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  • Update details
    v1.0.4
    Released
    Download size71.14 kB
    Total versions5
    Time between versions 474 days
    Typical update pace About every 172 days
    Freshness Updated today

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Recommended Comments

SeesAll

Posted

@ScalboxI'm about to implement this for upcoming FW on the 6th. When do you think you'll add that map wide limit to the # of SAM's a player can spawn, not per radius but for whole map? 🙂

  • Like 1
Scalbox

Posted

8 minutes ago, HighOnTek said:

@ScalboxI'm about to implement this for upcoming FW on the 6th. When do you think you'll add that map wide limit to the # of SAM's a player can spawn, not per radius but for whole map? 🙂

Hi, I hope to be able to edit it by June 4th or 5th, before the wipe

  • Like 1
GooberGrape

Posted (edited)

dont work

Edited by GooberGrape
Scalbox

Posted

4 hours ago, GooberGrape said:

dont work

hi
Explain what the problem is, what's not working?

Hanumann

Posted

On 6/3/2024 at 9:12 PM, Scalbox said:

Hi, I hope to be able to edit it by June 4th or 5th, before the wipe

hey
has this ever become implemented?

Scalbox

Posted

12 hours ago, Hanumann said:

hey
has this ever become implemented?

Not yet, I hope to add support in a few days

Scalbox

Posted

On 7/16/2026 at 10:30 AM, Hanumann said:

hey
has this ever become implemented?

Working progress

Scalbox

Posted

PLUGIN UPDATED, VERSION 1.0.4
 

1) Added: SAM Site limit for global limitation. Maximum number of SAM sites that can be deployed by player

2) Improved: Code refactoring

3) Improved: Performance optimizations (removed duplicate spatial/building queries, faster entity filtering and player lookups, cached role names, debounced input update scans)

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