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Before installing version 1.5.4, please delete the MM_Data/MonumentOwner/PlayersData.json file

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9 hours ago, BloodRaiNxp said:

Are teams excluded from this ("Can a non owner enter or stay in the zone:": true,)

Yes

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How to activate it?

i set the  requirements "The player must stay in the monument zone for a this amount of time [seconds] To disable this parameter set the value to [-1]:": 30,

 

and even after one minute the dome still green, say no owner. need help

Edited by Grumpy_old_man
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12 hours ago, Grumpy_old_man said:

How to activate it?

i set the  requirements "The player must stay in the monument zone for a this amount of time [seconds] To disable this parameter set the value to [-1]:": 30,

 

and even after one minute the dome still green, say no owner. need help

Have you tried also using minimum damage to NPC and have an NPC there? I had same issue and seems it only works if there is a trigger like 50 damage to NPC.

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On 4/18/2024 at 1:11 AM, Grumpy_old_man said:

How to activate it?

i set the  requirements "The player must stay in the monument zone for a this amount of time [seconds] To disable this parameter set the value to [-1]:": 30,

 

and even after one minute the dome still green, say no owner. need help

At which monument did you encounter a problem?
Please send me this data file

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On 4/18/2024 at 2:07 PM, Thunderchile said:

Have you tried also using minimum damage to NPC and have an NPC there? I had same issue and seems it only works if there is a trigger like 50 damage to NPC.

What do you mean?

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On 4/19/2024 at 1:53 PM, jtedal said:

At which monument did you encounter a problem?
Please send me this data file

its ok i figure it out , thank you,  

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Hello, how can I solve this:

 

Failed to call hook 'CanHackCrate' on plugin 'MonumentOwner v1.4.1' (ArgumentException: Value does not fall within the expected range.)
  at Oxide.Plugins.MonumentOwner.CanPlayerBecomeOwnerImmediately (Oxide.Plugins.MonumentOwner+ControllerMonument zone, BasePlayer player) [0x0015e] in <e012d58a5eb64f8482cb15cf06b67108>:0
  at Oxide.Plugins.MonumentOwner.CanHackCrate (BasePlayer player, HackableLockedCrate crate) [0x000d6] in <e012d58a5eb64f8482cb15cf06b67108>:0
  at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02399] in <e012d58a5eb64f8482cb15cf06b67108>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

 

Much appreciated, thanks.

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2 hours ago, Maximo said:

Hello, how can I solve this:

 

Failed to call hook 'CanHackCrate' on plugin 'MonumentOwner v1.4.1' (ArgumentException: Value does not fall within the expected range.)
  at Oxide.Plugins.MonumentOwner.CanPlayerBecomeOwnerImmediately (Oxide.Plugins.MonumentOwner+ControllerMonument zone, BasePlayer player) [0x0015e] in <e012d58a5eb64f8482cb15cf06b67108>:0
  at Oxide.Plugins.MonumentOwner.CanHackCrate (BasePlayer player, HackableLockedCrate crate) [0x000d6] in <e012d58a5eb64f8482cb15cf06b67108>:0
  at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02399] in <e012d58a5eb64f8482cb15cf06b67108>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

 

Much appreciated, thanks.

Unfortunately, you can't solve this problem right now. I'm preparing a major update that should fix all these issues.

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I actually wanted to buy, but I had a look at the support area beforehand. and I see a lot of problems in progress and also outstanding ones. This is actually preventing me from doing so. I run a PvE server and use many well known event plugins which also include matching NPC plugins. Of course also PvE. 
What are your experiences with PvE servers with many plugins? I would be grateful for your feedback.

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12 hours ago, Kobani said:

I actually wanted to buy, but I had a look at the support area beforehand. and I see a lot of problems in progress and also outstanding ones. This is actually preventing me from doing so. I run a PvE server and use many well known event plugins which also include matching NPC plugins. Of course also PvE. 
What are your experiences with PvE servers with many plugins? I would be grateful for your feedback.

At this stage, the plugin really has a lot of unresolved issues because I'm not fixing them in the current version. At the moment, I am preparing a big update, which I have already written about many times. All this is for the sake of optimization, great functionality and to solve old problems. It's been going on for several months now and to be honest, I'm in the final stages. Now I am creating a GUI, after which I will put all the configs in order, edit the code a little and put the first version on the site. Therefore, you can wait until this happens and only then purchase the plugin, but I will warn you right away that the price of the product will be raised by 5-10 dollars

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15 hours ago, jtedal said:

At this stage, the plugin really has a lot of unresolved issues because I'm not fixing them in the current version. At the moment, I am preparing a big update, which I have already written about many times. All this is for the sake of optimization, great functionality and to solve old problems. It's been going on for several months now and to be honest, I'm in the final stages. Now I am creating a GUI, after which I will put all the configs in order, edit the code a little and put the first version on the site. Therefore, you can wait until this happens and only then purchase the plugin, but I will warn you right away that the price of the product will be raised by 5-10 dollars

Thank you very much for your answer. Now I really have to consider whether I should buy after all.😅
How long do you think it will take at most?
 

Bought. 😊  I'll wait for the update, thank you for the info.

Edited by Kobani
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6 minutes ago, Maximo said:

CreateCustomZone: Unknown Command

Whats the command to add custom zones?

Sorry, the command has been updated and now it is written like this:
/mocreatecustomcone {name}

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1 hour ago, jtedal said:

Sorry, the command has been updated and now it is written like this:
/mocreatecustomcone {name}

Aight np. I assume thats zone and not cone?

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/mocreatecustomcone {name} should be /mocreatecustomzone {name}

 

But the problem is, the custom zones dont work when added, even after reloading still nothing?

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[MonumentOwner] The file {0} has no position in the Custom Zones folder. The file will not be loaded to the server. Please add the position parameter and reload the plugin.

 

Add how, should be done automatically as the description says or did I miss something?

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Anyway of adding the ability to once captured that person or team gets a set amount of resources per monument owned, maybe even scrap overtime? Like if you capture it you get resources/loot/scrap automatically. 

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2 minutes ago, 7SINS7 said:

Anyway of adding the ability to once captured that person or team gets a set amount of resources per monument owned, maybe even scrap overtime? Like if you capture it you get resources/loot/scrap automatically. 

Maybe I'll add this in the next major/minor updates.

Edited by jtedal
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I only use this for quarries and not working on server. At the moment have 2 HQM Quarries on map as well as 2 Sulfur Quarries so not sure if that is causing issues. Tried uninstalling it and still has left a dome at Stone Quarry with 9 vending machines.

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49 minutes ago, rustmmopve said:

@MaximoI have the same issue right now, have you figured it out yet?

You can download a new version where this problem is fixed, but in the new version a custom zone is created with the wrong coordinates, so it still needs to be improved.

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5 hours ago, Delco said:

Could we please have the vending machine markers turn orange if there is an active owner?

It's impossible

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