcvendingmachine_hapis_hapis.prefab",
    "assets/bundled/prefabs/hapis/npcvendingmachine_weapons_hapis.prefab",
    "assets/prefabs/deployable/vendingmachine/npcvendingmachine.prefab",
    "assets/prefabs/deployable/vendingmachine/npcvendingmachines/npcvendingmachine_attire.prefab",
    "assets/prefabs/deployable/vendingmachine/npcvendingmachines/npcvendingmachine_building.prefab",
    "assets/prefabs/deployable/vendingmachine/npcvendingmachines/npcvendingmachine_components.prefab",
    "assets/prefabs/deployable/vendingmachine/npcvendingmachines/npcvendingmachine_extra.prefab",
    "assets/prefabs/deployable/vendingmachine/npcvendingmachines/npcvendingmachine_farming.prefab",
    "assets/prefabs/deployable/vendingmachine/npcvendingmachines/npcvendingmachine_fishexchange.prefab",
    "assets/prefabs/deployable/vendingmachine/npcvendingmachines/npcvendingmachine_hapisexchange.prefab",
    "assets/prefabs/deployable/vendingmachine/npcvendingmachines/npcvendingmachine_resources.prefab",
    "assets/prefabs/deployable/vendingmachine/npcvendingmachines/npcvendingmachine_tools.prefab",
    "assets/prefabs/deployable/vendingmachine/npcvendingmachines/npcvendingmachine_vehicles.prefab",
    "assets/prefabs/deployable/vendingmachine/npcvendingmachines/npcvendingmachine_vehicleshigh.prefab",
    "assets/prefabs/deployable/vendingmachine/npcvendingmachines/npcvendingmachine_weapons.prefab",
    "assets/prefabs/deployable/vendingmachine/npcvendingmachines/shopkeeper_vm_invis.prefab",
    "assets/content/vehicles/trains/wagons/trainwagonunloadable.entity.prefab",
    "assets/content/vehicles/trains/locomotive/subents/locomotive_fuel_storage.prefab",
    "assets/content/vehicles/snowmobiles/subents/snowmobilefuelstorage.prefab",
    "assets/content/vehicles/snowmobiles/subents/snowmobileitemstorage.prefab",
    "assets/content/vehicles/trains/wagons/subents/wagon_storage_lootwagon.prefab",
    "assets/content/vehicles/trains/wagons/subents/wagon_storage.prefab",
    "assets/content/vehicles/trains/wagons/subents/wagon_storage_fuel.prefab",
    "assets/content/vehicles/trains/wagons/subents/wagon_storage_lootwagon.prefab",
    "assets/prefabs/deployable/vendingmachine/vending_mapmarker.prefab",
    "assets/content/props/fusebox/fusebox.prefab",
    "assets/prefabs/deployable/oil jack/fuelstorage.prefab",
    "assets/prefabs/deployable/quarry/fuelstorage.prefab",
    "assets/content/vehicles/trains/workcart/subents/workcart_fuel_storage.prefab",
    "assets/prefabs/deployable/playerioents/generators/fuel generator/small_fuel_generator.deployed.prefab",
    "assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab",
    "assets/content/props/vehicle_parts/engine.prefab"
  ]

 

dustyhansen

Posted

@ItsTangerineany chance of adding inventory sorting without having to be looking in a container? It would be nice to just hit tab and be able to sort your inventory at any time. I was a little disappointed that this was not possible.

Also, any chance of adding backpack sorting?

Tangerine

Posted

8 hours ago, newp said:

@ItsTangerineany chance of adding inventory sorting without having to be looking in a container? It would be nice to just hit tab and be able to sort your inventory at any time. I was a little disappointed that this was not possible.

Also, any chance of adding backpack sorting?

Such things cannot be implemented due to how Rust works. I cannot track if player has opened his inventory or when he opens backpack to show the UI. Only when an actual container is opened.

k0r4x ★

Posted

Does the plugin adapt to the size of the user interface?

Tangerine

Posted

1 hour ago, k0r4x ★ said:

Does the plugin adapt to the size of the user interface?

Yes, it does.

CoreSnap

Posted

Hey, I just had a quick question... is there a reason why the Sort functionality doesn't hold true when transferring from my inv to a storage container and vice versa? 

ie, when I Sort in my inv, it's Charcoal, Cloth, Frags, HQ. However, when I transfer it to a container using 'Put All' it reverses the order. When I sort in the container, it puts it back to the order it was in my inv, but just wondering why it changes and doesn't maintain the same order when transferring. Kinda seems counter productive if I sort my inventory and then transfer it to a container, to then have to sort it again.

