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Raidable Bases 3.1.3

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nivex

Posted

@Painfully Ordinary

hi, 

profiles:
Allow Players To Deploy A Cupboard is in the profiles 

config:
Destroying The Cupboard Completes The Raid
Require Cupboard To Be Looted Before Completion

you can't take permanent ownership of a base though

  • Like 1
Painfully Ordinary

Posted

Thanks again Nivex. I understand not "owning" the base. Just disarming traps and stuff. Sorry I should have spent more time in profiles. 

  • Like 1
nivex

Posted

Hi, 3.1.2 has been released

This requires the Rust update to compile, enjoy ❤️

  • Love 4
Trick

Posted

So does that mean this will go away once Rust updates then?

Screenshot 2026-02-05 074417.png

aimacak

Posted

29 minutes ago, StrongWolves said:

@nivex
image.png.118ae510904f479804a37c0807644093.pngHello, i have error with new update.

 

28 minutes ago, Trick said:

So does that mean this will go away once Rust updates then?

Screenshot 2026-02-05 074417.png

This requires the Rust update to compile

  • Love 1
WarKingz

Posted

Read update notes before updating is the best way to see what the new update is about 

StrongWolves

Posted

@nivex

 

May I ask why my cooldown isn’t working?

I have cooldowns set to one hour. When I finish a raid and the base despawns, I see the UI showing cooldowns for all bases, which is correct. However, if I try to enter a raid base during the cooldown using the purchase button, it still lets me in and the cooldown is ignored.

I am entering the raid using the purchase button.

I can also provide my config if needed — please help.

RaidableBases.json

nivex

Posted

@StrongWolves

heya, nightmare is only set to a 60 second cooldown for buyable events.

        "Nightmare": {
          "VIP Permission: raidablebases.vipcooldown": 60.0,
          "Admin Permission: raidablebases.allow": 60.0,
          "Server Admins": 60.0,
          "Normal Users": 60.0
        }

you're blocked from purchasing with /buyraid when you have a buyable cooldown unless you have the bypass permission, raidablebases.buyable.bypass.cooldown. you don't enter raids to purchase them though. you buy them with /buyraid, let them spawn, walk to them, then enter. the cooldown only prevents you from purchasing a raid, not from entering a raid.

player lockouts is not the same, that option is for public events and you have each set to 1 hour but remember your buyable cooldown for nightmare is only set to 60 seconds.

buyable cooldowns = private events (/buyraid)
player lockouts =  public events (maintained/scheduled/manual)

RealPVE plugin has its own behavior for this which bypasses mine so that plugin handles all of it. meaning it has an option where you enter an existing raid in order to purchase it. 

nivex

Posted

3.1.3 released to fix an issue introduced in 3.1.2 where enemy players were not ejected from events, enjoy ❤️

 

  • Like 1
laodu

Posted

Can you add the developer's API: GetBuyableAlreadyOwner?

  • Like 1
nivex

Posted

@laoduwith what arguments for this API? 

this exists already for all events, but its not specific to buyable.

        [HookMethod("GetAllEvents")]
        public List<(Vector3 pos, string mode, int level, bool allowPVP, string a, float b, float c, float loadTime, ulong ownerId, BasePlayer owner, List<BasePlayer> raiders, List<BasePlayer> intruders, HashSet<BaseEntity> entities, string baseName, DateTime spawnDateTime, DateTime despawnDateTime, float radius, int lootRemaining)> GetAllEvents(Vector3 position, float x = 0f)
        {
            return new(Raids.Select(raid => (raid.Location, raid.Options.Mode, raid.Options.Level, raid.AllowPVP, raid.ID, 0f, 0f, raid.loadTime, raid.ownerId, raid.GetOwner(), raid.GetRaiders(), raid.GetIntruders(), raid.Entities, raid.BaseName, raid.spawnDateTime, raid.despawnDateTime, raid.ProtectionRadius, raid.GetLootAmountRemaining())));
        }

 

StrongWolves

Posted

@nivex

 

I have a problem with the RealPVE plugin…
When it’s enabled and I enter a raid, it automatically purchases the raid (based on the RealPVE config), and after completing the raid I don’t receive any cooldown.

When I disable RealPVE, everything works fine — I enter the raid, deal damage, claim the raid, finish it, and I get the cooldown properly.

But when RealPVE is enabled, this doesn’t happen at all.

Is there any way to add an ignore for this plugin somewhere? It seems like RealPVE is interfering with the whole system.

nivex

Posted

@StrongWolves

hi, you will have to disable that option in your RealPVE config.

players must purchase with the buyraid command in order to receive a cooldown from RaidableBases. any plugin bypassing this must use its own cooldowns

StrongWolves

Posted

3 minutes ago, nivex said:

@StrongWolves

Ahoj, budeš muset tuto možnost v konfiguraci RealPVE vypnout.

