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Message added by The_Kiiiing,
Message added by The_Kiiiing,

All configurations from v1 will be automatically imported when the new version is loaded. The profiles may show up as vanilla but the content is still there.

PLEASE READ THE DESCRIPTION FOR MORE INFORMATION

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some times i have this error

 

[Loottable] Failed to spawn cargo plane: supply signal is null

[Loottable] Failed to spawn cargo plane: supply signal is null

[Loottable] Failed to spawn cargo plane: supply signal is null

[Loottable] Failed to spawn cargo plane: supply signal is null

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Szia!

Entity is increasing when I exit the plugin. This is normal ?

Edited by Viktorvill
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9 hours ago, Viktorvill said:

Szia!

Entity is increasing when I exit the plugin. This is normal ?

This plugin does not spawn or remove any entities, its only a loot plugin

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today i got heavy flooded

Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 1729)

Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 748)

Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 1729)

Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 748)

and its stop only when i reloaded Loottable plugin

Can it be related to it or not ?

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To be honest, I don't quite understand it yet. Do I have to adjust every item for every box? Or can I just specify how many items can be in it and above all how much scrap? Use currently loot multiplier but somehow I can't get it right, it is either 5th in it plus 300 scrap or it's pure vanilla. I just want to set min and max ... the rest should remain vanilla. So 5 ammunition 1 lamp 1 shirt 10 - 20 scrap

 

 

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10 hours ago, Elloco said:

Update please. Its only the new gun. 

You don't need to wait for the update, the gun is already in the list

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Hi!

It is possible to somehow solve the fact that when I exit the plugin, the entity count always increases by the number that refreshes the loot container.

And from here on, I can no longer track the real entity count.

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1 hour ago, onehitterquitter said:

i still have stack problems ? i cant use other plugins thanks to this or i have to remove this plugin i pay 40 euros for can u please fix this ?

 

works perfectly here. there will be no other plugin interfering that causes this?

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i have noticed this on a fresh wiped server with no players just me - I built a small base foundation 6x6 no walls etc and was testing stuff and my entity count exceeded over 150k

Im normally around 50k ish on a fresh wipe server.

 

 

On 11/11/2022 at 10:02 PM, Viktorvill said:

Hi!

It is possible to somehow solve the fact that when I exit the plugin, the entity count always increases by the number that refreshes the loot container.

And from here on, I can no longer track the real entity count.

 

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ok this plugin is not that great, why is it this plugin after starting to make changes  you cant respawn in the server, your dead body just sits there or your stuck in one place??? Plus the typing and changing item numbers is not that great have to keep going back and doing things over again

Need assistance or refund 

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8 hours ago, Timothy Parsons said:

ok this plugin is not that great, why is it this plugin after starting to make changes  you cant respawn in the server, your dead body just sits there or your stuck in one place??? Plus the typing and changing item numbers is not that great have to keep going back and doing things over again

Need assistance or refund 

your problem has nothing to do with this plugin.Would remove other plugins till you solve your issue.

As for changing stack sizes etc you can just do a general 5x in top left hand corner - no need to do everything one by one.

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On 11/15/2022 at 2:35 AM, onehitterquitter said:

@chuck norris i have no other plugins i have removed everything from plugins and only end up with image and loottable 

once i try to use BankSystem  items are not visable.. removed banksystem and uploaded epicloot the same problem also with drugs plugin its really not working with these plugins and there are a couple more we notice this happens 

This is not an issue of this plugin, but I will try to work together with the developer of this plugin to get the problems fixed

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The loot chance when loading default values. Where is that pulled from. It doesn't seem to match whats on Rust Labs.

For example the L96 in an elite crate has a 0.2% chance https://rustlabs.com/entity/elite-tier-crate
But in LootTables default loot table it's in the 50% category?

Am i missing something.

One other quick question. If i'm using another plugin to control recycler speed. Will keeping it 1 in Loot Table do nothing and let the other plugin handle speed?

Thank you 🙂

 

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12 minutes ago, Rise said:

The loot chance when loading default values. Where is that pulled from. It doesn't seem to match whats on Rust Labs.

For example the L96 in an elite crate has a 0.2% chance https://rustlabs.com/entity/elite-tier-crate
But in LootTables default loot table it's in the 50% category?

Am i missing something.

One other quick question. If i'm using another plugin to control recycler speed. Will keeping it 1 in Loot Table do nothing and let the other plugin handle speed?

Thank you 🙂

 

Seem's like it just the Basic, Normal, Military and Elite crate that differ to the other crates in how the loot is shown.
Edit: And from Special. Hackable, Oilrig, APC and Supply Drop. But not Helicopter Crate, that seems to have the normal loot table

 

image.thumb.png.98a7b515ebc83c6dd546ab068eb8b20f.pngimage.thumb.png.4fa1108c310966292e6d9b3101deb7f8.png

Edited by Rise
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33 minutes ago, Rise said:

Seem's like it just the Basic, Normal, Military and Elite crate that differ to the other crates in how the loot is shown.
Edit: And from Special. Hackable, Oilrig, APC and Supply Drop. But not Helicopter Crate, that seems to have the normal loot table

 

image.thumb.png.98a7b515ebc83c6dd546ab068eb8b20f.pngimage.thumb.png.4fa1108c310966292e6d9b3101deb7f8.png

 It seems like you misunderstood something there. When the L96 is in a category with a 50% chance doesn't mean it has a 50% chance of spawning in loot. The 50% chance refers to the category itself. If the category gets selected, then a set amount of items in that category get selected for the crate. For example if you have a category with 20 items and a 50% chance, the chance that one item of that category will end up in loot is 50%/20 = 2.5%.

Regarding the recycler speed, just leave it at 1 and it should not interfer with other plugins

Edited by The_Kiiiing
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1 hour ago, The_Kiiiing said:

 It seems like you misunderstood something there. When the L96 is in a category with a 50% chance doesn't mean it has a 50% chance of spawning in loot. The 50% chance refers to the category itself. If the category gets selected, then a set amount of items in that category get selected for the crate. For example if you have a category with 20 items and a 50% chance, the chance that one item of that category will end up in loot is 50%/20 = 2.5%.

Regarding the recycler speed, just leave it at 1 and it should not interfer with other plugins

Thanks The_Killing i understand how that works now.

Just one related question. Why are some loot containers % based per item and others not. For example Helicopter crate vs APC crate? Just trying to get my head around it so i fully understand why some default loot tables are different to others?

Plugin is fantastic though, replaced a bunch of others for me and so intuitive to navigate and edit.

Thank you again.

image.thumb.png.593e96891c97935cc6b2f4894554accf.pngimage.thumb.png.79572346a312c7993af25663b491e691.png

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