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Raid Protection 3.4.12

$29.99
   (15 reviews)
Message added by Mr01sam,

Hello! Thank you for visiting my plugin page!

If you are experiencing any issues with this plugin, please open a support ticket! I do not regularly check the discussion page, and support tickets help me keep track of issues so that I can resolve them in future updates.

For suggestions and feature requests I also recommend opening a support ticket as that will give me the most visibility to the request and other people can comment on it as well. Once I am able to, I will respond to the request and let you know if I can add that feature for you.

For all other inquiries and questions, feel free to hit me up at my plugin development discord. If I'm unable to answer your question, then there are some very helpful server owners on there who may be able to offer support.

Thank you for your time!

Message added by Mr01sam,

Simple Status (the performance friendly sequel to Custom Status Framework) is now available and works with Raid Protection v3.4.2!

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Robis

Posted (edited)

Failed to call hook 'TcTab' on plugin 'RaidProtection v3.4.7' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.RaidProtection.GetBalanceResourceAmount (Oxide.Plugins.RaidProtection+ProtectedEntity tc, BasePlayer basePlayer) [0x00050] in <a1db8a0ab40c404c8f5ee7cbe241d1da>:0 
  at Oxide.Plugins.RaidProtection.ShowProtectionStatusOverlay (BasePlayer basePlayer, Oxide.Plugins.RaidProtection+ProtectedEntity tc) [0x0088a] in <a1db8a0ab40c404c8f5ee7cbe241d1da>:0 
  at Oxide.Plugins.RaidProtection.TcTab (Oxide.Core.Libraries.Covalence.IPlayer player, System.String command, System.String[] args) [0x00064] in <a1db8a0ab40c404c8f5ee7cbe241d1da>:0 
  at Oxide.Plugins.RaidProtection.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x05360] in <a1db8a0ab40c404c8f5ee7cbe241d1da>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0

 

this spam so often after updates

Edited by Robis
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16 minutes ago, Butters said:

How to disable bleed feature?

If you dont want the "bleed" feature just make sure that "Cost per damage protected" is set to 0 for all your protection levels
image.png.a579fcf182e3d8abb681fbaeedd1e668.png

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Is there a way to turn on raid protection if the player / clan is online, but afk? 
 

In the raid protection info tab, could you add ‘Raid protection will begin in “X” time while afk or “X” time while all clan members are offline. 
 

also, how do I get the raid protection status message to show in the bottom right above health/food/water? 

Edited by Rust.Matrixx2xTrios
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9 hours ago, Rust.Matrixx2xTrios said:

Is there a way to turn on raid protection if the player / clan is online, but afk? 
 

In the raid protection info tab, could you add ‘Raid protection will begin in “X” time while afk or “X” time while all clan members are offline. 
 

also, how do I get the raid protection status message to show in the bottom right above health/food/water? 

Unfortunately raid protection does not have a method of detecting afk people. I think to achieve what you're asking, you'd have to use another plugin that kicks people after they are afk for a certain time - and then offline protection would take effect.

If you want the statuses by the healthbar you just need to install the plugin Simple Status, and then in the raid protection config, there's a section to enable integration with SimpleStatus.

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I would prefer to integrate this feature directly into the plugin itself as a configurable option. I'm sure it could be done more efficiently than my method. I sent you a private message Mr01sam with the code I used to make this for your consideration.

 

Edited by k19windowmaker
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Is it a possible setting, If i buy 10 hours offline protection, and log off, but come back after 6 hours, can I set that all 10 hours are consumed when coming back online?

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How can I raise the TC and Protection buttons a little so that they don't interfere with the xbluidskins house painting button?

 

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49 minutes ago, Galemystic said:

How can I raise the TC and Protection buttons a little so that they don't interfere with the xbluidskins house painting button?

 

There is a TabsOffset property in the config. It's explained more on the plugin page.

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Getting this in the logs after updating Umod/Oxide..

13/07 17:44:47 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.InitProtectedCupboard (BaseEntity entity) [0x0001d] in <cc447db8633e4b18819c835f40157919>:0
at Oxide.Plugins.RaidProtection.AddProtectedCupboard (BaseEntity priv, Oxide.Plugins.RaidProtection+ProtectedEntity existing) [0x00028] in <cc447db8633e4b18819c835f40157919>:0
at Oxide.Plugins.RaidProtection+<>c__DisplayClass132_0.<OnEntitySpawned>b__0 () [0x0008c] in <cc447db8633e4b18819c835f40157919>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0

Regards

MetalHead

Edited by MetalHead
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Would it be possible to add the ability to buy 'level 2' or more in which a player or clan could buy higher levels of protection based on what I configure?

For example, if I had it set at level 1 - 50% offline protection, but a player could pay level 2 protection which costs 2x more scrap, but gets 100% protection in return?

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11 minutes ago, Rust.Matrixx said:

Would it be possible to add the ability to buy 'level 2' or more in which a player or clan could buy higher levels of protection based on what I configure?

For example, if I had it set at level 1 - 50% offline protection, but a player could pay level 2 protection which costs 2x more scrap, but gets 100% protection in return?

You already can make even 100 levels, you already can do basically everything...

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On 7/13/2024 at 5:53 PM, MetalHead said:

Getting this in the logs after updating Umod/Oxide..

13/07 17:44:47 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.InitProtectedCupboard (BaseEntity entity) [0x0001d] in <cc447db8633e4b18819c835f40157919>:0
at Oxide.Plugins.RaidProtection.AddProtectedCupboard (BaseEntity priv, Oxide.Plugins.RaidProtection+ProtectedEntity existing) [0x00028] in <cc447db8633e4b18819c835f40157919>:0
at Oxide.Plugins.RaidProtection+<>c__DisplayClass132_0.<OnEntitySpawned>b__0 () [0x0008c] in <cc447db8633e4b18819c835f40157919>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0

Regards

MetalHead

I have it also, but here  no impact to server, its just anoying to see it, this error moment only when players destroying tool cupboard in any possible ways.

Edited by Robis
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There is an issue that sometimes ( quite a few ) the plugin don't register the players as the owner and only the founder so the extra scrap i have set don t apply and after players dc'ed if hes only founder but not the owner the protection is not working. i found that after you place tc - deauthorize and authroize again it works but i wonder if this can be fixed since not all are going to do this and if they are not the owners they will be raided

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There is a conflict with BetterTC plugin. if players place a tc with skin the protection is not registering player as the owner and the plugin don t work

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22 minutes ago, puddingking130 said:

Does this work with Advanced Status? instead of running Simple status?

 

It should work with AdvancedStatus but you still need to have SimpleStatus installed as well.

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On 10/10/2024 at 3:40 AM, Mr01sam said:

It should work with AdvancedStatus but you still need to have SimpleStatus installed as well.

I've teated and it s not working with advanced status. Can you make an option to disable simple status and only work with advanced ?

Also is it possible to make the integration so it works with tc skins ? I use the better tc plugin and I really want to use the skins.

 Thank you

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@Mr01sam

Hello friend, I noticed that in the Raid Protection plugin, when the player's protection permission is removed, the TC continues with protection, can you help, please?

Edited by Godzilla
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Permission 'raidprotection.level.1' doesn't exist

Plugin installed, configuration file with protection level 1 is in place, still no luck

Ideas?

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I would like to suggest adding a config option for a login delay before protection is removed. We have offline protection enabled and it would be nice if players were given a few minutes to login and get setup before the protection was turned off instead of having it turn off the second they join the server, before they even wake up.

This would give them time to get their kit, open the base, etc. before they could get raided.

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