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Extraction Rare Minerals 1.2.13

$14.99
   (7 reviews)
Message added by DAez,

If you have an idea to expand the plugin's capabilities, I will be very glad to hear and implement them. Write in private messages or in support 🙂 

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TomHud

Posted

has this beee made so it works with Lootable ?

Be a lot easier if it was as could add the items straight into our own Loot tables.

ijks2

Posted

On 12/9/2022 at 3:48 PM, TomHud said:

has this beee made so it works with Lootable ?

Be a lot easier if it was as could add the items straight into our own Loot tables.

you should be able to use the item shortname and skinID provided to add it to any lootable you want

DutchPrelude

Posted

for some reason the gem's that can be smelted wont smelt 
and time to smelt = 30 it this seconds or minutes ? 

  • Like 1
Gay Sparkly T-Rex

Posted

possible to get the smelting formated like recycling is so that we can put more then 1 item for smelt chance for things like the metal ore pieces?

DAez

Posted (edited)

13 hours ago, Gay Sparkly T-Rex said:

possible to get the smelting formated like recycling is so that we can put more then 1 item for smelt chance for things like the metal ore pieces?

Unfortunately, there is no such possibility yet, but it may be in the future.

Edited by DAez
DAez

Posted

19 hours ago, DutchPrelude said:

for some reason the gem's that can be smelted wont smelt 
and time to smelt = 30 it this seconds or minutes ? 

The time is given in seconds.
Can you show your config for this gem?
I'll check it out as soon as possible.

Gay Sparkly T-Rex

Posted

It can be added to normal loot tables
I have no issues with default smelt rate and does indeed smelt
Being able to have more then 1 smelting possibility was a suggestion, not a bug

Soooo Im not really sure what bugs your talking about


Now to why I was really here:
Suggestion to add skinIDs to recycleable/smeltable output as I would love to be able to recycle one of the gems and give another addons skinned medpen (medpen with a skin ID)

DAez

Posted

Regarding the remelting of a maximum of 1 item, now there are some restrictions that do not allow the remelting of several pieces at once. In any case, minerals are quite rare and give enough resources, I don't think that melting 1 piece will spoil the gameplay.

Regarding the addition of skinID to the output, I will add this in the very near future.

DAez

Posted

Regarding the gems remelting bug, I could not reproduce it, the configuration may have been incorrectly configured.

TacTicToe

Posted

Is it possible to change the desciption for each crystal so it doesnt say "some long, some short" 

I would like to be able to put something in there to let the player know if they should smelt or recycle each item. Maybe a simple description.

DAez

Posted

9 hours ago, Charles Carter said:

Is it possible to change the desciption for each crystal so it doesnt say "some long, some short" 

I would like to be able to put something in there to let the player know if they should smelt or recycle each item. Maybe a simple description.

Unfortunately, there are restrictions for plugins and this cannot be changed in any way.

TacTicToe

Posted

Trying to add the crystals to the minecart loot but it does not seem to work. I am sure I amn missing something. Help? 

Do you have an example? 

		"assets/bundled/prefabs/radtown/minecart.prefab": {
			"Enabled": true,
			"ItemList": {
				"diesel_barrel": {
					"Max": 3,
					"Min": 1
				},
				"flashlight.held": {
					"Max": 1,
					"Min": 1
				},
				"gunpowder": {
					"Max": 25,
					"Min": 15
				},
				"hat.miner": {
					"Max": 1,
					"Min": 1
				},
				"hatchet": {
					"Max": 1,
					"Min": 1
				},
				"lowgradefuel": {
					"Max": 10,
					"Min": 5
				},
				"metal.fragments": {
					"Max": 50,
					"Min": 30
				},
				"metal.refined": {
					"Max": 2,
					"Min": 1
				},
				"jade": {
					"Max": 1,
					"Min": 1
				},
				"emerald": {
					"Max": 1,
					"Min": 1
				},
				"amethyst": {
					"Max": 1,
					"Min": 1
				},
				"topaz": {
					"Max": 1,
					"Min": 1
				},
				"musgravite": {
					"Max": 1,
					"Min": 1
				},
				"ruby": {
					"Max": 1,
					"Min": 1
				},
				"obsidian": {
					"Max": 1,
					"Min": 1
				},
				"diamond": {
					"Max": 1,
					"Min": 1
				},
				"pink-diamond": {
					"Max": 1,
					"Min": 1
				},
				"black-opal": {
					"Max": 1,
					"Min": 1
				},
				"pickaxe": {
					"Max": 1,
					"Min": 1
				}
			},
			"ItemsMax": 3,
			"ItemsMin": 1,
			"MaxBPs": 1,
			"Scrap": 0
		},

