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Heavy Military Tunnel Event 1.0.3

$19.99
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On 8/19/2023 at 8:59 AM, BetterDeadThanZed said:

Does this plugin support the PVE Mode plugin?

This plugin supports TruePVE. Is that what you mean? I'm not familiar with another plugin called PVE Mode.

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1 hour ago, Cahnu said:

This plugin supports TruePVE. Is that what you mean? I'm not familiar with another plugin called PVE Mode.

PVE Mode is a plugin that locks events to the first player/team that does X amount of damage. It prevents other players from looting bodies, crates, etc too. 

 

 

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I would definitely like to see PveMode brought to the event. Or some kind of locking mechanism for PVE servers to try and combat folks stealing events from other players. 

On 9/27/2023 at 5:39 PM, Cahnu said:

@BetterDeadThanZed Not at this time but that may be something I add in a future update.

 

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Any way to add a built in pve mode for some of your plugins like fruster or yac vaguer does?
Hoping more developers follow this kind of thing so those who choose not to buy a 3rd party extension to enable pve on pve servers lol

Edited by Dead Nasty
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@Dead Nasty All of my event plugins integrate with TruePVE to allow for this event on a PVE server. TruePVE is a free plugin where-as the other mentioned above is a paid plugin that adds PVE with ways for others plugin to integrate with. 

Edited by Cahnu
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8 hours ago, Cahnu said:

@Dead Nasty All of my event plugins integrate with TruePVE to allow for this event on a PVE server. TruePVE is a free plugin where-as the other mentioned above is a paid plugin that adds PVE with ways for others plugin to integrate with. 

ye i have true pve, just was wondering about like non owner of event not opening crates or a dome they cant enter etc, as players always fight over things. its all good tho just curios 🙂 

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The PVE Mode suggested is an additional layer. There is an extension literally called PVE Mode available here on Codefling which could be used. Otherwise some plugins create a zone based off the "owner" of the event which is determined by doing damage or some sort of interaction with the event and thus prevent anyone else from entering the zone or looting/killing anything inside the event zone. This helps prevent 3rd parties coming into the event and potentially stealing loot. 

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Failed to call hook 'OnEntityDeath' on plugin 'HeavyMilitaryTunnelEvent v1.0.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.HeavyMilitaryTunnelEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x0003c] in <558b67e872df47cb8398ef824f6f6b00>:0 
  at Oxide.Plugins.HeavyMilitaryTunnelEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00643] in <558b67e872df47cb8398ef824f6f6b00>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0

 

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On 9/28/2024 at 6:02 PM, MatthiasBM said:

Is This Still Working?

 

Yes. Feel free to open a support ticket if you have any issues.

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