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TheEye

Posted

Is the Command for the "MiniCopter" in any way going to affect my plugin...."MyMiniCopter"? Are they Protected once a Player has Spawned one? What about DECAY? How are these Protected? And for how long??? The "TugBoat" plugin I have allows the TugBoat to Disappear after Purchase? So I have been told by Players.

So if I was to get this mod. It would be nice if vehicles were Locked/or came locked. Had a Decay/Can Damage setting's for:  yes or no!

                                      Thank you;            Dave

Roine

Posted

I would like hovering functions.

kasvoton

Posted (edited)

@TheEye

  1. it depends.. you can edit the profile and set any command you'd like on this plugin.
  2. You lock them by profile.
  3. You can disable decay by profile
Edited by kasvoton
  • Like 1
kasvoton

Posted

@Roine hold my beer i.e. not currently but it's a feature I'll be looking to add.

M_Field

Posted

I would like a function to erase the helicopters I sent out for use on the PVE server.

kasvoton

Posted

This command would be admin or player invoked ?

skylark

Posted

Thanks for this plugin, few sugestions id like to see

  • The plugin will destroy the current heli in order to spawn a new heli or limmit the player to 1 spawn and require them to /nomini in order to spawn a new one (the reason for this is my server has no decay and i can see people leaving them everywhere)
  • No mini command
  • Where is command
Gay Sparkly T-Rex

Posted

Would also like an option for unlimited fuel/locking the fuel tank like mymini had

  • Like 2
kasvoton

Posted

That's doable indeed.

tonipink1981

Posted

fetch heli is worth having when you left it somewhere haha

  • Like 1
kasvoton

Posted

On 9/12/2023 at 12:24 AM, Roine said:

I would like hovering functions.

On 9/14/2023 at 9:15 AM, Gay Sparkly T-Rex said:

Would also like an option for unlimited fuel/locking the fuel tank like mymini had

🎉 It has been implemented in version 1.0.4.

tonipink1981

Posted

thanks for the update but players are having issues heli stops flying and just hovers then you can't land it takes you back up to hover 

kasvoton

Posted

The min speed should be low (default is 3), the system triggers only after the min speed.

Otherwise making the minicopter start to move gets difficult.

maskovaney

Posted

Does the plugin have a "fetch" function ?

kasvoton

Posted

Next version will allow to define a max number of spawned entities per profile, if set to one (1) doing a /mymini will effectively be equivalent to doing /fetch. Having a single "fetch" will be difficult because we don't know which profile needs to be fetched, each user can potentially spawn entities from multiple profiles i.e. one attack, one mini etc.

  • Love 1
maskovaney

Posted

/fmini
/fattack
/fheli 
 

Maybe ?

tonipink1981

Posted

i know another plugin that is mini only uses /mymini = spawn /fmini =fetch /nomini = deletes mini

Chapeleiro_

Posted

what command to spawn mymini? It is possible to put /nomini

kasvoton

Posted

20 hours ago, tonipink1981 said:

i know another plugin that is mini only uses /mymini = spawn /fmini =fetch /nomini = deletes mini

Maybe if the profile name becomes just "mini", then for each profile I can automatically generate the:

  • /my[name]: spawn
  • /f[name]: fetch
  • /no[name]: despawn

Would this work for you guys ?

  • Like 3
Rust Admin

Posted

as others mentioned..
/nomini - removes the mini up until X amount of meters away - configurable  ,
/fmini - fetches your mini up until X meters away and places in front of you


/noattack - same as above
/fattack - same as above

(would prefer myscrap, noscrap, fscrap - or configurable)
/noscrap - same as above
/fscrap - same as above

I would instantly purchase this plugin if you added the above and also added a cost to spawn (Eco, RP or scrap).

Great idea.

  • Like 2
Hermansson

Posted

and we who run a battlefield server do not want a fetch function. /mymini will despawn the current mini wherever it is on the map and a new one will spawn where you are! But I'm willing to pay extra for this if the majority want something else. fetch looks damn funny when there are minis flying all over the map. no thanks

  • Like 1
kasvoton

Posted

This is what I'm planning doing.
I think it will work for everyone, @Hermansson @Rust Admin @tonipink1981 what's your feedback ?

{
  "Prefixes": {
    "Spawn": "my",
    "Fetch": "f",
    "Remove": "no"
  },
  "Profiles": [
    {
      "Name": "attack",
      "Type": "AttackHelicopter",
      "CooldownInSeconds": 3600,
      "Enabled": {
        "Spawn": true,
        "Fetch": false,
        "Remove": false
      },
      "Settings": {
        "AutoHover": {
          "Enabled": false,
          "MinSpeed": 3
        },
        "AutoMountPlayer": false,
        "IstantTakeOff": false,
        "LockToOwner": false,
        "NoDecay": false,
        "NoFuelConsumption": false,
        "SpawnFuelAmount": 30
      }
    }
  ]
}

 

  • Like 1
  • Love 3
Rust Admin

Posted

2 hours ago, kasvoton said:

This is what I'm planning doing.
I think it will work for everyone, @Hermansson @Rust Admin @tonipink1981 what's your feedback ?

{
  "Prefixes": {
    "Spawn": "my",
    "Fetch": "f",
    "Remove": "no"
  },
  "Profiles": [
    {
      "Name": "attack",
      "Type": "AttackHelicopter",
      "CooldownInSeconds": 3600,
      "Enabled": {
        "Spawn": true,
        "Fetch": false,
        "Remove": false
      },
      "Settings": {
        "AutoHover": {
          "Enabled": false,
          "MinSpeed": 3
        },
        "AutoMountPlayer": false,
        "IstantTakeOff": false,
        "LockToOwner": false,
        "NoDecay": false,
        "NoFuelConsumption": false,
        "SpawnFuelAmount": 30
      }
    }
  ]
}

 

You forgot to make it $9.99 too   🙂       sounds good!!

  • Like 1
  • Haha 1
skylark

Posted

So that would still fall under the same Grant permissions? Only asking as I have /Skills that have the grant perms for that 

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