It's not a big deal, just wanted to ask about that. 

And a side note, is there any way to add in the option to blacklist skins? Or would that be too impractical? 

Thank you for the support! 😄

TWITCH221

Posted

I understand that barrels can be added, but how to add them, which lines should be added to the config? and TC ?

CoreSnap

Posted

8 hours ago, TWITCH221 said:

I understand that barrels can be added, but how to add them, which lines should be added to the config? and TC ?

this is the list I currently have constructed:

  "Black list if all allowed else this is white list.": [
    "assets/prefabs/misc/halloween/coffin/coffinstorage.prefab",
    "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab",
    "assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab",
    "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab",
    "assets/prefabs/deployable/fridge/fridge.deployed.prefab",
    "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab",
    "assets/prefabs/deployable/tool cupboard/retro/cupboard.tool.retro.deployed.prefab",
    "assets/prefabs/misc/item drop/item_drop_backpack.prefab",
    "assets/prefabs/npc/m2bradley/bradley_crate.prefab",
    "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab",
    "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab"
  ]
}

 

Works perfectly for all of the primary storage containers. 😄

  • Love 1
Tangerine

Posted

On 1/6/2025 at 6:56 AM, CoreSnap said:

Hey, I just had a quick question... is there a reason why the Sort functionality doesn't hold true when transferring from my inv to a storage container and vice versa? 

ie, when I Sort in my inv, it's Charcoal, Cloth, Frags, HQ. However, when I transfer it to a container using 'Put All' it reverses the order. When I sort in the container, it puts it back to the order it was in my inv, but just wondering why it changes and doesn't maintain the same order when transferring. Kinda seems counter productive if I sort my inventory and then transfer it to a container, to then have to sort it again.

It's not a big deal, just wanted to ask about that. 

And a side note, is there any way to add in the option to blacklist skins? Or would that be too impractical? 

Thank you for the support! 😄

Just the way it reads an array. Doesn't really matter. Sorting still needs to go through every item, so doesn't matter in what order you have them.

Skins feature: I'll think about it.

  • Like 1
Tangerine

Posted

16 hours ago, TWITCH221 said:

I understand that barrels can be added, but how to add them, which lines should be added to the config? and TC ?

Depends on your config and needs. Easiest way to get prefab of any item in game, is to spawn/place it and ent kill. Then in console you gonna get full prefab path to it. Then if your config works in whitelist mode, just put that prefab path into prefabs list.

  • Like 1
k0r4x ★

Posted

Hey! Could you implement sorting by item type/category instead of alphabetical order? It would be more useful for organizing items of the same type together rather than just alphabetically.

  • Like 1
Joker Buggy

Posted

Please revert to the previous display format!! Or add a configuration option to choose!

  • Haha 1
Tangerine

Posted

6 hours ago, Joker Buggy said:

Please revert to the previous display format!! Or add a configuration option to choose!

I'll add it in config.

  • Like 1
CoreSnap

Posted

On 1/30/2025 at 7:18 PM, Joker Buggy said:

Please revert to the previous display format!! Or add a configuration option to choose!

If you're wanting to change that before a config update comes, you can just comment out this part, keeping in mind it completely removes sorting from the inventory:

// DrawInventoryUI(player);

I had to do this for another plugin I use while in my inventory and the buttons get in my way. 😀

RustyW

Posted

On 1/27/2025 at 10:10 PM, k0r4x ★ said:

Hey! Could you implement sorting by item type/category instead of alphabetical order? It would be more useful for organizing items of the same type together rather than just alphabetically.

I second this. It looks like just a plugin that I'm searching for, but the only thing holding me back from bringing it to the server is sorting by type/category rather than the alphabet.

Tangerine

Posted

11 minutes ago, RustyW said:

I second this. It looks like just a plugin that I'm searching for, but the only thing holding me back from bringing it to the server is sorting by type/category rather than the alphabet.

I working on it, there will be update soon, also support for backpacks will be implemented.

  • Like 2
  • Love 1
RustyW

Posted

19 minutes ago, Tangerine said:

I working on it, there will be update soon, also support for backpacks will be implemented.

Thank you for the quick response! That's awesome!

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