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  • Update details
    v1.8.3
    Released
    Download size244.32 kB
    Total versions13
    Time between versions 4 days
    Typical update pace About every 87 days
    Freshness 5 days ago

About Sulfur Event

                                                                                                 Capturedasd.PNG.7d55b03829cb08c03b09e5a2a627b22c.PNG

During the Unlimited Sulfur Event, a large sulfur node appears at a set location(s) and is marked on the map, drawing attention to all players. This node provides unlimited sulfur, giving players a chance to collect a significant amount of sulfur within a limited time. This event can add an extra layer of competition and cooperation among your players as they rush to take advantage of these lucrative opportunities.

Features

 

  • Spawns an unlimited sulfur node/ore for a limited time.
  • Ability to start the SulfurEvent manually or automatically at minimum and maximum  intervals.
  • Configuration options for SulfurEvent duration, minimum player count, UI  location, and more.
  • Customizable event start and end messages.
  • Option to play a sound and visual effect when the event starts.
  • Map markers and UI elements to indicate the active event and provide information to players.
  • Game tips and chat messages to inform players about the event.
  • Ability to set and manage sulfur node spawn positions.
  • Commands to manage the SulfurEvent, including starting and stopping the event, setting spawn positions, listing positions, deleting positions, and viewing available commands.
  • Event Overlap Prevention: Prevents the SulfurEvent from overlapping with the Stone/Metal Event. If overlap occurs, the plugin will retry starting the event after a configurable interval.
  • User Interface: UI customization options include setting the UI location with X and Y coordinates. Enable proximity UI visibility mode and/or  a "Players Here: X" Proximity UI.
  • Gather Amounts: Set minimum and maximum gather amounts for sulfur ore and charcoal to control player rewards.
  • Lightning Effects: Enable lightning effects during the event with customizable minimum and maximum intervals.
  • Monument Spawn Locations: Added monument spawn locations that can be individually enabled or disabled. Customize spawns at specific monuments while excluding others (e.g., enable spawns at "xlarge/launch_site_1.prefab" and "medium/nuclear_missile_silo.prefab," but disable spawns at "OilrigAI" and "OilrigAI2").
  • Monument Spawn Limits: Set a limit for the number of spawns at each monument. For example, limit "roadside/gas_station_1.prefab" to 2 spawns, choosing from 3 Gas Stations if available.
  • Monument Spawn Location Offsets: Customize the offsets for monument spawn locations to fine-tune the exact spawn positions at each monument.

Commands

  • /sulfurevent start - Start SulfurEvent
  • /sulfurevent stop - Stop SulfurEvent
  • /sulfurevent add <name> - Set new SulfurEvent spawn position
  • /sulfurevent list - List all spawn positions
  • /sulfurevent clear - Clear all spawn positions
  • /sulfurevent delete <name> - Delete a spawn position
  • /sulfurevent - View all commands
  • Console Commands - SulfurStart, SulfurStop, SulfurList, SulfurListClear

 

Permissions

  • sulfurevent.admin -  Allows the use of SulfurEvent commands.

 

Possibly Incompatible plugins: "AlwaysHotSpot" , "InstantGather"

 