 

DAez

Posted

18 hours ago, Charles Carter said:

Trying to add the crystals to the minecart loot but it does not seem to work. I am sure I amn missing something. Help? 

Do you have an example? 

		"assets/bundled/prefabs/radtown/minecart.prefab": {
			"Enabled": true,
			"ItemList": {
				"diesel_barrel": {
					"Max": 3,
					"Min": 1
				},
				"flashlight.held": {
					"Max": 1,
					"Min": 1
				},
				"gunpowder": {
					"Max": 25,
					"Min": 15
				},
				"hat.miner": {
					"Max": 1,
					"Min": 1
				},
				"hatchet": {
					"Max": 1,
					"Min": 1
				},
				"lowgradefuel": {
					"Max": 10,
					"Min": 5
				},
				"metal.fragments": {
					"Max": 50,
					"Min": 30
				},
				"metal.refined": {
					"Max": 2,
					"Min": 1
				},
				"jade": {
					"Max": 1,
					"Min": 1
				},
				"emerald": {
					"Max": 1,
					"Min": 1
				},
				"amethyst": {
					"Max": 1,
					"Min": 1
				},
				"topaz": {
					"Max": 1,
					"Min": 1
				},
				"musgravite": {
					"Max": 1,
					"Min": 1
				},
				"ruby": {
					"Max": 1,
					"Min": 1
				},
				"obsidian": {
					"Max": 1,
					"Min": 1
				},
				"diamond": {
					"Max": 1,
					"Min": 1
				},
				"pink-diamond": {
					"Max": 1,
					"Min": 1
				},
				"black-opal": {
					"Max": 1,
					"Min": 1
				},
				"pickaxe": {
					"Max": 1,
					"Min": 1
				}
			},
			"ItemsMax": 3,
			"ItemsMin": 1,
			"MaxBPs": 1,
			"Scrap": 0
		},

 

You are specifying the wrong ShortName. ShortName = sticks, but in order for this to work, you also need to specify SkinID. I'm not sure if there is such a possibility in your plugin.

TacTicToe

Posted

Quote

You can add gems to loot tables using its short name and skinID alongside the ability to customise the loot from each Gem/Piece

 I am trying to add this to the loot table for the BetterLoot plugin at Umod. I would like a chance for them to appear in the minecarts at the entrance of caves. I have provided a snippet of the code from their loot table. Are you saying that this is not going to work for this plugin? I thought when I read the description ahead of my purchase, this is precisely what it meant, "add gems to loot tables". 

If it is not going to work in this manner, then what loot table would we add this to? 

 

Sorry, I am confused.

Covfefe

Posted

can someone show me how a config should look like if i want the items to be able to both smelted and recycled

DAez

Posted (edited)

15 hours ago, Covfefe said:

can someone show me how a config should look like if i want the items to be able to both smelted and recycled

You must fill in both of these fields: ItemAfterSmelting, PossibleItemsAfterRecycler

Edited by DAez
DAez

Posted

On 12/29/2022 at 5:17 PM, Charles Carter said:

 I am trying to add this to the loot table for the BetterLoot plugin at Umod. I would like a chance for them to appear in the minecarts at the entrance of caves. I have provided a snippet of the code from their loot table. Are you saying that this is not going to work for this plugin? I thought when I read the description ahead of my purchase, this is precisely what it meant, "add gems to loot tables". 

