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Better Backpacks 1.1.2

$15.00
   (4 reviews)
Message added by 0xF,

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0xF

Posted

5 hours ago, Xacku Mapping said:

is it possible to add a feature to select the ability to carry a backpack at the same time as Hazmats? with some hazmats, it is impossible to put on a backpack

"General" -> "Wear a backpack over any clothes?":  true,

  • Like 1
Xacku Mapping

Posted

5 hours ago, 0xF said:

"General" -> "Wear a backpack over any clothes?":  true,

Oh, my mistake, I overlooked it. I was looking for this setting in the personal settings of each backpack, and not in the general settings

  • Like 1
Xacku Mapping

Posted

Hi, is there any way to fix this moment? the player fills a backpack, for example, 10 slots, after which he puts the backpack in a drawer, where only 1 slot is occupied. is it possible to prohibit putting a filled backpack in a drawer?

Xacku Mapping

Posted (edited)

deleting a duplicate message

Edited by Xacku Mapping
Kito Akari

Posted

 BetterBackpacks - Failed to compile: 'PlayerInventory' does not contain a definition for 'GetAllItems' and no accessible extension method 'GetAllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 308, Pos: 30

 

what this mean?

Kito Akari

Posted

16 minutes ago, Kito Akari said:

 BetterBackpacks - Failed to compile: 'PlayerInventory' does not contain a definition for 'GetAllItems' and no accessible extension method 'GetAllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 308, Pos: 30

 

what this mean?

Use V1.0.15 that solve

0xF

Posted

1 hour ago, Kito Akari said:

 BetterBackpacks - Failed to compile: 'PlayerInventory' does not contain a definition for 'GetAllItems' and no accessible extension method 'GetAllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 308, Pos: 30

 

what this mean?

This is a fix for a future game update from which will be today

hid333

Posted

The following log is output to the console screen.
Please tell me the cause and how to resolve it.

Calling hook OnInventoryItemsTake resulted in a conflict between the following plugins: BetterBackpacks - 100 (Int32), ItemRetriever (0 (Int32))

0xF

Posted

On 10/26/2024 at 11:09 PM, hid333 said:

The following log is output to the console screen.
Please tell me the cause and how to resolve it.

Calling hook OnInventoryItemsTake resulted in a conflict between the following plugins: BetterBackpacks - 100 (Int32), ItemRetriever (0 (Int32))

This hook is responsible for taking items from your backpack as payment for an action in the game, this is normal behavior

Mr Raider

Posted

Still not carbon compatible?

 

0xF

Posted

21 minutes ago, Mr Raider said:

Still not carbon compatible?

 

Always compatible

hid333

Posted

I hope that backpack skins will be available for sale or as Twitch drops, and that they will also be applicable to the backpacks in this plugin (and can be freely changed by the owner).

Xacku Mapping

Posted

Quote

BetterBackpacks - Failed to compile: There is no argument given that corresponds to the required parameter 'includeNetworkData' of 'Effect.Clear(bool)' | Line: 659, Pos: 28

After today's game update

RickJamesBitch

Posted

1 hour ago, Xacku Mapping said:

After today's game update

Failed to initialize plugin 'BetterBackpacks v1.0.17' (ArgumentException: You can only patch implemented methods/constructors. Patch the declared method virtual System.Void BaseNetworkable::OnKilled() instead.)

at HarmonyLib.PatchProcessor.Patch () [0x00051] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0

at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x0002a] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0

at Oxide.Plugins.BetterBackpacks+Harmony.Patch () [0x001bf] in <5198d0270ce143a793b8814cdbc55827>:0

at Oxide.Plugins.BetterBackpacks.Loaded () [0x0000b] in <5198d0270ce143a793b8814cdbc55827>:0

at Oxide.Plugins.BetterBackpacks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000bf] in <5198d0270ce143a793b8814cdbc55827>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0

at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <9c80d821d00a44c9a24497c73ad2d20d>:0

Unloaded plugin BetterBackpacks v1.0.17 by 0xF [dsc.gg/0xf-plugins]

puddingking130

Posted

After yesterday's update, the plugin compiles for me on oxide, but I can't craft any

 

puddingking130

Posted

Please fix

Error while compiling BetterBackpacks: There is no argument given that corresponds to the required parameter 'includeNetworkData' of 'Effect.Clear(bool)' | Line: 659, Pos: 28

Perfectangel01

Posted

On 3/19/2024 at 12:10 AM, hid333 said:

I purchased the plugin.
I purchased this plugin because it had exactly the functionality I wanted.
I had made a slight misunderstanding.
I thought it would replace the official facepunch backpack.
The command is the same as the plugin backpack(https://umod.org/plugins/backpacks), so it will interfere.
This can be avoided by changing the commands "backpack.open" and "backpack", but is it possible to change the config file to specify the command and chat command used by this plugin?

