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Raidable Bases 2.9.2

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1 hour ago, nivex said:

@aimacak

Mounts Can Take Damage From Players

Mounts Can Take Damage From SamSites

     yeah, i seen this
      "Mounts Can Take Damage From Players": false,
      "Mounts Can Take Damage From SamSites": true,

but the helicopter takes damage when hitting the ground, building 😞

Edited by aimacak
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I know that it is possible for a raidbase to spawn in a zone created by the zone manager. Check!
However, it is also possible to spawn all raidbases exclusively in a zonemanager zone?
For example to concentrate all raidable bases on a specific island. 

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@aimacakthey need to be more careful then. I don't see a reason to prevent collision damage. you can do that in truepve anyway =p

@Dr.D.Bugyes, Use Grid Locations In Allowed Zone Manager Zones Only, in the config

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4 hours ago, nivex said:

@aimacakthey need to be more careful then. I don't see a reason to prevent collision damage. you can do that in truepve anyway =p

@Dr.D.Bugyes, Use Grid Locations In Allowed Zone Manager Zones Only, in the config

i make it in true pve, damage taking only in RB dome...thanks

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2.6.5 has been released and requires the Rust update

if I missed your suggestion this round then it should be in the next non-hotfix update. I'm assuming something will go wrong since it's a Rust update

please note my hours different from those hours so I will not be available when the Rust update hits until several hours later. my testing shows that the plugin compiles with the Rust update so it should be fine hopefully, which is generally the case but not always

@aimacakthis is not a raid bases issue. it is true pve and belongs in the true pve thread. post your config there.

 

Edited by nivex
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Update installiert und folgende Fehlermeldung erhalten

Fehler beim Kompilieren: RaidableBases.cs(2672,24): Fehler CS1501: Keine Überladung für Methode „Init“ akzeptiert „15“ Argumente

So it only runs after the Rust
update

Edited by Paul H.
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31 minutes ago, Paul H. said:

Update installiert und folgende Fehlermeldung erhalten

Fehler beim Kompilieren: RaidableBases.cs(2672,24): Fehler CS1501: Keine Überladung für Methode „Init“ akzeptiert „15“ Argumente

So it only runs after the Rust
update

This is for AFTER THE DECEMBER UPDATE

 

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5 hours ago, nivex said:

2.6.5 has been released and requires the Rust update

if I missed your suggestion this round then it should be in the next non-hotfix update. I'm assuming something will go wrong since it's a Rust update

please note my hours different from those hours so I will not be available when the Rust update hits until several hours later. my testing shows that the plugin compiles with the Rust update so it should be fine hopefully, which is generally the case but not always

@aimacakthis is not a raid bases issue. it is true pve and belongs in the true pve thread. post your config there.

 

I created a theme on umod, but I doubt that this is truepve, because. again, the damage is only in the bases zones, and I tested all the ways that I could think of in the true pve 😞
thanks ❤️ 

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Testing the plugin on staging branch, i dont know if its an enormous coincidence or what but bases are only spawing along the B and C cuadrants. Only there. The numbers change but not the latitud lines.  

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8 hours ago, nashslash said:

This is for AFTER THE DECEMBER UPDATE

 

Same here

 

Error while compiling: RaidableBases.cs(2672,24): error CS1501: No overload for method `Init' takes `15' arguments

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4 hours ago, Vengadorweb said:

Same here

 

Error while compiling: RaidableBases.cs(2672,24): error CS1501: No overload for method `Init' takes `15' arguments

i havent any problems..

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5 hours ago, Vengadorweb said:

Same here

 

Error while compiling: RaidableBases.cs(2672,24): error CS1501: No overload for method `Init' takes `15' arguments

same error. any solutions?

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42 minutes ago, rrex said:

same error. any solutions?

Did you updated to the last version of the plugin?

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3 minutes ago, Emigo said:

Did you updated to the last version of the plugin?

yes. to be honest I did.

but now I tried to remove the existing file and pasted new again and it fortunately compiled

idk why that happened on both of my servers.

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1 hour ago, 406_Gromit said:

all working fine here version 2.6.5 but i feel like we have a biome issue?? no spawns in snow? anybody else?image.thumb.png.f25e78d9be659c6a9c4a014b8efb0fde.png

Mine are all spawning in the same place in the desert over and over since update.

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ok ill look into it guys, will add option for the mini too aimacak

compile issues mean you need to update the plugin though

Edited by nivex
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Error while compiling: RaidableBases.cs(2672,24): error CS1501: No overload for method `Init' takes `15' arguments

I saw people posting this, not sure if it gelps but I get the same message for Zombie Rocks plugin. 

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8 hours ago, Sveervoox said:

Mine are all spawning in the same place in the desert over and over since update.

Same experience here. Since the new update all of my bases are spawning along the same coast line. I haven't changed anything with the config at all. Just updated to the new CS File

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4 hours ago, nivex said:

you need to update raid bases @Sveervoox

I posted an update many hours before the Rust update to avoid this =p

it was with updated file tho. idk the reason. the thing is I turned off my server and copied latest file into plugins folder before update. the server was off but updated version was inside plugins already while server update. maybe it could affect idk. but the server was off when I pasted new file so idk if it's possible reason. after I removed .cs file and pasted new one again - it got compiled. well. idk idk idk 🙂

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1 hour ago, Kisifrott said:

Since the update the bases are all in the desert in the same area and the dome kicks me out

I have the opposite, all mine are in the snow on the left side of the map, wont seem to spawn anywhere else

raidablebasesbug.png

Edited by iMonkey
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