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Dungeon Events 3.9.6

$25.00 $20.00
   (10 reviews)
Message added by Martian,

The dungeon just got wilder! Animals can now be added to dungeon runs, bringing more danger, chaos, and variety to every raid. Configure them per tier and make your players face more than just NPCs and turrets.

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  • Update details
    v3.9.6
    Released
    Download size458.31 kB
    Total versions94
    Time between versions 24 days
    Typical update pace About every 6 days
    Freshness 14 days ago

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Tage2

Posted

Am I understanding this properly?  Right now, the plugin generates a portal, which players enter, and that takes them to the dungeons.  The dungeons themselves are spawned ... where, exactly?  up in the sky?  Trying to get a grip on this before we purchase. I had asked about fixed spawn points which would apply IF the dungeons spawn at ground level (like raidable bases does).   If it's elsewhere (like up in the sky), not at ground level on the map, for instance, then I wouldn't care about the custom spawn points.   

How hard is it to set up custom loot?  We use Better Loot, for instance, right now.   Is it entirely just edit the jsons?

Teastick

Posted

On 7/7/2026 at 12:56 AM, Tage2 said:

Am I understanding this properly?  Right now, the plugin generates a portal, which players enter, and that takes them to the dungeons.  The dungeons themselves are spawned ... where, exactly?  up in the sky?  Trying to get a grip on this before we purchase. I had asked about fixed spawn points which would apply IF the dungeons spawn at ground level (like raidable bases does).   If it's elsewhere (like up in the sky), not at ground level on the map, for instance, then I wouldn't care about the custom spawn points.   

How hard is it to set up custom loot?  We use Better Loot, for instance, right now.   Is it entirely just edit the jsons?

yes the dungeons spawn in the sky bud , loot setup is simple using the config , cant help with better loot sorry i dont use it 

Martian

Posted

On 7/1/2026 at 10:02 PM, laodu said:

Our server has around 850 monthly active players, with about 70-90 daily active online players. I wouldn't dare claim that our server has enough influence to get the author's attention, but the issues we discover are certainly more authoritative than those found by many other servers. Many months ago, regarding the issue where explosions could not deal damage to NPCs, we gave feedback to the author for several months without finding the cause. Later, it was our players who discovered the problem, and it was finally resolved by setting the dungeon generation height to 0 meters or underground (-180 meters). A few months later, I proactively suggested again, hoping the author would support this feature. But unfortunately, the author did not heed the suggestion! The source of inspiration for this solution: https://codefling.com/plugins/dungeon-bases, thanks to Fruster, because he also solved this problem in the same way.

I’m already working on this and plan to include it in an update later this week.

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