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Raidable Bases 2.9.8

$40.00 $30.00
   (52 reviews)

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nivex

Posted

@Jackelmyer

no, as I said, it will not apply a skin unless it's compatible 😛

 

nivex

Posted

19 minutes ago, Jackelmyer said:

Thanks!  Not getting any errors from Raidable Bases so I don't know if there's a JSON error.  I'm also using the Raidable Bases Tier 3 pack.  Assuming those would have room for NPC's to spawn inside.  I'll circle back to this once I work through some other stuff.  Thank you!

it works with tier 3. just tried 😛

make sure you have npcs enabled, and that you have some configured to spawn too.

image.png.c5c21ade2394f2c02acdb1c4167af55a.png

chuck norris

Posted (edited)

On 12/9/2023 at 6:53 PM, AaronL said:

Hi,After the rust update on Friday I noticed that the bases sometimes don't spawn, they work fine on three servers but not on two others, I'm using the exact same map and plugins on 5 servers
o.reload and restart server dont fix the problem and the plugin doesn't report any errors

Loaded 185 items from RaidableBases\Difficulty_Loot\Easy
Loaded 186 items from RaidableBases\Difficulty_Loot\Medium
Loaded 202 items from RaidableBases\Difficulty_Loot\Hard
Loaded 208 items from RaidableBases\Difficulty_Loot\Expert
Loaded 229 items from RaidableBases\Difficulty_Loot\Nightmare
Loaded 27 items from RaidableBases\Default_Loot
Loaded 4 items from RaidableBases\Base_Loot\Easy Bases
Loaded 4 items from RaidableBases\Base_Loot\Expert Bases
Loaded 4 items from RaidableBases\Base_Loot\Hard Bases
Loaded 4 items from RaidableBases\Base_Loot\Medium Bases
Loaded 4 items from RaidableBases\Base_Loot\Nightmare Bases
12/10 01:28:23 | [RaidableBases] 25% loaded (288 potential points)
12/10 01:28:35 | [RaidableBases] 50% loaded (474 potential points)
12/10 01:28:49 | [RaidableBases] 75% loaded (833 potential points)
12/10 01:29:01 | [RaidableBases] 100% loaded (1504 potential points)
12/10 01:29:01 | [RaidableBases] Grid initialization completed in 52 seconds and 39 milliseconds on a 4250 size map with 1504 potential points.

 

@nivex The same thing happens to me, but if I reload they appear. but when the time runs out, new bases do not spawn. If I put version v2.7.4 everything works fine.

 

19:48:43) | Debug mode (v2.7.8): True

(19:48:43) | Scheduled Events Running: True

(19:48:43) | Maintained Events Running: True

(19:48:43) | Queues Pending: 0

(19:48:43) | No debug messages.

(19:48:43) | Potential points on Grid: 197

(19:48:43) | Potential points on Scheduled: 1

(19:48:43) | Potential points on Maintained: 1

(19:48:43) | Potential points on Purchased: 1

(19:50:10) | Easy Bases > Profile

easybase1, easybase2, easybase3, easybase4, easybase5, easybase6, easybase7, easybase8, easybase9, easybase10, easybase11, easybase12, easybase13, easybase14, raideasy1, raideasy2, raideasy3, raideasy4, raideasy5, raideasy6, raideasy7, raideasy8, raideasy9, raideasy10, raideasy11, easybase15

 

Expert Bases > Profile

expertbase1, expertbase2, expertbase3, expertbase4, expertbase5, expertbase6, expertbase7, raidexpert1, raidexpert2, raidexpert3, raidexpert4, raidexpert5, raidexpert6, raidexpert7, raidexpert8, raidexpert9, raidexpert10, raidexpert11, raidexpert12, raidexpert13, expertbase8, expertbase9

 

halloween-easy1halloween-easy1, Halloween-easy2, Halloween-easy3

 

halloween-expert1halloween-expert1, halloween-expert2

 

halloween-hard1halloween-hard1, halloween-hard2, Halloween-hard3, Halloween-hard4

 

halloween-medium1halloween-medium1, halloween-medium2, Halloween-medium3

 

halloween-nightmare1halloween-nightmare1

 

Hard Bases > Profile

hardbase006, hardbase005, hardbase004, hardbase002, hardbase001, hardbase007, hardbase008, hardbase009, hardbase010, Hardbase011, raidhard1, raidhard2, raidhard3, raidhard4, raidhard5, raidhard7, raidhard8, raidhard9, raidhard11, raidhard12, raidhard13, raidhard14, raidhard15, raidhard17, raidhard10

raidhard6 > This file does not exist

 

Medium Bases > Profile

mediumbase01, mediumbase02, mediumbase03, mediumbase04, mediumbase05, mediumbase06, mediumbase07, mediumbase08, mediumbase09, mediumbase010, raidmed1, raidmed2, raidmed3, raidmed4, raidmed5, raidmed6, raidmed7, raidmed8, raidmed9, raidmed10, raidmed11, raidmed12, raidmed13, raidmed14, raidmed15, raidmed16, mediumbase10

 

Nightmare Bases > Profile

nightmarebase3, nightmarebase4, nightmarebase1, nightmarebase2, nightmarebase5, Nightmarebase5, raidnightmare, raidnightmare2, raidnightmare3, raidnightmare4, raidnightmare5, raidnightmare6, raidnightmare7, raidnightmare8, raidnightmare11, raidnightmare10

raidnightmare9 > This file does not exist

RaidableBases.json

Edited by chuck norris
aimacak

Posted

49 minutes ago, chuck norris said:

@nivex The same thing happens to me, but if I reload they appear. but when the time runs out, new bases do not spawn. If I put version v2.7.4 everything works fine.

