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bradh79

Posted

autofarm has suddenly stopped working

Razor

Posted

6 hours ago, bradh79 said:

autofarm has suddenly stopped working

in Counsol o.reload AutoFarm    and see if any errors. And can you explain more?

bradh79

Posted

any chance this is going to be able to accept the new industrial loot adapters

Razor

Posted

10 hours ago, bradh79 said:

any chance this is going to be able to accept the new industrial loot adapters

not sure yet.

bradh79

Posted

could u swap the output to a drop box then it could be attached

Strawz

Posted

Is there a way to connect a water pipe straight to the internal sprinkler intake?
With 12 units of water(1 x WaterBarrel) coming in i can only daisy-chain 2 planters with the splitters on the planter or
with 12 units of water(1 x WaterBarrel) i can daisy-chain 4 planters using the passthrough on the sprinkler to the splitter.
Correct me if im wrong but normally 1 x WaterBarrel can support 6 sprinklers.........

Strawz

Posted

10 minutes ago, Strawz said:

Is there a way to connect a water pipe straight to the internal sprinkler intake?
With 12 units of water(1 x WaterBarrel) coming in i can only daisy-chain 2 planters with the splitters on the planter or
with 12 units of water(1 x WaterBarrel) i can daisy-chain 4 planters using the passthrough on the sprinkler to the splitter.
Correct me if im wrong but normally 1 x WaterBarrel can support 6 sprinklers.........

Nvm, i didnt disconnect the intake, just assumed it was hard wired to make the mod work.. Problem Solved

bradh79

Posted

any way of putting storage adapters on it yet or to make it work with extendedindustrial

Razor

Posted

Currently not yet i will be looking into this in next update

bradh79

Posted

with extendedindustrial u can put them on stashes but for some reason they dont deploy on them ones on the plantersimage.thumb.png.336152d0d7990fd6454629ec0b2f5c39.png

Razor

Posted (edited)

plugin uses the hotairbaloon stashes as normal stashes do not network update when attached to the planter.

plus i half to work out how to not allow it to place things in the box that are blocked.

 

Edited by Razor
EllieCat

Posted

Error while compiling: AutoFarm.cs(712,253): error CS1525: Unexpected symbol `end-of-file'

Razor

Posted

7 hours ago, EllieCar said:

Error while compiling: AutoFarm.cs(712,253): error CS1525: Unexpected symbol `end-of-file'

Sounds like you got a bad download re-download 

RUST KILL

Posted

Is it possible to make it possible to destroy it?

AaronL

Posted

Calling 'CanAcceptItem' on 'AutoFarm v1.2.0' took average 3418ms
Calling 'CanAcceptItem' on 'AutoFarm v1.2.0' took average 2889ms
Calling 'CanAcceptItem' on 'AutoFarm v1.2.0' took average 4054ms

It keeps sending spam and can severely degrade server fps.
Would you mind telling me how to fix it, thanks in advance!

The Real Butter

Posted

Could we get options To Pick Clones as well.
Could we get options Per Planter to set options. 
(
"Set10 planters to pick at this time "
"Set 10 planters to Clone"
)

That type of thing

S0faKingAwes0me

Posted

If you put in clones with genes GGYYYY are those the ones that get planted in the box? 

 

Razor

Posted (edited)

3 hours ago, S0faKingAwes0me said:

If you put in clones with genes GGYYYY are those the ones that get planted in the box? 

 

i know it is with seeds so would assume clones work as well.

Edited by Razor
S0faKingAwes0me

Posted

I thought with seeds you can not see genetics ? Is there a test server you can let me try this on or we can check together. 

Razor

Posted

16 hours ago, S0faKingAwes0me said:

I thought with seeds you can not see genetics ? Is there a test server you can let me try this on or we can check together. 

with seeds you can if you click on the seed in your inventory.

S0faKingAwes0me

Posted

I have only been playing a year, but I have never seen a genetic on a seed... only a clone. I pretty much only farm. Can you please reply with a picture of a seed with genetics. I am happy to test it myself before purchasing. Could you direct me to a server that has it that I can use for free, or could you send me the plugin to test. I would just like visible proof that this 100% works. I have no problem testing it for you and giving you screenshots that you can use to show and prove it works if you are too busy to do it.

 

Below is a segment that I believe identifies 50 GYYGGY Pumpkin plant clones in the first spot on a small box. Plugin would have to copy and paste the dataint as well as the id, when it "plants"

 {
          "amount": 50,
          "blueprintTarget": 0,
          "condition": "0",
          "dataInt": 102829154,****** <<<<<< THIS = "GYYGGY"
          "id": 1898094925, ****** <<<<< PUMPKIN PLANT CLONE ID 
          "position": 1,
          "skinid": 0
        }

 

Untitled design.jpg

Shark-A-Holic

Posted

Seem to be having an issue where AutoFarm harvests aren't yielding out as much as manually picking them? Any ideas?

Razor

Posted

23 hours ago, Shark-A-Holic said:

Seem to be having an issue where AutoFarm harvests aren't yielding out as much as manually picking them? Any ideas?

in config try to enable CallHookOnCollectiblePickup = true 

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