Default Config

{
  "Config Version": 2,
  "Plugin": {
    "Enabled": true,
    "Debug Logging": false,
    "Clear Manual Spawn Locations On Wipe": true
  },
  "Event": {
    "Auto Start Enabled (true = uses timer between Minimum/Maximum Interval, false = never auto-starts)": true,
    "Command Only": false,
    "Minimum Online Players Required To Start Event": 1,
    "Minimum Interval Seconds (lower bound for next event delay, random between min/max)": 3600,
    "Maximum Interval Seconds (upper bound for next event delay)": 7200,
    "Event Duration Seconds": 1230,
    "Prevent Overlap With Other Ore Events": true,
    "Prevent Overlap Retry Seconds (delay before retrying if another ore event is active)": 180.0
  },
  "Notifications": {
    "Chat Messages Enabled": true,
    "Game Tips Enabled": true,
    "Game Tip Duration Seconds": 7.0,
    "Play Start Sound": true,
    "Play Start Explosion Effect": true,
    "Chat Persona": {
      "Enabled": true,
      "Display Name": "<color=#aaff55>Scientist</color>: ",
      "Icon Steam ID": 76561199350559937
    },
    "Start Message": "<color=yellow>Sulfur Event</color> <color=white>Has Started! Check The Map!</color>",
    "End Message": "<color=yellow>Sulfur Event</color> <color=white>Has Ended!</color>"
  },
  "UI": {
    "Enabled": true,
    "Position": {
      "Anchor X": 0.37,
      "Anchor Y": 0.8
    },
    "Style": {
      "Font (Default / Handwriting)": "Handwriting",
      "Summary Mode (WithMessage = title + message, Compact = title only)": "WithMessage",
      "Title Text": "<color=yellow>Sulfur </color><color=yellow>Event</color>",
      "Summary Text (only shown in WithMessage mode)": "Unlimited sulfur node marked on map!"
    },
    "Visibility": {
      "Mode (Always = visible globally, NearEventOnly = only visible within Range of a cluster)": "NearEventOnly",
      "Range (world distance in meters used when Mode = NearEventOnly; compared using squared distance)": 180.0
    },
    "Players Nearby": {
      "Enabled": true,
      "Range": 63.9
    }
  },
  "Markers": {
    "Enabled": true,
    "Vending Icon": {
      "Enabled": true,
      "Label": "UNLIMITED SULFUR NODE",
      "Force Open Appearance": true
    },
    "Large Radius": {
      "Enabled": true,
      "Radius": 0.25,
      "Alpha": 0.7,
      "Primary Color": "#050505",
      "Secondary Color": "#e5ff00"
    },
    "Presence Pulse": {
      "Enabled (enables animated pulsing of map marker radius)": true,
      "Trigger On Players Nearby (pulse activates only when nearby player count >= Minimum Nearby Players)": true,
      "Minimum Nearby Players (threshold for pulse activation when Trigger On Players Nearby is true)": 1,
      "Radius Scale Min (minimum scale multiplier during pulse animation)": 1.0,
      "Radius Scale Max (maximum scale multiplier during pulse animation)": 1.05,
      "Alpha Min (minimum transparency during pulse cycle)": 0.0,
      "Alpha Max (maximum visibility during pulse cycle)": 0.35,
      "Speed (pulse animation speed multiplier)": 1.2,
      "Brightness Boost (additional intensity applied to pulse color)": 0.12
    },
    "Accent Ring": {
      "Enabled": true,
      "Auto Scale Radius From Map Size": true,
      "Radius": 0.014,
      "Alpha": 0.78,
      "Primary Color": "#050505",
      "Secondary Color": "#e5ff00"
    }
  },
  "Resources": {
    "Gatherable (true = nodes give resources on hit, false = no yield but still exist)": true,
    "Destroy Nodes On Event End (removes all spawned event nodes when event stops)": true,
    "Buffered Gather Rewards (accumulates hits before giving items instead of per-hit rewards)": true,
    "Gather Flush Seconds (maximum delay before buffered rewards are given even if threshold not reached)": 0.369,
    "Gather Flush Hit Threshold (number of hits required to trigger reward payout immediately)": 3,
    "Honor External Gather Hooks (allows other plugins to modify or override gather amounts)": true,
    "Prevent Tracked Node Destruction (blocks external plugins or damage from destroying event nodes)": true,
    "Respawn Destroyed Tracked Nodes (recreates event nodes if they are destroyed externally)": true,
    "Sulfur Ore Min Per Hit": 1,
    "Sulfur Ore Max Per Hit": 3,
    "Charcoal Min Per Hit": 0,
    "Charcoal Max Per Hit": 1
  },
  "Nodes": {
    "Cluster Count (number of ore nodes used to construct ONE event node; actual nodes = N(N+1)/2)": 18,
    "Node Radius (spacing multiplier between nodes in a cluster; affects size and vertical stacking)": 0.1111,
    "Spawn Mode (All = spawn at every enabled monument, Random = select subset using Random Spawn Count)": "Random",
    "Random Spawn Count (number of event nodes when Spawn Mode = Random; ignored when Spawn Mode = All)": 3
  },
  "Effects": {
    "Lightning Enabled": true,
    "Lightning Min Interval Seconds": 3.69,
    "Lightning Max Interval Seconds": 36.9
  },
  "Spawns": {
    "Monuments": {
      "xlarge/launch_site_1.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": 105.0,
          "Y": 3.5,
          "Z": 7.5
        }
      },
      "medium/nuclear_missile_silo.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": 36.3,
          "Y": -33.2,
          "Z": -1.8
        }
      },
      "large/military_tunnel_1.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": -13.5,
          "Y": 13.75,
          "Z": 35.0
        }
      },
      "large/airfield_1.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.5,
          "Z": -27.5
        }
      },