 

19:48:43) | Debug mode (v2.7.8): True

(19:48:43) | Scheduled Events Running: True

(19:48:43) | Maintained Events Running: True

(19:48:43) | Queues Pending: 0

(19:48:43) | No debug messages.

(19:48:43) | Potential points on Grid: 197

(19:48:43) | Potential points on Scheduled: 1

(19:48:43) | Potential points on Maintained: 1

(19:48:43) | Potential points on Purchased: 1

(19:50:10) | Easy Bases > Profile

easybase1, easybase2, easybase3, easybase4, easybase5, easybase6, easybase7, easybase8, easybase9, easybase10, easybase11, easybase12, easybase13, easybase14, raideasy1, raideasy2, raideasy3, raideasy4, raideasy5, raideasy6, raideasy7, raideasy8, raideasy9, raideasy10, raideasy11, easybase15

 

Expert Bases > Profile

expertbase1, expertbase2, expertbase3, expertbase4, expertbase5, expertbase6, expertbase7, raidexpert1, raidexpert2, raidexpert3, raidexpert4, raidexpert5, raidexpert6, raidexpert7, raidexpert8, raidexpert9, raidexpert10, raidexpert11, raidexpert12, raidexpert13, expertbase8, expertbase9

 

halloween-easy1halloween-easy1, Halloween-easy2, Halloween-easy3

 

halloween-expert1halloween-expert1, halloween-expert2

 

halloween-hard1halloween-hard1, halloween-hard2, Halloween-hard3, Halloween-hard4

 

halloween-medium1halloween-medium1, halloween-medium2, Halloween-medium3

 

halloween-nightmare1halloween-nightmare1

 

Hard Bases > Profile

hardbase006, hardbase005, hardbase004, hardbase002, hardbase001, hardbase007, hardbase008, hardbase009, hardbase010, Hardbase011, raidhard1, raidhard2, raidhard3, raidhard4, raidhard5, raidhard7, raidhard8, raidhard9, raidhard11, raidhard12, raidhard13, raidhard14, raidhard15, raidhard17, raidhard10

raidhard6 > This file does not exist

 

Medium Bases > Profile

mediumbase01, mediumbase02, mediumbase03, mediumbase04, mediumbase05, mediumbase06, mediumbase07, mediumbase08, mediumbase09, mediumbase010, raidmed1, raidmed2, raidmed3, raidmed4, raidmed5, raidmed6, raidmed7, raidmed8, raidmed9, raidmed10, raidmed11, raidmed12, raidmed13, raidmed14, raidmed15, raidmed16, mediumbase10

 

Nightmare Bases > Profile

nightmarebase3, nightmarebase4, nightmarebase1, nightmarebase2, nightmarebase5, Nightmarebase5, raidnightmare, raidnightmare2, raidnightmare3, raidnightmare4, raidnightmare5, raidnightmare6, raidnightmare7, raidnightmare8, raidnightmare11, raidnightmare10

raidnightmare9 > This file does not exist

RaidableBases.json 23.77 kB · 1 download

what size and seed of map?

chuck norris

Posted

4 minutes ago, aimacak said:

what size and seed of map?

this is the map. but I only use islands for bases.
image.png.637b588272fcfeece24cafe1c808dadd.png

aimacak

Posted

12 minutes ago, chuck norris said:

this is the map. but I only use islands for bases.
image.png.637b588272fcfeece24cafe1c808dadd.png

why your using maintained and scheduled events? why not only scheduled?

  • Like 1
chuck norris

Posted

1 minute ago, aimacak said:

why your using maintained and scheduled events? why not only scheduled?

I don't even know 😅

chuck norris

Posted (edited)

5 minutes ago, chuck norris said:

I don't even know 😅


I checked now, only scheduled events can be disabled
 and what is the value here? do I leave it like that? "Spawn Bases X Distance Apart": 0.0,

Edited by chuck norris
chuck norris

Posted

4 minutes ago, chuck norris said:


I checked now, only scheduled events can be disabled
 and what is the value here? do I leave it like that? "Spawn Bases X Distance Apart": 0.0,

What do you suggest I do here?

image.png.7936384c9d709d3a685c0fbb69e01938.png

aimacak

Posted (edited)

14 minutes ago, chuck norris said:

I don't even know 😅

To be honest, I don’t know what maintaned events are for, since I only use schedule and I have no problems in this regard, I changed the time before spawn from 15.0 to 0.01, the time before disappearing from 45 to 1 minute, and with your config bases appear, I don’t know how they should appear for you, but they disappear and appear regularly

