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Raidable Bases 3.0.5

$40.00
   (61 reviews)

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MNfreakTim

Posted

I can confirm that I am running 3 servers currently, and only 1 of them is having this exact issue as well. I have tried reloading the plugin, waiting for the grid to finish, and it is just not allowing the bases to spawn. Additionally I am using spawns database with 16 raidbase islands for spawn points.

  • Like 1
Jermin8tor

Posted (edited)

It doesn't appear that the new wicker bascket containers are getting populated like the others (barrels, boxes). I haven't tested adding their names manually as boxes to populate in the config yet, however.

Also still having random weirdness with the scientitsts spawning naked..

Here's the snippet from my config:

And here 3 scientists that spawned in a base, directly related to that config:

edit: I'm dumb. "outbreak.sprayer" is an equipable item, not a wearable suit.

 

I tweaked the weapon rack settings you mentioned; But I still have the same effect.. The racks do populate.. but they are.. "sparse."

Basically I want the plugin to not populate weapons into boxes, if there are weapon racks present and the racks still have space available. 

 

IE - Fill the racks first, then add to the boxes (if there's still any to be added based on quantity/probability/etc)

 

Hope that makes sense

 image.png.bcd163bbcf6a6d136240d88822b8970a.png

 

image.png.c0573caf1d25a13c62382a9a8029a7f0.png

image.png

image.png

Edited by Jermin8tor
Jermin8tor

Posted

Looks like it's doubling up on the single racks somehow as well:

 

image.png.fad0d1750cb8f9967e4b5bebd91871a6.png

nivex

Posted

@Hakkai @MNfreakTim

hi, if the grid doesn't load then the servers FPS is too low. that is a Rust issue with swinging vines not despawning.

Quote

del assets/prefabs/building/swinging.vine/vineswingmountable.prefab

that will delete them, fix the server FPS, and grid will load.

@Jermin8tor

I can take a look at it. did you disable Divide Weapon Rack Loot When Enabled?

  • Like 2
MNfreakTim

Posted

Thank you so very much. 30 FPS increase instantly. One final question. Do you know if I will need to run this once (or more) daily when the fps becomes and issue and it impacts plugins such as yours?

Jermin8tor

Posted

It's the same effect with double-stacking regardless of what value I use for the "divide weapon rack loot when enabled" setting.

 

Here's after I changed it to false and reloaded:

 

image.png.ade8b9a50e3920f91b8b929e27c88c57.png

 

image.png.63a38e2082c4fbd6dc124d902a28c603.png

 

And the bigger weapon racks still only have like 1 or 2 things on them at most 😞

nivex

Posted

@MNfreakTim

many servers run the command daily to avoid issues with it. you can use vineswingingreport command and run it when vines are above 3000.

@Jermin8tor

ok, I'll look into it. disable it for now if it's a problem.

  • Like 1
Jermin8tor

Posted

But..but...but...

 

I love it! haha. Thanks for checking it.

  • Like 1

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