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Raidable Bases 2.9.8

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   (52 reviews)

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nivex

Posted

@Thunderchile

you won't see the same raid with that enabled until all raids of that difficulty have spawned unless you are manually spawning them using rbe or rbevent. you need to reload the config when enabling it.

copypaste does not spawn the elevator properly so raid bases destroys it and respawns it. you are going to get errors from elevators if you do not wait until the event has started. if you are seeing errors after the event has started then raid bases was not able to find that elevator to replace it because your copypaste file is bad. in that case you would /paste the base, ent kill the elevators from a safe distance, deploy them again and recopy that file and it will work then

Thunderchile

Posted

Ok, will try both options! I am using your copy/paste so should work with that right? No need to reply if that is the case. Will also check how raids spawn.

 

Thanks for the fast reply!!!!! Have a great day!

nivex

Posted

@Thunderchileyou can use 4.1.325 or latest umod, though umod still does not fix xmas lights bug

rustfoxgaming

Posted

Hello where do I have to go to activate the view of the difficulty of the bases on the map *circle green, red, black*

nashslash

Posted

12 minutes ago, Killeroox said:

Hello where do I have to go to activate the view of the difficulty of the bases on the map *circle green, red, black*

config file

    "Map Markers": {
      "Marker Name": "Raidable Base Event",
      "Radius": 0.25,
      "Radius (Map Size 3600 Or Less)": 0.25,
      "Use Vending Map Marker": true,
      "Show Owners Name on Map Marker": false,
      "Use Explosion Map Marker": false,
      "Create Markers For Buyable Events": false,
      "Create Markers For Maintained Events": true,
      "Create Markers For Scheduled Events": false,
      "Create Markers For Manual Events": true

  • Like 1
rustfoxgaming

Posted

(18:10:55) | Unable to load RaidableBases. RaidableBases.cs(3,47): error CS1010: Newline in constant

(18:10:55) | Previous version of plugin failed to load: RaidableBases

why i have restarted the plugin

 

nivex

Posted (edited)

@Killeroox

are you using Oxide or Carbon?

there is no such error. if using Carbon they need to fix that in that compiler.

Edited by nivex
nivex

Posted

there's no such error @Killeroox

download it again

  • Love 1
rustfoxgaming

Posted

is ok now but i cant buy the raid bases in game why? i have premium and tier 3 is the name bases? raideasy1? i need to change or have one option?
 

 

OutlawOperator

Posted (edited)

bases are all of the sudden loading in half build / decayed ?

gues its a stability problem ?

 

and yes CopyPaste stability is set to false


also my expert difficulty has one base that will only spawn with 30 items to loot, even tho loot table is 110 items and max amount is set to 150 ??

 

Edited by OutlawOperator
nashslash

Posted

23 minutes ago, OutlawOperator said:

bases are all of the sudden loading in half build / decayed ?

gues its a stability problem ?

 

 

Be sure to thoroughly read the extensive configs and profile files options.

 

\oxide\data\RaidableBases\Profiles

 "Paste Options": [
    {
      "Option": "stability",
      "Value": "false"

nivex

Posted

10 hours ago, Killeroox said:

is ok now but i cant buy the raid bases in game why? i have premium and tier 3 is the name bases? raideasy1? i need to change or have one option?
 

 

yes. you must configure the costs. it's not possible to set costs that all servers could use

you must configure these settings, and Buyable Event Costs will enable / disable them from use.

Economics Buy Raid Costs
ServerRewards Buy Raid Costs
Custom Buy Raid Cost

 

7 hours ago, OutlawOperator said:

bases are all of the sudden loading in half build / decayed ?

gues its a stability problem ?

 

and yes CopyPaste stability is set to false


also my expert difficulty has one base that will only spawn with 30 items to loot, even tho loot table is 110 items and max amount is set to 150 ??

 

what OS? no, it's not a stability problem

 

OutlawOperator

Posted

dont know why this happened, it stopped doing it xD

 

OutlawOperator

Posted

my problem now is tho only 3 bases spawning, even tho maintain event is set to true and 5. i have 4 bases for each difficulty and all bases match names in copypaste and profile

 

nashslash

Posted

43 minutes ago, OutlawOperator said:

my problem now is tho only 3 bases spawning, even tho maintain event is set to true and 5. i have 4 bases for each difficulty and all bases match names in copypaste and profile

 

check the config  try searching using the find feature in notepad ..