11 minutes ago, chuck norris said:


I checked now, only scheduled events can be disabled
 and what is the value here? do I leave it like that? "Spawn Bases X Distance Apart": 0.0,

u can make  "Max Maintanined Events": 0,

6 minutes ago, chuck norris said:

What do you suggest I do here?

image.png.7936384c9d709d3a685c0fbb69e01938.png

I have a distance of 200 between bases, but you said that you only use islands, so I can’t give advice here. Regarding the Database file, the same thing, if you created specific spawn points, then I think there should be a file name there, if not, then also none

Edited by aimacak
  • Like 1
chuck norris

Posted

3 minutes ago, aimacak said:

To be honest, I don’t know what maintaned events are for, since I only use schedule and I have no problems in this regard, I changed the time before spawn from 15.0 to 0.01, the time before disappearing from 45 to 1 minute, and with your config bases appear, I don’t know how they should appear for you, but they disappear and appear regularly

 

 

u can make  "Max Maintanined Events": 0,

I have a distance of 200 between bases, but you said that you only use islands, so I can’t give advice here. Regarding the Database file, the same thing, if you created specific spawn points, then I think there should be a file name there, if not, then also none

But only in this version this happens, if i reload the plugin the bases spawn but after the time runs out the bases no longer spawn. I'll disable Maintanined Events and see what happens. Thank you for your help 😊

aimacak

Posted (edited)

@chuck norris
 

(19:48:43) | Potential points on Scheduled: 1

(19:48:43) | Potential points on Maintained: 1

(19:48:43) | Potential points on Purchased: 1

and why do you have so few spawn points? as if it shouldn’t be like this, unless of course you have only 3 islands, each of which only spawns 1 base


added:
can you send me a screenshot of the map from the game? There is no map image in the link above 😞

Edited by aimacak
chuck norris

Posted

6 minutes ago, aimacak said:

@chuck norris
 

(19:48:43) | Potential points on Scheduled: 1

(19:48:43) | Potential points on Maintained: 1

(19:48:43) | Potential points on Purchased: 1

and why do you have so few spawn points? as if it shouldn’t be like this, unless of course you have only 3 islands, each of which only spawns 1 base


added:
can you send me a screenshot of the map from the game? There is no map image in the link above 😞

4 islands in fact. 3 islands always appear bases. and the other is when someone buys

aimacak

Posted

19 minutes ago, chuck norris said:

4 islands in fact. 3 islands always appear bases. and the other is when someone buys

then I assume you set up a database file with a custom spawn, I think it’s worth adding the file name to scheduled events instead of “none” 😉 

chuck norris

Posted

3 minutes ago, aimacak said:

then I assume you set up a database file with a custom spawn, I think it’s worth adding the file name to scheduled events instead of “none” 😉 

but I have. it's just "none" in manual events.

chuck norris

Posted

13 minutes ago, nivex said:

@chuck norris

thats all rbe debug shows?

yes.
remains the same, I disabled Maintained Events. When time runs out, no more bases appear

chuck norris

Posted

(22:13:37) | Debug mode (v2.7.8): True

(22:13:37) | Scheduled Events Running: True

(22:13:37) | Maintained Events Running: False

(22:13:37) | Queues Pending: 0

(22:13:37) | No debug messages.

(22:13:37) | Potential points on Grid: 185

(22:13:37) | Potential points on Scheduled: 1

(22:13:37) | Potential points on Maintained: 3

(22:13:37) | Potential points on Purchased: 1


is all that appears

chuck norris

Posted

now this:

RaidableBases hook 'LoadDefaultMessages' took longer than 100ms [103ms] [GC]

nivex

Posted

hook time isn't an issue

Ill check out the events when i can

  • Like 1
nivex

Posted (edited)

@chuck norris

I can't reproduce this. I made a spawns file with 8 spawns, spawned a manual base, bought a base, and the 8 bases continue to respawn using your config

zip everything for RB and DM it, including map size/seed

Edited by nivex
  • Love 1
Hawkhill

Posted (edited)

I have just fixed so only easy and medium raids spawns as  maintained events....
Hard, Expert and Nightmare Raids players needs to buy for scrap with the /buyraid command.
This have been done to reduce load, so the server only spawns the biggest bases  if players are going to raid it.
This works fine now.

But the loot tables are totally different now on the buyable raids than it should be. 
There are many lootboxes that are empty, and its random what spawns from the difficulty loot table and the Baseloot table.
Nightmare raids for example is suppose to spawn  everything from Baseloot and fill up boxes from difficulty loot up to 150 items.

Profile settings on loot seems fine, but is there own settings on the buyable raids for loot?

EDIT:
I tried to add one nightmare base on autospawn..... still there is something wrong with loot. 
Only 103 of 150 loot spawned


 

 

Edited by Hawkhill
nivex

Posted

@Hawkhill

buyable uses the same loot as the others

DM your profile and loot tables

Hawkhill

Posted

3 hours ago, nivex said:

@Hawkhill

buyable uses the same loot as the others

DM your profile and loot tables

Sent you the files

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