Jump to content

Raidable Bases 2.9.8

$40.00 $30.00
   (53 reviews)

1 Screenshot

Recommended Comments



COSMO

Posted

Im trying to run maintained events only pve bases. Some of the bases started showing as pve but they still have npcs outside and i cant figure out how to fix it. Here is my config. Thank you

rbconfig.txt

aimacak

Posted

1 hour ago, COSMO said:

Im trying to run maintained events only pve bases. Some of the bases started showing as pve but they still have npcs outside and i cant figure out how to fix it. Here is my config. Thank you

rbconfig.txt 24.15 kB · 1 download

NPC configuring in profiles

  • Like 1
nivex

Posted (edited)

@COSMO

ya in the profiles as aimacak stated

also, players won't be able to buy from any profile that has Allow PVP set to true, oxide/data/RaidableBases/Profiles/

if you set Allow PVP to false in the profiles then it's not a problem. otherwise the below option will block the purchase.

Quote

"Allow Players To Buy PVP Raids": false,

costs are not configured and players won't be able to buy until at least one is set in the config file

image.png.d01fbf7ca0c0665110c5718966d40f7e.png

Edited by nivex
COSMO

Posted

6 hours ago, nivex said:

@COSMO

ya in the profiles as aimacak stated

also, players won't be able to buy from any profile that has Allow PVP set to true, oxide/data/RaidableBases/Profiles/

if you set Allow PVP to false in the profiles then it's not a problem. otherwise the below option will block the purchase.

costs are not configured and players won't be able to buy until at least one is set in the config file

image.png.d01fbf7ca0c0665110c5718966d40f7e.png

Thanks! I dont currently let my players buy raids I just keep a certain amount of bases maintained of each difficultly. Later on I will change to a buy system when Im more worried about entity count. 

  • Like 1
COSMO

Posted

7 hours ago, aimacak said:

NPC configuring in profiles

Thank you!

  • Like 1
CupsOhJoe

Posted

Players are unable to pickup their ladfders placed in the Bases.

nivex

Posted (edited)

@CupsOhJoe

ok ill check it out

 

Edited by nivex
  • Like 1
RandyLand

Posted (edited)

If anybody could share how many chests should be in each type of base that would be amazing, also THIS PLUGIN IS THE BEST!

Edit:

Currently working on some custom layouts for my server and would rather have it right the first time.

Edited by OlRandal
aimacak

Posted

27 minutes ago, OlRandal said:

If anybody could share how many chests should be in each type of base that would be amazing, also THIS PLUGIN IS THE BEST!

Edit:

Currently working on some custom layouts for my server and would rather have it right the first time.

it all depends on the loot settings, you can make 1000 boxes, half of which will be empty, or you can make 10, which will be completely filled

  • Like 1
RandyLand

Posted

7 minutes ago, aimacak said:

it all depends on the loot settings, you can make 1000 boxes, half of which will be empty, or you can make 10, which will be completely filled

Thanks, I had figured the same but I wanted to ask around to be safe ( I ended up putting 1large and 4 small in an easy raid)

aimacak

Posted

34 minutes ago, OlRandal said:

Thanks, I had figured the same but I wanted to ask around to be safe ( I ended up putting 1large and 4 small in an easy raid)

no matter how many boxes you put in, you should work on the loot tables and test them yourself when creating a raid base.. good luck, it's not an easy process 😉

  • Like 1
RandyLand

Posted

Yup loot tables are already done, its more tedius than anything, now I get to spend a couple hours making fun basesimage.png.4ddd8c99a3d10e94a282268f8f2a22f9.png

nivex

Posted (edited)

I like to look at the counts in the boxes using radar to make sure that the placement of the boxes is good and that I have a specific amount of loot per box

it should be noted that lockers, ovens, TC and such can hold items too so factor those in too

the amount shown on the UI is the amount required for players to complete the event. the amount shown in the server console is the total amount of items spawned.

@OlRandal

thanks as always @aimacak

Edited by nivex
  • Like 1
  • Love 1
RandyLand

Posted

Okay I was wondering if I should be placing coking stations and such, I've been placing furnaces. thanks!

nivex

Posted

TC, BBQ, oven/furnaces, fridges and lockers are supported

np

RusticHaven

Posted

Hi there!

 

I've purchased the plugin a week or so ago, and my players are loving it! I've spent a bit of time going through the config, but I cannot find (or might of missed) what I'm looking for.

1) Is there a way to disable that player bags (after death) get pushed outside of the raid?

2) Is there a way to disable to notification that you are interrupting/stealing someone else their raid, and therefor not being allowed to damage it?

I basically am trying to set it up that all RaidableBases are fully PvP enabled, and you can kill/loot anyone entering the zone without anything preventing you from doing just that. On a sidenote my server is completely PVP.

Thank you in advance! I appreciate it 🙂

nivex

Posted

@RusticHaven

heya

1. Eject Corpses From Enemy Raids, in the profiles. this should never be done on a PVE server (yours is PVP so its fine)

2. all messages can be edited in the language file. if there is no message then it won't be displayed.

Quote

"NoDamageToEnemyBase": "You are not allowed to damage another player's event!",

to disable it should be this

Quote

"NoDamageToEnemyBase": "",

PVP servers should disable these too (config)

Lock Treasure To First Attacker => false, this is for public raids

Lock Raid To Buyer And Friends, this is for private /buyraid

 

  • Love 1
RusticHaven

Posted

1 hour ago, nivex said:

@RusticHaven

heya

1. Eject Corpses From Enemy Raids, in the profiles. this should never be done on a PVE server (yours is PVP so its fine)

2. all messages can be edited in the language file. if there is no message then it won't be displayed.

to disable it should be this

PVP servers should disable these too (config)

Lock Treasure To First Attacker => false, this is for public raids

Lock Raid To Buyer And Friends, this is for private /buyraid

 

Thank you so much for the quick reply, and love the extra suggestions! 🙂

  • Like 1
CupsOhJoe

Posted

      "Bypass Lock Treasure To First Attacker For PVE Bases": false,
      "Bypass Lock Treasure To First Attacker For PVP Bases": false,

What should be changed for PvP?

nivex

Posted

@CupsOhJoe

that's up to you

      "Bypass Lock Treasure To First Attacker For PVE Bases": false,
      "Bypass Lock Treasure To First Attacker For PVP Bases": true,

I recommend this so PVP isn't locked

BloodRaiNxp

Posted

is there something i can do to remove the static from the turrets? some of them look like they are fried, 

nivex

Posted

@BloodRaiNxp

turret interference is disabled on raid base turrets already

another plugin would be causing your issue if it's not working

image.png.cff8c13542a1bf4196ab585686e82ba6.png

 

  • Like 1
BloodRaiNxp

Posted

auhh ok thank you i will have a look and see what it may be. thanks for responding so quick

nivex

Posted

@BloodRaiNxp

np, i'd look for any plugin that deals with turrets. such as one that modifies turret interference, or even turns the turret on when it spawns.

 

  • Like 1
BloodRaiNxp

Posted

I think it may have been powerless turrets plugin. prob went away after I removed that plugin

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 23
  • Sad 2
  • Love 41

User Feedback

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.3k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.