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Raidable Bases 2.8.5

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@mendoza

i'm happy to see it is working for you. you could kindly ask your host to include this in their image since it is required to convert byte arrays into bitmaps 

for your machine I recommend 3 bases automatically spawned, and allow players to buy more. no more than 1-2 npcs per base. increase health or weapon accuracy of npcs is a good way to make it more challenging.

I recommend paste batch size of 1 for your server. this determines how many entities spawn into the game as the base pastes.

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41 minutes ago, nivex said:

@mendoza

i'm happy to see it is working for you. you could kindly ask your host to include this in their image since it is required to convert byte arrays into bitmaps 

for your machine I recommend 3 bases automatically spawned, and allow players to buy more. no more than 1-2 npcs per base. increase health or weapon accuracy of npcs is a good way to make it more challenging.

I recommend paste batch size of 1 for your server. this determines how many entities spawn into the game as the base pastes.

It's not host, I own the server, all of it, bare metal. 🙂 Thanks, I will try your recommendations...  

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4 hours ago, nivex said:

ok, implemented in the next update. 

image.png.1bc1137a43c8f90063aeac54b660a624.png

Looks great, appreciate it 👍🏼 

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17 hours ago, nivex said:

I probably wont add support for this using a datafile. they are not as reliable. I can add an option to revoke permissions and remove players from groups though.

This is a good option.

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What about the fact that a player without permission to raid can become the owner of the base? Is this solved by some settings?

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27 minutes ago, AdmFRP said:

What about the fact that a player without permission to raid can become the owner of the base? Is this solved by some settings?

it's an oversight sorry about that. I've just fixed it for you in the next update.

the fix includes 1 change in the cs file on line 4759 from:

if (!looter.IsHuman())

to

if (!looter.IsHuman() || !Options.Permission.Has(looter, Type)))

 

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On 6/25/2024 at 11:29 AM, nivex said:

it's an oversight sorry about that. I've just fixed it for you in the next update.

the fix includes 1 change in the cs file on line 4759 from:

if (!looter.IsHuman())

to

if (!looter.IsHuman() || !Options.Permission.Has(looter, Type)))

 

Something went wrong.) I'll wait for the plugin update.
Error while compiling RaidableBases: Invalid expression term ')' | Line: 4759, Pos: 80

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nivex

Posted (edited)

@AdmFRP

ah ya sorry about that! It should only have two ')'

Quote

if (!looter.IsHuman() || !Options.Permission.Has(looter, Type))

the third ')' was causing the error.

use that instead and it will look like this:

image.png.c8eeb17d43f15e9c48d9f6812133202e.png

Edited by nivex
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You sure can. Check your config folder in oxide/data/RaidableBases/Profiles and find the json files per difficulty. You can either choose to spawn your bases "silently" as the line says, with no visible dome, no map markers and no announcements in chat. That is what I do with easy, medium and hard raidable bases. Or you can use the other switch to disable the domes. There are also switches for arena walls and NPCs to spawn.

  ...
  "Spawn Silently (No Notifcation, No Dome, No Map Marker)": true,
  ...
  "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5,
  ...

 

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5 hours ago, miniMe_rust said:

You sure can. Check your config folder in oxide/data/RaidableBases/Profiles and find the json files per difficulty. You can either choose to spawn your bases "silently" as the line says, with no visible dome, no map markers and no announcements in chat. That is what I do with easy, medium and hard raidable bases. Or you can use the other switch to disable the domes. There are also switches for arena walls and NPCs to spawn.

  ...
  "Spawn Silently (No Notifcation, No Dome, No Map Marker)": true,
  ...
  "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5,
  ...

 

perfect, thank you

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I guess I'm a little confused. In my opinion, there used to be a cooldown parameter not only for buying a raid. But also to raid all bases. I can't find it in the settings right now. Or has there never been a cooldown for a Maintained Events raid?

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@AdmFRP

no.

player lockouts is for that. public raids

buyable cooldowns is for private raids

there was a point where buyable cooldowns didn't exist yet, but there is no cooldown for everything.

Edited by nivex
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