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On 8/24/2024 at 10:39 AM, sykosmurf said:

hi love the plugin, im trying to work out how i turn off all the bags except generic one? im sure it is simple but im new to this and help would be awesome 😄

Technically all bags are "off" by default, meaning they won't appear anywhere on your server unless you explicitly make them available somehow such as via loot tables, shops, kits, etc. The only built-in way that bags can be made available to players is via the "Loot spawns" feature which is disabled by default. If you have enabled loot spawns, simply reduce the spawn chance of bags that you don't want to 0 under "Bag spawn chance percent by prefab".

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awesome thankyou, yes i had turned on loot spawn as, that answer is exactly what i was looking for but just didnt click in my head so ill set each other bag to 0 thankyou 😄

 

 

 

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just to confirm below is how i should have it ?

this would give me generic's only being able to spawn for players

"Loot spawns": {
    "Enabled": true,
    "Bag spawn chance percent by prefab": {
      "assets/bundled/prefabs/radtown/crate_normal_2.prefab": {
        "weapons_tools.xxsmall": 0.0,
        "armor_clothing.xxsmall": 0.0,
        "items_construction.xxsmall": 0.0,
        "resources_components.xxsmall": 0.0,
        "generic.xxsmall": 0.1
      },
      "assets/bundled/prefabs/radtown/crate_normal.prefab": {
        "weapons_tools.small": 0.0,
        "armor_clothing.small": 0.0,
        "items_construction.small": 0.0,
        "resources_components.small": 0.0,
        "generic.small": 0.2
      },
      "assets/bundled/prefabs/radtown/foodbox.prefab": {
        "food_medical.xxsmall": 0.0
      },
      "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab": {
        "food_medical.xxsmall": 0.0
      },
      "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab": {
        "food_medical.xxsmall": 0.0
      },
      "assets/bundled/prefabs/radtown/crate_elite.prefab": {
        "bagofholding": 0.0
      },
      "assets/prefabs/npc/m2bradley/bradley_crate.prefab": {
        "bagofholding": 0.0
      },
      "assets/prefabs/npc/patrol helicopter/heli_crate.prefab": {
        "bagofholding": 0.0

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Anyone else getting this error?

Started after I bought this plugin.

NullReferenceException: Object reference not set to an instance of an object

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Hello! We love your plugin and love how customizable it is. 

I think I know the answer, but are you able to make it compatible with inventory viewer? https://umod.org/plugins/inventory-viewer  When I tried it, the backpack was added to my inventory.

I know the bags are reskinned loot bags so they work differently than a backpack, but thought I'd check. Thanks!

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2 hours ago, steampunkvalley said:

Hello! We love your plugin and love how customizable it is. 

I think I know the answer, but are you able to make it compatible with inventory viewer? https://umod.org/plugins/inventory-viewer  When I tried it, the backpack was added to my inventory.

I know the bags are reskinned loot bags so they work differently than a backpack, but thought I'd check. Thanks!

I just tested and it seems to still be compatible. I can view another player's inventory, then open a bag in their inventory, and even return to the player's inventory from the bag using the back button.

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Definitely user error. I was right clicking on the bag like a vanilla bag, not opening like this plug works. Thanks!

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15 hours ago, 0g.Ghost.7373 said:

Is there a way to allow them to be placed in a stash?

I was able to place a bag in a stash without issue. Do you have any plugins that restrict which items can be placed inside stashes?

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3 hours ago, BlackLightning said:

I was able to place a bag in a stash without issue. Do you have any plugins that restrict which items can be placed inside stashes?

I found my problem. I had it turned off. lol

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