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My Animal Farm 2.0.4

$20.00
   (1 review)
Message added by Qbis,

FOR V2 UPDATE

  • Delete old config before update to v2!
  • Animals GEN2 - Wolf, Tiger, Panther, Crocodile have no build zone, it is processed on the clientside, so the plugin cannot allow build, warn players to build farms of these animals a little further on their base

17 Screenshots

  • 51.2k
  • 445
  • 94.35 kB
  • Update details
    v2.0.4
    Released
    Download size94.35 kB
    Total versions13
    Time between versions 108 days
    Typical update pace About every 133 days
    Freshness 6 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



AlaEddineYahia

Posted

Does the animals breed or multiply ?

Qbis

Posted

8 hours ago, AlaEddine Yahia said:

Does the animals breed or multiply ?

No

wd456381

Posted

Can you add an animal with separate authority not to lose blood? The same animal, ordinary people lose blood as usual; People with the authority of myanimalfarm.nohploss don't lose blood.

Kk

Posted (edited)

我还没授权养熊,为什么还能养?难道不应该在我允许的情况下保留吗?

QQ_1770488484019.png

QQ_1770488456864.png

QQ_1770488954779.png

Edited by Kk
Qbis

Posted

1 hour ago, Kk said:

我还没授权养熊,为什么还能养?难道不应该在我允许的情况下保留吗?

QQ_1770488484019.png

QQ_1770488456864.png

QQ_1770488954779.png

Because u admin

Kk

Posted

It would be great if we could add an adapter to the stable, which would enable industrialization and be much more convenient. However, it is still an interesting plugin

WD99

Posted

image.png.e8eb2cabaa461f1609f049428f962bb2.png

wolf traps not work

Qbis

Posted

1 hour ago, WD99 said:

image.png.e8eb2cabaa461f1609f049428f962bb2.png

wolf traps not work

Will check it soon as possible

pagan

Posted

Error while compiling MyAnimalFarm: The type or namespace name 'AiManagedAgent' could not be found (are you missing a using directive or an assembly reference?) | Line: 789, Pos: 48

 

pagan

Posted

When creating a trap it gives an error

Failed to call hook 'cmd_UI_CREATE_TRAP' on plugin 'MyAnimalFarm v2.0.4' (InvalidCastException: Specified cast is not valid.)
  at System.Convert.ToUInt64 (System.Object value) [0x00003] in <41d29b352f6a475ab1bf7c6628b82790>:0
  at Oxide.Plugins.MyAnimalFarm.cmd_UI_CREATE_TRAP (ConsoleSystem+Arg arg) [0x00024] in <d5f2302f66b249ce83e59eab2f1a1ff3>:0
  at Oxide.Plugins.MyAnimalFarm.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f0f] in <d5f2302f66b249ce83e59eab2f1a1ff3>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0

pagan

Posted

[ConsoleCommand("UI_CREATE_TRAP")]
private void cmd_UI_CREATE_TRAP(ConsoleSystem.Arg arg)
{
    BasePlayer player = arg.Player();
    if (player == null) return;

    var act = arg.Args[0];
    var id = Convert.ToUInt64(arg.GetString(1));
    if (act == "show")
    {
        CreateCraftTrap(player, id);
        return;
    }

That's how it worked, I'll keep checking...

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