Hráči si musí zakoupit předmět příkazem buyraid, aby od RaidableBases získali cooldown. Každý plugin, který toto obchází, musí používat své vlastní cooldowny.

I have everything set to false in RealPVE, and it still doesn’t work…

If I disable RealPVE and enter a raid, deal damage, the raid becomes mine, and after I complete it I receive the cooldown properly.

But when RealPVE is enabled, this does not work at all.

At this point I really don’t know what else to try…

nivex

Posted (edited)

@StrongWolves

gotcha, I've looked and there is no option to disable it inside of his OnPlayerEnteredRaidableBase hook so you'll have to ask him to add an option so you can disable it.

I can't tell you what code to remove in his plugin in the mean time because his license doesn't allow it.

Edited by nivex
StrongWolves

Posted

3 minutes ago, nivex said:

@StrongWolves

gotcha, I've looked and there is no option to disable it inside of his OnPlayerEnteredRaidableBase hook so you'll have to ask him to add an option so you can disable it.

I can't tell you what code to remove in his plugin in the mean time because his license doesn't allow it.

I’ve been dealing with this cooldown issue for weeks, and I finally figured out it’s caused by this.
Because when RealPVE is disabled, everything works perfectly — but as soon as it’s enabled, it starts breaking things.

I’ll try to contact the plugin author. Thank you.

And please — can you accept my Discord?

nivex

Posted

@StrongWolves

I'm not on discord until later tonight. I'm actually stepping out now but I wanted to answer you first.

yes, he has this functionality inside of his OnPlayerEnteredRaidableBase hook which is provided by my plugin. all that's need is an option added to line 8111 that can skip that purchase. and your players will need to purchase with the /buyraid command.

StrongWolves

Posted

2 minutes ago, nivex said:

@StrongWolves

I'm not on discord until later tonight. I'm actually stepping out now but I wanted to answer you first.

yes, he has this functionality inside of his OnPlayerEnteredRaidableBase hook which is provided by my plugin. all that's need is an option added to line 8111 that can skip that purchase. and your players will need to purchase with the /buyraid command.

I think we still don’t understand each other.

I’m using automatic events — the player just enters the raid, deals damage, the raid becomes theirs, they finish it, and they receive a cooldown. Everything works exactly like this.

But only when RealPVE is disabled.

I do not use /buyraid at all.

nivex

Posted

@StrongWolves

I understand the issue just fine 😛

you still need an option to disable that functionality in RealPVE

and your players must use /buyraid command. it's not optional. buyable cooldowns will only function when you buy the raid in raidablebases, not from some other plugin. unless that plugin issues the same command and RealPVE does not do that, it bypasses it.

StrongWolves

Posted

1 minute ago, nivex said:

@StrongWolves

I understand the issue just fine 😛

you still need an option to disable that functionality in RealPVE

and your players must use /buyraid command. it's not optional. buyable cooldowns will only function when you buy the raid in raidablebases, not from some other plugin. unless that plugin issues the same command and RealPVE does not do that, it bypasses it.

Okay, maybe I’m the one not explaining it clearly 😄

When I disable RealPVE and complete a raid, I normally get the cooldown exactly as I have it configured. No purchase required — just dealing damage claims the raid, and after finishing it I receive the cooldown.

nivex

Posted

@StrongWolves

ah yeah, that's not a cooldown. that's a player lockout.

cooldowns are for buyable events via Buyable Cooldowns.
lockouts are for public events (maintained/scheduled/manually spawned) via Player Lockouts

your nightmare events have no player lockout. I thought it did, I assume that's intended?

so, in short, you need this option added to RealPVE then it will behave as expected using Player Lockouts.

StrongWolves

Posted

1 minute ago, nivex said:

@StrongWolves

ah yeah, that's not a cooldown. that's a player lockout.

cooldowns are for buyable events via Buyable Cooldowns.
lockouts are for public events (maintained/scheduled/manually spawned) via Player Lockouts

your nightmare events have no player lockout. I thought it did, I assume that's intended?

so, in short, you need this option added to RealPVE then it will behave as expected using Player Lockouts.

Yes, Nightmare is like that on purpose, since I don’t use it. I’ve currently contacted the RealPVE developer, and hopefully they’ll create an update for me. Thank you for your help — hopefully it will be resolved soon.

  • Like 1
RR_Tappi

Posted

Hello, since the last update, the price is no longer displayed. Players type /buyraid and the selection list appears, but it no longer shows the price of each item. It only displays "PriceText".

I've looked everywhere but I can't find anything. I'm completely stumped.

  • Like 1
nivex

Posted (edited)

@RR_Tappi

hi, not sure, I haven't changed this

delete your language file and try again

edit: ya just checked and prices are displayed.

Edited by nivex

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