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Raidable Bases 2.9.8

$40.00 $30.00
   (52 reviews)

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nivex

Posted

@imkat98

hi, yes, in the profiles Allow Third-Party Npc Explosive Damage To Bases

chuck norris

Posted (edited)

hi! 🙂
how to solve this?
Another thing, is it possible to deactivate skins only on rugs?
image.png.f24878954c7baf73c732dfcccc0dde9d.png
image.png.1d5e20b27210cc16a75420e741c660d2.png

Edited by chuck norris
nivex

Posted

@chuck norris

you can edit the skin in the copypaste file

if you set it to 50 then only 50 turrets can be active. there is no limit next update

  • Like 1
chuck norris

Posted

3 minutes ago, nivex said:

@chuck norris

you can edit the skin in the copypaste file

if you set it to 50 then only 50 turrets can be active. there is no limit next update

thx nivex, Yes, I saw this from the skins in the config. but how do I just disable skins in rugs only?

nivex

Posted

@chuck norris

you can't remove the skin from it if its in the copypaste file already. you can only prevent a different skin from being set

Skin Everything -> false

Partial Names -> remove rug

in config

if it still has a skin then its from the copypaste file

  • Love 1
Trenyc

Posted

For the "Chance To Automatically Spawn Each Difficulty (-1 = ignore)" config object, are the values for each difficulty integers expressing a percentage (i.e., "50.0" equals 50%), decimals expressing a percentage (i.e., "0.50" equals 50%), or something else?

nivex

Posted

@Trenyc

they are decimals from 0.0 to 100.0

if cumulative is enabled then all 5 difficulties should total 100.0

otherwise if cumulative is disabled then just 0.0 to 100.0 for all of them

there isn't much reason to use this option unless its paired with scheduled events. maintained events is going to spawn all of them regardless

Trenyc

Posted

1 hour ago, nivex said:

@Trenyc

they are decimals from 0.0 to 100.0

if cumulative is enabled then all 5 difficulties should total 100.0

otherwise if cumulative is disabled then just 0.0 to 100.0 for all of them

there isn't much reason to use this option unless its paired with scheduled events. maintained events is going to spawn all of them regardless

Ok thank you. By maintained events is going to spawn all of them, do you mean that maintained events aren't influenced by these chances? Do all difficulties have equal chance of spawning for maintained?

nivex

Posted (edited)

@Trenyc

yes, all of those events will spawn one after the other until all have spawned. so it won't matter what order they spawn in

whereas with scheduled events you would spawn X events every so often, and random would make it less predictable

Chance To Automatically Spawn Each Difficulty can be useful for maintained events if you add a delay to Time To Wait Between Spawns.

Edited by nivex
Yac Vaguer

Posted

Can we get the same price than lone design?  I don't want to keep spreading where my plugins are 

Clockwurk

Posted

I would like to configure it to do this:

Day 1: Only PVE Easy bases spawn

Day 2: PVE Easy bases and PVP Medium bases spawn

Day 3: PVE Easy bases, PVE medium Bases and PVP hard bases spawn

Can anyone assist?

nivex

Posted

@Clockwurk

you can configure it by the day of the week but not by how many days since wipe.

Raids Can Spawn On settings in config

you can use battlemetrics scripts to configure this too using the command

rb.config nightmare sunday true

would set Nightmare Raids Can Spawn On Sunday to true in the config

 

 

Yac Vaguer

Posted

On 11/14/2023 at 4:01 AM, nivex said:

@Yac Vaguer

hi, is it fixed now?

Yes, I bought it together with the nightmare package 💪

  • Like 1
nivex

Posted

2.7.5 released ❤️

many good changes in this version along with some much needed fixes like the notorious disconnect bugs. those disconnects bugs took a very long time to figure out. thanks @shaitobufor the assistance

everyone please read the update notes carefully so you don't miss out.

  • Like 1
Clockwurk

Posted

How to set one difficulty as PvE and another diffculty as PvP? 

nivex

Posted

@Yac Vaguer

thank you, added in zip for next update too

@Clockwurk

use Allow PVP settings in the profiles

don't use them in the config or it will override it

nivex

Posted

I had posted a plugin a few times in previous replies to disable the turret interference

when you update to 2.7.5 that plugin is no longer necessary to block interference at raid bases

 

Clockwurk

Posted

Thank you for all your quick responses nivex, you are amazing. Last question: is it possible to modify the difficulties? for example, I'd like to change 'Nightmare' to 'Simple' and make some very easy bases under that category instead. But that would effect points, order etc..

nivex

Posted

@Clockwurk

there are no custom difficulties but you can rename them in the language file

rustfoxgaming

Posted (edited)

your new version deactivates our settings the /buyraid does not work and neither does the automation that we activated...

Edited by Killeroox
rustfoxgaming

Posted

votre nouvelle mise à jour à désactivé le /buyraid et l'automatisme de nos bases avec la nouvelle version je n'ai plus de bases automatiquement 

nivex

Posted

@Killeroox

your config has an issue then

it works

Quote

(05:50:39) | Loaded plugin Raidable Bases v2.7.6 by nivex
Loaded 182 items from RaidableBases/Difficulty_Loot/Easy
Loaded 197 items from RaidableBases/Difficulty_Loot/Medium
Loaded 208 items from RaidableBases/Difficulty_Loot/Hard
Loaded 190 items from RaidableBases/Difficulty_Loot/Expert
Loaded 221 items from RaidableBases/Difficulty_Loot/Nightmare
Loaded 4 items from RaidableBases/Base_Loot/Easy Bases
Loaded 4 items from RaidableBases/Base_Loot/Expert Bases
Loaded 4 items from RaidableBases/Base_Loot/Hard Bases
Loaded 4 items from RaidableBases/Base_Loot/Medium Bases
Loaded 4 items from RaidableBases/Base_Loot/Nightmare Bases
Loaded 12 items from RaidableBases/Base_Loot/Test Bases
(05:50:42) | [RaidableBases] Loaded 1 Easy spawns.
(05:51:10) | [RaidableBases] 25% loaded (4196 potential points)
(05:51:34) | [RaidableBases] 50% loaded (7826 potential points)
(05:51:59) | [RaidableBases] 75% loaded (9935 potential points)
(05:52:24) | [RaidableBases] 100% loaded (13477 potential points)
(05:52:24) | [RaidableBases] Grid initialization completed in 105 seconds and 114 milliseconds on a 4600 size map with 13341 potential points.
(05:52:24) | [RaidableBases] 136 potential points are on the seabed grid.
(05:52:25) | You've successfully pasted the structure (1749.30, 4.57, -774.09) raidmed3
(05:52:27) | [RaidableBases] raidmed3 @ AB21 : 60 items
(05:52:49) | You've successfully pasted the structure (1914.50, 7.13, 213.63) raidexpert10
(05:52:51) | [RaidableBases] raidexpert10 @ AC14 : 150 items
(05:53:12) | You've successfully pasted the structure (1625.56, 1.00, 1637.35) raidmed2
(05:53:14) | [RaidableBases] raidmed2 @ AA4 : 60 items
(05:53:37) | You've successfully pasted the structure (-1336.70, 16.96, -1311.12) raidhard2
(05:53:39) | [RaidableBases] raidhard2 @ G24 : 90 items

Quote

(05:59:38) | [RaidableBases] nivex has paid for the Easy base (raideasy14) at (-711.97, 9.66, 1600.26) in K4!

(05:59:38) | You've successfully pasted the structure (-711.97, 9.66, 1600.26) raideasy14

(05:59:43) | [RaidableBases] raideasy14 @ K4 : 222 items

 

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