 

      "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": {
        "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false,
        "Easy": 4,
        "Medium": 4,
        "Hard": 4,
        "Expert": 4,
        "Nightmare": -1

and

    "Maintained Events": {
      "Always Maintain Max Events": true,
      "Max Maintained Events": 16,
      "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0,
      "Include PVE Bases": true,
      "Include PVP Bases": true,
      "Minimum Required Players Online": 0,
      "Maximum Limit Of Players Online": 300,
      "Time To Wait Between Spawns": 15.0,

OutlawOperator

Posted

 "Maintained Events": {
      "Always Maintain Max Events": true,
      "Max Maintained Events": 5,
      "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0,
      "Include PVE Bases": true,
      "Include PVP Bases": true,
      "Minimum Required Players Online": 1,
      "Maximum Limit Of Players Online": 300,
      "Time To Wait Between Spawns": 10.0,
      "Convert PVE To PVP": true,
      "Convert PVP To PVE": false,
      "Ignore Safe Checks": false,
      "Ignore Safe Checks In X Radius Only": 0.0,
      "Ignore Player Entities At Custom Spawn Locations": false,
      "Spawn Bases X Distance Apart": 60.0,
      "Spawns Database File (Optional)": "none"


 "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": {
        "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false,
        "Easy": 1,
        "Medium": 2,
        "Hard": 2,
        "Expert": 1,
        "Nightmare": 1


and i only have 3 spawning on the map.


I also have the nightmare base only spawning with 19 loot items. but loot table is set to minimum spawn 70 items

 

OutlawOperator

Posted

but right now all my mods is fucking up, raidable bases mostly, stackmodifier, we can use diffrent items in our hotbar or place items. so much fucking up XD cant figure it out

 

nivex

Posted (edited)

@OutlawOperator

it's not configured properly

"Spawn Bases X Distance Apart": 60.0,

this shouldn't be less than 100.0

loot not spawning means it isn't configured properly

bases not spawning means it isn't configured properly or you have a zonemanager zone configured incorrectly

what does it say when the plugin loads + the grid loads?

reinstall the package imo

Edited by nivex
OutlawOperator

Posted

okay it might be that i have set up a zone in zone manager so it now doesnt have room for more thant 3 bases on this small map.

the thing about loot is just wierd because another nightmare base will spawn the right loot table..  but i will keep look into it then

only error i get is this

System.NullReferenceException: Object reference not set to an instance of an object

at BaseProjectile.ServerUse (System.Single damageModifier, UnityEngine.Transform originOverride) [0x000e3] in <1e2339b3c14c4013a9875b3aadcae4cf>:0

at NPCPlayer.ShotTest (System.Single targetDist) [0x000f7] in <1e2339b3c14c4013a9875b3aadcae4cf>:0

at ScientistNPC.ShotTest (System.Single targetDist) [0x00000] in <1e2339b3c14c4013a9875b3aadcae4cf>:0

at Oxide.Plugins.RaidableBases+HumanoidBrain+AttackState.StartAttacking () [0x000a3] in <3b3a2a28fdbf42838d414681138ddf4a>:0

at Oxide.Plugins.RaidableBases+HumanoidBrain+AttackState.StateThink (System.Single delta, BaseAIBrain _brain, BaseEntity _entity) [0x000ec] in <3b3a2a28fdbf42838d414681138ddf4a>:0

at BaseAIBrain.Think (System.Single delta) [0x00071] in <1e2339b3c14c4013a9875b3aadcae4cf>:0

at BaseAIBrain.DoThink () [0x0000d] in <1e2339b3c14c4013a9875b3aadcae4cf>:0

at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <1e2339b3c14c4013a9875b3aadcae4cf>:0

at NPCPlayer.ServerThink_Internal () [0x0000d] in <1e2339b3c14c4013a9875b3aadcae4cf>:0

at HumanNPC.TryThink () [0x00000] in <1e2339b3c14c4013a9875b3aadcae4cf>:0

at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <1e2339b3c14c4013a9875b3aadcae4cf>:0

 

  • Like 1
rustfoxgaming

Posted

what I'm asking is if I have to change in the config and the name of the raid bases because the players can't buy a base because it says that the Easy base doesn't exist, and there isn't has no name Easy*

aimacak

Posted

On 3/24/2023 at 12:21 AM, OutlawOperator said:

 "Maintained Events": {
      "Always Maintain Max Events": true,
      "Max Maintained Events": 5,
      "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0,
      "Include PVE Bases": true,
      "Include PVP Bases": true,
      "Minimum Required Players Online": 1,
      "Maximum Limit Of Players Online": 300,
      "Time To Wait Between Spawns": 10.0,
      "Convert PVE To PVP": true,
      "Convert PVP To PVE": false,
      "Ignore Safe Checks": false,
      "Ignore Safe Checks In X Radius Only": 0.0,
      "Ignore Player Entities At Custom Spawn Locations": false,
      "Spawn Bases X Distance Apart": 60.0,
      "Spawns Database File (Optional)": "none"


 "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": {
        "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false,
        "Easy": 1,
        "Medium": 2,
        "Hard": 2,
        "Expert": 1,
        "Nightmare": 1


and i only have 3 spawning on the map.


I also have the nightmare base only spawning with 19 loot items. but loot table is set to minimum spawn 70 items

 

check max sheduled events

nivex

Posted

@Killerooxsomething is wrong with your config or easy profile. you can post it via pastebin or such and I will look at the link, but don't paste it here

  • Like 1
rustfoxgaming

Posted

5 hours ago, nivex said:

@Killerooxsomething is wrong with your config or easy profile. you can post it via pastebin or such and I will look at the link, but don't paste it here

Thx for your time
https://pastebin.com/58XKLGLi

  • Haha 1

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