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Raidable Bases 2.9.8

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nivex

Posted (edited)

@Hawkhill
 

Quote

"Amount Of Items To Spawn": 150,

Loaded 47 items from RaidableBases/Base_Loot/Nightmare Bases

probability 1 (47x)

Loaded 199 items from RaidableBases/Difficulty_Loot/Nightmare

probability 0 (1x)
probability 0.05 (60x)
probability 0.1 (17x)
probability 0.15 (59x)
probability 0.2 (22x)
probability 0.25 (22x)
probability 0.5 (5x)
probability 0.75 (4x)
probability 1 (9x)

heya, this is why you are not getting enough loot.

base loot table is fine, but your probability for nightmare difficulty loot table does not allow for 150 items to consistently spawn. it is going to be a random amount each time.

why did 2.7.4 spawn more loot? because it ignored probability beyond the first roll. this was never intended, and probability did not work properly because of it. if you have 20 items in a loot table, and require 100 items to spawn then it should roll probability a maximum of 5 times. 100/20 = 5. it rolled once, and picked it the other 4 times ignoring probability.

2.7.8 rolls it each time, and with 150 being less than 199+47 it will roll probability one time for your nightmare loot tables.

181 items in your nightmare difficulty loot table have 25% or less probability. so you need to set the probability values to be inline with the amount of loot that you want to spawn

it is very simple to change those using notepad++ with the replace all feature CTRL+H to set it to a more realistic value

Edited by nivex
  • Like 1
Hawkhill

Posted

Thanks for answers.... im going to look at this abit later. 

  • Like 1
Hawkhill

Posted (edited)

By setting infinite on probability on each item.....
Wont that cause the plugin to always chose the same items? 

In base loot table for Nightmare for example, there is total 47 items, and in difficulty loot there is 199 items......
That means that it needs to choose 103 items from difficulty loot to get 150 items.

Will it always choose the first 103 items, or will it chose  totally random from the list?

And by setting infinite, you mean set probability to 1.0 on all items?

Hope i explained myself good enough......
 

Edited by Hawkhill
nivex

Posted

@Hawkhill

1.0 or 100% does not mean it will always spawn. it means if it is randomly picked then it will spawn. all 800 items start with 1.0 by default

it chooses the items at random, and then rolls on probability to determine if it will spawn

 

  • Like 1
Hawkhill

Posted

Great.... got abit worried that raidablebases would start reading the loot table from top and spawn the 103 first items always..... but then its ok.
So setting all items to 1.0 would be correct to make 150 items spawn?

Hawkhill

Posted

changed probability on all items in all difficulties now to 1.0...... First test 148 of 150 items spawned.... so that should be  fair enough
Thanks  again NiveX.... your the best 🙂

nivex

Posted

@Hawkhill

np. it picks everything randomly. if you enable Always Spawn Base Loot Table then it will spawn all 44 items from the base loot table, though

you don't need to set everything to 1.0. you just need to have a scaling system that consistently allows an average of 150 items to spawn

so an example would be:

items 1 to 100 with 1.0 probability
items 101 to 125 with 0.75 probability
items 126 to 175 with 0.25 probability
items 176 to 199 with 0.15 probability

this allows an average of 150 items to spawn

  • Like 1
Jackelmyer

Posted

Ummm... I don't suppose there's a way to undo a base that spawned by typing /rbe in chat is there?  Kinda spawned a base literally in the middle of my own base.  X-D

Jackelmyer

Posted

as a note of feedback there... lol.  a command with no params usually pushes back a list of params to use with the command. /rbe with no params is REALLY dangerous.  X-D 

 

Thanks Nivex!  I'll see what happens. lol

 

  • Haha 1
Hawkhill

Posted (edited)

Still there is something weird with the loot table.
Done 2 Nightmare bases now..... 
First try Rockets  didnt drop.
Second try C4 didnt drop. 
Both are in base loot.

150 items have spawned the last 2 times as it should be, but missing some base loot items....
Got "Always Spawn Base Loot Table": true in profile.

I did it the "easy way" yesterday and set all probability to 1.0
Can it be that who is the problem?

 

Edited by Hawkhill
nivex

Posted

@Hawkhill

if it's in the base loot with that set true then it did drop

it's probably in the lockers when it shouldn't be

Hawkhill

Posted

Im 100% sure i looted everything..... missing other items aswell from baseloot.

Hawkhill

Posted

And ive added lockers and other containers to config so they count as loot....

nivex

Posted

@Hawkhill

ok, zip the data folder again and DM

Hawkhill

Posted

It fills up 150 item as ive defined in the nightmare config..... but it seems like it doesent add all items from Base Loot before filling up the boxes with random loot from difficulty loot table.....

nivex

Posted

ok Ill check it out

  • Like 1
nivex

Posted

@Hawkhill

hi, I sent you a fix

  • Like 1
Hawkhill

Posted

Thanks alot.... ill give it a try soon

  • Like 1
Nstahg8r

Posted (edited)

I admin for a PVE server and we are having an issue where players attempt to purchase a raidbase, however it states they are in a queue and it never seems to allow the purchase, or if one does purchase it does not spawn.
this was not an issue prior to the december update, I cannot seem to find a fix, am I overlooking something?

 

queue1.png

Edited by Nstahg8r
nivex

Posted

@Nstahg8r

did you update to 2.7.8? I don't see a download from you for that version.

you should use rbe debug in the server console when you have issues too.

Nstahg8r

Posted

24 minutes ago, nivex said:

@Nstahg8r

did you update to 2.7.8? I don't see a download from you for that version.

you should use rbe debug in the server console when you have issues too.

another one of our admins (dreadnought27) had purchased the plugin that we use on our server.
I have not ran debug yet, I will run that hopefully it will help.
if not I will come back and update, thanks for your reply.

  • Like 1
Hawkhill

Posted

Ive experienced a strange bug with the turrets lately....
Some of the turrets wont shoot at players unless they hit the turret. Then they can find cover for about 10-15 seconds, then  they wont shoot anymore unless they are hit again.
Anyone else experiencing this?

nivex

Posted

@Hawkhill

there's some electrical bugs in rust

Hawkhill

Posted

Ok thanks for answer

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