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Raidable Bases 3.1.1

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Grumpy Old Man

Posted

i have a question,  this is my skin setting on raidable base config and the copypaste.
are all the doors and boxes suppose to have a skin on ? or i am missing something ? because none of them are skin 

would be nice to have skin on doors

Capture d’écran 2025-12-28 222104.png

Capture d’écran 2025-12-28 222218.png

Capture d’écran 2025-12-28 222250.png

virus

Posted

Error while compiling RaidableBases: 'TreeEntity' does not contain a definition for 'treeAdditionRef' and no accessible extension method 'treeAdditionRef' accepting a first argument of type 'TreeEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 7532, Pos: 50

  • Like 1
nivex

Posted

@StrongWolves

heya, cooldowns don't prevent you from entering raids. they prevent you from buying another of the same difficulty, and are not the same as a player lockout which is for maintained/scheduled events only.

admins have no cooldown by default. you can configure cooldowns for everyone under Buyable Events => Cooldowns in the config, below line 346. they  will receive a message if they have a cooldown. cooldowns use seconds not minutes, so set the time to 3600 for 1 hour.

nivex

Posted

@Grumpy Old Man

hi, no, the TOS option will block the skins and should remain enabled in order to be complaint with the TOS

if you want skins you can enable the Use Imported Workshop Skins File options. you can import your own skins manually to that file, ImportedWorkshopSkins.json file in the RaidableBases data folder. this is how it will be from now on

Grumpy Old Man

Posted

17 minutes ago, nivex said:

@Grumpy Old Man

hi, no, the TOS option will block the skins and should remain enabled in order to be complaint with the TOS

if you want skins you can enable the Use Imported Workshop Skins File options. you can import your own skins manually to that file, ImportedWorkshopSkins.json file in the RaidableBases data folder. this is how it will be from now on

cool that work.

thank you 

  • Like 1
virus

Posted

hi, nivex plugins all, Error while compiling

StrongWolves

Posted

16 hours ago, nivex said:

@StrongWolves

heya, cooldowns don't prevent you from entering raids. they prevent you from buying another of the same difficulty, and are not the same as a player lockout which is for maintained/scheduled events only.

admins have no cooldown by default. you can configure cooldowns for everyone under Buyable Events => Cooldowns in the config, below line 346. they  will receive a message if they have a cooldown. cooldowns use seconds not minutes, so set the time to 3600 for 1 hour.

Hello, So there is no way to set it up so that when a player completes an easy raid, they receive a notification that they have a 1-hour cooldown for starting another raid (of any difficulty), and at the same time see some kind of UI showing this cooldown?

And during this cooldown, it would simply be impossible to purchase or start another raid?

Ideally, the UI would remain visible the entire time and display the remaining cooldown.

virus

Posted

8 hours ago, virus said:

hi, nivex plugins all, Error while compiling

fix

nivex

Posted

@StrongWolves

hi, a UI pops up when they have a cooldown and it remains visible. there is no message unless they try to buy. you can configure it to give a cooldown for every difficulty with "Apply All Cooldowns" option

again, it prevents purchasing, not entering or starting another raid.

the ui remains visible by default unless every cooldown expires. only Hidden While Buyable Events UI Is Closed can hide it if you enable it but it is disabled by default already.

nivex

Posted

@virus

hi, there's no compile errors at the moment for rust release branch. just update the plugin:)

  • Like 1
nivex

Posted (edited)

3.1.1 released, see update notes ❤️

Edited by nivex
XiuNooB

Posted

With the free plugin, is it possible to make the red protective dome appear when the player attacks the base? My second question is, in the free plugin, is it possible to configure it to show more than one item in each chest, since only one item always appears? I'm thinking it's intentionally limited.

XiuNooB

Posted

1 minute ago, XiuNooB said:

With the free plugin, is it possible to make the red protective dome appear when the player attacks the base? My second question is, in the free plugin, is it possible to configure it to show more than one item in each chest, since only one item always appears? I'm thinking it's intentionally limited.

Another question is, from what I've read, the paid plugin has 5 coins. If I want to keep only 3 active, is that possible?

nivex

Posted

@XiuNooB

heya, there is no red dome in the free version.

loot is not limited, no. you have the amount set too low (Amount Of Items To Spawn is in the profile), not enough loot to meet that requirement (oxide/data/RaidableBases/Difficulty_Loot), or too many boxes in a base where loot is spread too thin (oxide/data/copypaste). 

you can keep active 3 or 10 or 20 or whatever you like.

XiuNooB

Posted

18 hours ago, nivex said:

@XiuNooB

heya, there is no red dome in the free version.

loot is not limited, no. you have the amount set too low (Amount Of Items To Spawn is in the profile), not enough loot to meet that requirement (oxide/data/RaidableBases/Difficulty_Loot), or too many boxes in a base where loot is spread too thin (oxide/data/copypaste). 

you can keep active 3 or 10 or 20 or whatever you like.

I created bases with over 20 chests and the item list exceeds 453 items, but every chest I break only contains 1 item per chest, not multiple items.

nivex

Posted (edited)

@XiuNooB

thats a good amount of items, but my answer above is the solution.

it is very easy to check, so dont worry.

1) ensure the 400 items are in the messages when the plugin loads. if true, go to step 2. if you dont see this then you need to fix it. either the filename is spelled wrong or you have a json error.

2) ensure Amount Of Items To Spawn is set high enough. if its at the default of 30 and you have 20 boxes then you will get approx 1 per box, as the TC will hoard some. the amount you have in the loot tables does not determine how many spawn, only that option does.

3) if both step 1 and step 2 are good then its likely a stacksize, in a loot table itself, is set incorrectly aka too low. ex: spawning 1000 hqm in stacks of 1 or 2 or such is very bad.

4) another possibility is lockers hoarding the items. the divide option for lockers should not be disabled. Divide Locker Loot When Enabled, in the config, not the profiles.

if you cant figure it out then send me the files in private. i encourage you to learn how to use the plugin by figuring it out yourself though. i understand its a complicated plugin, but those steps are not complicated unless its a stacksize issue. again, stacksize in the loot table, not the servers stacksize.

Edited by nivex

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