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Raidable Bases 3.0.3

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   (59 reviews)

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Dead Nasty

Posted

Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: NpcSpawn - False (Boolean), RaidableBases (True (Boolean))

 

nivex

Posted

@laodu

hi it's fixed next update

@Dead Nasty

hi, not an issue with RB. npc spawn is blocking too many entities and should be ignoring RB entities (ownerid 0 / skinid 14922524)

  • Love 1
laodu

Posted

Did any of you notice? After the update this month, the FPS of the server has decreased a lot.

nivex

Posted

@laodu

yes, there are several issues this update, but not caused by RB

  • Love 1
Rubiks-Q-Bert

Posted

I scoured through the list of commands but maybe I just missed it. When a base despawns, want all the gray satchels to despawn with it. As of now, they just drop to the ground and anyone can loot them.

nivex

Posted

@Rubiks-Q-Bert

hi, this is in the profiles:

Despawn Dropped Loot Bags From Npc When Base Despawns
Despawn Dropped Loot Bags From Raid Boxes When Base Despawns

  • Love 1
CoconutStandard

Posted

My base raid blew up the building below, the top wouldn't collapse, which is why, is there a setting in the profile that can be adjusted, I can't find it.

CoconutStandard

Posted

I can't found "stability true" in  \oxide\config\RaidProtection.json,where is rb.config?

nivex

Posted

@CoconutStandard

hi, wrong plugin. this is RaidableBases, and that is a console command that I gave you

  • Like 1
beetle

Posted (edited)

I understand that this is a very rare case.
However, this message is for those who are suffering from the same problem in the future.

When the Auto turret is can not damaged

Do not set “Sight Range” in /data/RaidableBases/Profiles/Any.json to an excessive number. 

The default value of 30 is recommended. At the least, it should not be set at 1000.

 

This phenomenon has been occurring since the February or March update, and I think some people may be having trouble since it did not occur before.

I hope this helps someone.

Edited by beetle
  • Like 1
zoidberg

Posted

Can I remove a difficulty, say i have a medieval server and just want easy and medium, can i remove hard, extreme and nightmare or can i change the bases from hqm and metal to stone, so stone and metal doors are max that a base can have ?

nivex

Posted (edited)

@zoidberg

hi, please don't ask me the same question on multiple forums. I will respond.

Quote

hi, yes, you can use the command
rb.difficulty remove Expert
rb.difficulty remove Nightmare
or you can convert them to stone in your profiles.
Change Building Material Tier To

 

Edited by nivex
zoidberg

Posted (edited)

7 hours ago, nivex said:
7 hours ago, nivex said:

hi, yes, you can use the command
rb.difficulty remove Expert
rb.difficulty remove Nightmare
or you can convert them to stone in your profiles.
Change Building Material Tier To

 

Shall I exclude hqm and metal or just type wood or stone under "Change Building Material Tier To": ?

"Change Building Material Tier To": {
 [
"Stone"
],
    "Exclusions": [
      "raideasy100",
      "raideasy101"
    ],

Edited by zoidberg
nivex

Posted

@zoidberg

nah, that is not how. revert your changes and set Stone to true at the bottom of the category.

image.png.8d045be81ed21b1c13395a5fb6838023.png

zoidberg

Posted

8 hours ago, nivex said:

@zoidberg

nah, that is not how. revert your changes and set Stone to true at the bottom of the category.

image.png.8d045be81ed21b1c13395a5fb6838023.png

thanks, for clearyfing that

  • Love 1
laodu

Posted

When will the author update the next version? I am looking forward to it.

nivex

Posted

@laodu

do you mean when will I update RB?

very soon. I have a lot of nice changes

  • Love 1
nivex

Posted

I sent you a version to test in DM @laodu

ChardaZAR

Posted

Is there a console command I can use to despawn a specific player's raidable base?
For instance someone abandoned the raid and left the server
Can I do something like "rbe despawn (playername)"

Is there such a command?

 

Russ

Posted

Would be great to see a command like that added.

For now you could try 

Quote

rbe setowner name

to yourself and then despawn it

  • Love 1
Donald Varino

Posted

Hello,

 

Where do I change a maintained events spawn time? i.e. Once it spawn, how long will it stay on the map before it de-spawns if no one raids it? I can't find it anywhere..

 

thnx

nivex

Posted

@ChardaZAR

hi you will have to be near the event to despawn it

@Donald Varino

config

      "Minutes Until Despawn After Looting (min: 1)": 5,
      "Minutes Until Despawn After Looting Resets When Damaged": false,
      "Minutes Until Despawn After Inactive (0 = disabled)": 45,
      "Minutes Until Despawn After Inactive Resets When Damaged": true,
      "Wait To Start Despawn Timer When Base Takes Damage From Player": false,
      "Wait To Start Despawn Timer Until Npc Is Killed By Player": false,

  • Love 1
Dead Nasty

Posted

Just curious when the patch for the boxes underground will be released? 

It's been quite an issue this wipe and being an only admin, lots of players get peeved off when I'm not available and a base has loot/TC stuck underground.

Ty for any info

  • Like 1

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