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Raidable Bases 2.9.8

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机车喵

Posted

I used a plugin to modify skin attack power, which caused players to quickly dismantle the base. Is there any way to control the effect of weakening skin attack power plugins within the base?

GongJiLi.cs

nivex

Posted (edited)

7 hours ago, byl19746321 said:

I used a plugin to modify skin attack power, which caused players to quickly dismantle the base. Is there any way to control the effect of weakening skin attack power plugins within the base?

no. GongJiLi should fix several issues

1. it should ignore entities not owned by a player
2. it should not modify rocket damage until explosion
3. fix exploit in OnEntityTakeDamage with GetActiveItem
4. damage is not scaled if the item is the last in the stack

nice plugin but those issues are going to be difficult to fix unless he knows exactly how already. #1 sounds easy until you realize #2 has to be fixed for it to work for rockets. #3 seems very difficult since you can't use WeaponPrefab as that's often the prefab and not the entity itself (so the skinID will be 0 in this case)

exploit:

1. configure skinid and attack power for rocket launcher
2. throw a grenade
3. equip the rocket launcher
4. wait for explosion
5. damage of grenade will be scaled by 300

{
  "skinid And attack power": {
    "1839729563": 300.0
  }
}

 

Edited by nivex
Yaruani

Posted

I get an unrelated BASE alert and can't get in.
The map location seems to have different numbers than the alert (and log).

image.png.7a214d4d3ab5ccc90d9c6e258d5910ef.pngimage.png.28f3a115a83f1e833db824d119c84684.pngimage.png.29b35875007446a008ffa6f543874361.png

Tomato_Jesus

Posted

@nivex Any updates on the 1 clan lock to 2 raid base issue?

nivex

Posted (edited)

@Yaruani I use the native method from the game to get the grid. whether it's from the game or my own code it will never be 100% accurate

you can disable Prevent Players From Hogging Raids in the config

 

Edited by nivex
nivex

Posted

@Tomato_Jesus

not yet, busy with other priorities. send me the config in DM and I'll check when I can

AmericanSnipe

Posted

hi there so ive set everything up i brought the teir 2 package but the bases isnt spawning

please could you help me

nivex

Posted (edited)

1 hour ago, treasureisland1234 said:

hi there so ive set everything up i brought the teir 2 package but the bases isnt spawning

please could you help me

rbe debug command is there to help you with issues.

most common reason is not enough players online. Minimum Required Players Online is under Maintained Events and Scheduled Events in the config

make sure the plugin loads without any errors.

make sure the copypaste files exist. you can check by typing rb.config list

make sure you see the loot files being loaded after the plugin loads

image.thumb.png.775ef35fecf93d4c3b0129871467405f.png

Edited by nivex
  • Like 1
AmericanSnipe

Posted

it says no profiles, but when i go into data there is profiles this is super confusing

 

nivex

Posted (edited)

20 minutes ago, treasureisland1234 said:

it says no profiles, but when i go into data there is profiles this is super confusing

 

I gave you multiple answers

what does it say when the plugin loads

you need to show me what it says

Edited by nivex
AmericanSnipe

Posted

ok i got that working just trying to figure out how to make more loot to spawn in the boxes 

nivex

Posted

4 minutes ago, treasureisland1234 said:

ok i got that working just trying to figure out how to make more loot to spawn in the boxes 

Amount Of Items To Spawn in the profiles, oxide/data/RaidableBases/Profiles/

 

  • Like 1
Commo

Posted

Raidbase ui covers backpack icon, how can I move it over?

image_2023-07-16_034417044.png

DeutscherRitterPlatz

Posted

2 hours ago, Commo said:

Raidbase ui covers backpack icon, how can I move it over?

image_2023-07-16_034417044.png

You have the option to adjust the position in the configuration file. It is advisable to experiment a little until you find the suitable position.

Commo

Posted

1 hour ago, MeinRust said:

You have the option to adjust the position in the configuration file. It is advisable to experiment a little until you find the suitable position.

Can you put me on the right track on doing this please? Dont need all the answers but a nudge in the right direction.

DeutscherRitterPlatz

Posted (edited)

1 hour ago, Commo said:

Can you put me on the right track on doing this please? Dont need all the answers but a nudge in the right direction.

"Offset Min": "293.957 17.056",
"Offset Max": "429.626 79.024",
For right UI
Screenshot_276.png.219c9741153ca6a9614ba9d71a9cd282.png

"Offset Min": "-336.043 17.056",
"Offset Max": "-200.374 79.024",
For left UI
Screenshot_277.thumb.png.55dc02fb9b0093efe0784172abefec84.png

Should be the status UI setting.

However, there is the possibility to personalize the UI in PvE --> oder PvP --> according to your preferences.
Screenshot_278.png.959258891e5c71907bb6eda01244e095.png 

Edited by MeinRust
  • Love 1
nivex

Posted

@MeinRustthank you Mein

@Commo

if you're going to change it in the config then you should unload the plugin and delete the UI data file. this is because each players offsets are stored so changing config will apply to new offsets or unchanged offsets only.

you can use the arrow to move each ui window too to make this easy

oxide/data/RaidableBasesUI.json - be careful to not delete the wrong data file.

AmericanSnipe

Posted

hi there so i cant enter a raidable base at all and im not sure if any players can i dont know if my settings are set up correctly please help

 

nivex

Posted

@treasureisland1234

attach your config

if you can't enter then you probably gave your raidablebases.banned perm

Mado

Posted

Even if the same item is registered multiple times in the loot table, only the same skin will be dropped.
Players on my server challenge raids for workshop skins.
Am I overlooking a setting or is it a feature of the plugin?

"ImportWorkshopSkins.json" contains the top 100 most popular items, but in my case he only drops his 1 item.

nivex

Posted (edited)

7 hours ago, Mado said:

Even if the same item is registered multiple times in the loot table, only the same skin will be dropped.
Players on my server challenge raids for workshop skins.
Am I overlooking a setting or is it a feature of the plugin?

"ImportWorkshopSkins.json" contains the top 100 most popular items, but in my case he only drops his 1 item.

hi, this is intended so the items can stack. though it doesn't check if the item can stack so I will add that

I've made it optional in the next update too (Use Identical Skins For All Stackable Items, in config)

Edited by nivex
Dr.D.Bug

Posted

Tesla Coils are now always on, although they should be activated by a hsbc sensor. 

Should i now set this always to true? ...
 

  "Tesla Coil": {
    "Requires A Power Source": false,
    "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0,
    "Max Damage Output": 35.0,
    "Health": 250.0
  },

 

P.L Isolation

Posted

How would I go setting this up to only allow radiable bases to spawn in zone managed areas? I've setup 2 zones and did this with the config  "Allowed Zone Manager Zones": [59529033, 97699790], however bases are still spawning outside the specified area.

nivex

Posted

5 hours ago, P.L Isolation said:

How would I go setting this up to only allow radiable bases to spawn in zone managed areas? I've setup 2 zones and did this with the config  "Allowed Zone Manager Zones": [59529033, 97699790], however bases are still spawning outside the specified area.

hi, Use Grid Locations In Allowed Zone Manager Zones Only

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