I would also like to change this to maybe bp.open and bp

hid333

Posted

24 minutes ago, Perfectangel01 said:

I would also like to change this to maybe bp.open and bp

I fixed it directly.
For example, if you set the command to "bbackpack"
I hope it will be possible to change it in the config file...
I also want it to be possible to change the skin.
There are a lot of official backpack skins, so the demand is high.
I can't use betterbackpack on my server.

502,504

        [ConsoleCommand("bbackpack.open")]
        [ChatCommand("bbackpack")]

680
command: "bbackpack.open",

 

0xF

Posted

2 hours ago, hid333 said:

I fixed it directly.
For example, if you set the command to "bbackpack"
I hope it will be possible to change it in the config file...
I also want it to be possible to change the skin.
There are a lot of official backpack skins, so the demand is high.
I can't use betterbackpack on my server.

502,504

        [ConsoleCommand("bbackpack.open")]
        [ChatCommand("bbackpack")]

680
command: "bbackpack.open",

 

Changing the backpack skin will be in the update on Sunday

  • Like 1
  • Love 1
hid333

Posted

The following error occurs in the latest version.
Please tell me how to resolve it.

Error while compiling BetterBackpacks: 'Item' does not contain a definition for 'MoveToContainer' and no accessible extension method 'MoveToContainer' accepting a first argument of type 'Item' could be found (are you missing a using directive or an assembly reference?) | Line: 1658, Pos: 77

 

hid333

Posted

On 2/9/2025 at 12:46 AM, 0xF said:

Changing the backpack skin will be in the update on Sunday

The compilation error has been fixed with the latest update. Thank you.

The modification to add skins was different from what I expected.
This update means that players cannot freely change the backpack skins they have obtained.
I want to be able to apply skins to custom items based on backpacks. (I don't want to use official backpacks.)
I wanted players to be able to freely change the appearance of their backpacks by applying skins to their own backpacks, instead of the administrator assigning only one skin.

0xF

Posted

13 minutes ago, hid333 said:

The compilation error has been fixed with the latest update. Thank you.

The modification to add skins was different from what I expected.
This update means that players cannot freely change the backpack skins they have obtained.
I want to be able to apply skins to custom items based on backpacks. (I don't want to use official backpacks.)
I wanted players to be able to freely change the appearance of their backpacks by applying skins to their own backpacks, instead of the administrator assigning only one skin.

How do you see the process of how a player independently changes the backpack skin?

hid333

Posted

15 minutes ago, 0xF said:

How do you see the process of how a player independently changes the backpack skin?

I just want to replace the official backpack with this plugin.
I want players to be able to put the backpack in a repair bench and change it to a skin they own.

Currently backpack skins are released every time in the store and on twitchdrop, and I want players who own them to use them.
I would like to use just one of the official backpack and this plugin, not both.

Perfectangel01

Posted

Does this replace the current backpacks in game (Small, and large) or are these different?

I would like to add these to some loot tables for events, to have more player engagement.  
(if they are different, how do we spawn them in?)

 

I don't want to replace the current backpacks that Facepunch released, Id rather add to them with this. 

Also will this allow me to change the open to something besides /backpack?

0xF

Posted

40 minutes ago, Perfectangel01 said:

Does this replace the current backpacks in game (Small, and large) or are these different?

I would like to add these to some loot tables for events, to have more player engagement.  
(if they are different, how do we spawn them in?)

 

I don't want to replace the current backpacks that Facepunch released, Id rather add to them with this. 

Also will this allow me to change the open to something besides /backpack?

Hello.
No, this does not replace standard backpacks. Watch the video, it shows giving and opening. Each backpack is a separate new item with its own short name and item id, which you can use in any other plugin.

  • Like 1

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