If it is not going to work in this manner, then what loot table would we add this to? 

 

Sorry, I am confused.

Example:
SkinId take from the plugin config.

		"assets/bundled/prefabs/radtown/minecart.prefab": {
			"Enabled": true,
			"ItemList": {
				...
				"sticks": {
					"Max": 1,
					"Min": 2,
					"SkinId": 2901473542
				}
				...
		},

 

Covfefe

Posted

13 hours ago, DAez said:

You must fill in both of these fields: ItemAfterSmelting, PossibleItemsAfterRecycler

I know that part, but the formatting of the lists is my problem. The smelting and recycling list for mat is different and I"m not sure how it should look like. If anyone could give me an example to copy paste that would be great.

DAez

Posted

4 hours ago, Covfefe said:

I know that part, but the formatting of the lists is my problem. The smelting and recycling list for mat is different and I"m not sure how it should look like. If anyone could give me an example to copy paste that would be great.

Example:

{
  "ID": "jade",
  "SkinID": 2901473542,
  "Name": "Jade",
  "PermittedTool": [
    "stone.pickaxe",
    "pickaxe",
    "hammer.salvaged",
    "icepick.salvaged",
    "jackhammer"
  ],
  "ExtractionInfo": [
    {
      "PrefabShortName": "sulfur-ore",
      "DropChance": 2.5,
      "Amount": 1
    },
    {
      "PrefabShortName": "metal-ore",
      "DropChance": 2.5,
      "Amount": 1
    }
  ],
  "ItemAfterSmelting": {
	"Name": "default",
    "ShortName": "metal.fragments",
    "SkinID": 0,
    "MinAmount": 1000,
    "MaxAmount": 2500
  },
  "PossibleItemsAfterRecycler": [
    {
      "Name": "default",
      "ShortName": "metal.fragments",
      "MinAmount": 1000,
      "MaxAmount": 2500
    }
  ]
}

 

TacTicToe

Posted

On 12/29/2022 at 1:49 AM, DAez said:

You are specifying the wrong ShortName. ShortName = sticks, but in order for this to work, you also need to specify SkinID. I'm not sure if there is such a possibility in your plugin.

 

21 hours ago, DAez said:

Example:
SkinId take from the plugin config.

		"assets/bundled/prefabs/radtown/minecart.prefab": {
			"Enabled": true,
			"ItemList": {
				...
				"sticks": {
					"Max": 1,
					"Min": 2,
					"SkinId": 2901473542
				}
				...
		},

 

        "assets/bundled/prefabs/radtown/minecart.prefab": {
            "Enabled": true,
            "ItemList": {
                "sticks": {
                    "ID": "emerald",
                    "SkinID": 2893105244,
                    "Name": "Emerald",
                    "Max": 1,
                    "Min": 1
                },

Does not work. Just appears as sticks in the minecart.  😞

DAez

Posted

12 hours ago, Charles Carter said:

 

        "assets/bundled/prefabs/radtown/minecart.prefab": {
            "Enabled": true,
            "ItemList": {
                "sticks": {
                    "ID": "emerald",
                    "SkinID": 2893105244,
                    "Name": "Emerald",
                    "Max": 1,
                    "Min": 1
                },

Does not work. Just appears as sticks in the minecart.  😞

I think SkinID to SkinId

Robis

Posted (edited)

@DAez By any chance, can you make 512x512 no background images for all types ? I really need display images for them if i add it in shop. so people be able to sell them to get economics $

Edited by Robis
DAez

Posted (edited)

10 hours ago, Robis said:

@DAez By any chance, can you make 512x512 no background images for all types ? I really need display images for them if i add it in shop. so people be able to sell them to get economics $

Yes I can.

Gems.zip

Edited by DAez
Robis

Posted

@DAez can you make for every gem custom item sticks{1}  to sticks {14} tags ?

It will allow me to combine this plugin with other plugins like:

and 

To add gems in shop or create crafting chain i cant use same multiple short name sticks for all of them

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