      "small/sphere_tank.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": 1.6,
          "Y": 57.0,
          "Z": 8.0
        }
      },
      "large/water_treatment_plant_1.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": -51.7,
          "Y": 1.5,
          "Z": -64.8
        }
      },
      "railside/trainyard_1.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": -41.8,
          "Y": 39.4,
          "Z": -40.8
        }
      },
      "medium/radtown_small_3.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": -3.5,
          "Y": -2.6,
          "Z": -4.5
        }
      },
      "roadside/gas_station_1.prefab": {
        "Enabled": true,
        "Limit": 3,
        "Offset": {
          "X": 0.8,
          "Y": 9.5,
          "Z": -6.0
        }
      },
      "roadside/supermarket_1.prefab": {
        "Enabled": true,
        "Limit": 3,
        "Offset": {
          "X": -4.0,
          "Y": 6.0,
          "Z": -3.5
        }
      },
      "large/powerplant_1.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": 2.3,
          "Y": 9.65,
          "Z": 32.85
        }
      },
      "lighthouse/lighthouse.prefab": {
        "Enabled": true,
        "Limit": 2,
        "Offset": {
          "X": 0.0,
          "Y": 60.7,
          "Z": 0.36
        }
      },
      "roadside/warehouse.prefab": {
        "Enabled": true,
        "Limit": 3,
        "Offset": {
          "X": 0.0,
          "Y": 6.6,
          "Z": -7.7
        }
      },
      "medium/junkyard_1.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": -3.0,
          "Y": 0.3,
          "Z": -13.0
        }
      },
      "small/satellite_dish.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": -5.0,
          "Y": 9.5,
          "Z": -10.7
        }
      },
      "harbor/harbor_1.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": 44.0,
          "Y": 22.0,
          "Z": -0.5
        }
      },
      "harbor/harbor_2.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": 41.5,
          "Y": 5.3,
          "Z": -5.0
        }
      },
      "harbor/ferry_terminal_1.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": -35.8,
          "Y": 5.2,
          "Z": -37.2
        }
      },
      "arctic_bases/arctic_research_base_a.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": -24.5,
          "Y": 0.5,
          "Z": 13.0
        }
      },
      "military_bases/desert_military_base_a.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "military_bases/desert_military_base_b.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "military_bases/desert_military_base_c.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "military_bases/desert_military_base_d.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "large/excavator_1.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "large/trainyard_1.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "offshore/oilrig_1.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "offshore/oilrig_2.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "underwater_lab/underwater_lab_d.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "medium/bandit_town.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "medium/compound.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "fishing_village/fishing_village_a.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "fishing_village/fishing_village_b.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "fishing_village/fishing_village_c.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "small/stables_a.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "small/stables_b.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "cave/cave_small_easy.prefab": {
        "Enabled": false,
        "Limit": 2,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "cave/cave_medium_medium.prefab": {
        "Enabled": false,
        "Limit": 2,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "cave/cave_large_hard.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "small/mining_quarry_a.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "small/mining_quarry_b.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "small/mining_quarry_c.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "tiny/water_well_a.prefab": {
        "Enabled": false,
        "Limit": 2,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "tiny/water_well_b.prefab": {
        "Enabled": false,
        "Limit": 2,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "tiny/water_well_c.prefab": {
        "Enabled": false,
        "Limit": 2,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "tiny/water_well_d.prefab": {
        "Enabled": false,
        "Limit": 2,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "tiny/water_well_e.prefab": {
        "Enabled": false,
        "Limit": 2,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "OilrigAI": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": -13.5,
          "Y": 23.35,
          "Z": -13.7
        }
      },
      "OilrigAI2": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": -33.0,
          "Y": 32.55,
          "Z": 13.0
        }
      }
    }
  },
  "Admin": {
    "Allow Admin Commands": true,
    "Show Debug Spawn Info": false
  },
  "Advanced": {
    "UI Refresh Interval Seconds": 1.0,
    "Pulse Refresh Interval Seconds": 0.25,
    "Clamp Invalid Values On Load": true,
    "Validate Monument Keys On Load": true
  }
}

 

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