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Covfefe

Posted

Please remove the special rocket requirement. this is just going to confuse players. I know how dumb players are, they're just gonna try to shoot any gun and rocket at them. let the convoy be taken down by any rocket.

thank you

Covfefe

Posted

does the convoy just circle the map indefinitely until someone attacks it? if not, please make it do so

SlayersRust

Posted

3 hours ago, Covfefe said:

Please remove the special rocket requirement. this is just going to confuse players. I know how dumb players are, they're just gonna try to shoot any gun and rocket at them. let the convoy be taken down by any rocket.

thank you

Yes please I would prefer this as well.

The_Kiiiing

Posted

8 hours ago, Covfefe said:

Please remove the special rocket requirement. this is just going to confuse players. I know how dumb players are, they're just gonna try to shoot any gun and rocket at them. let the convoy be taken down by any rocket.

thank you

The convoy helicopters can be destroyed with homing missiles and normal weapons as well. The anti-air rockets are just an addition to make it easier to destroy the helicopters

The_Kiiiing

Posted

8 hours ago, Covfefe said:

does the convoy just circle the map indefinitely until someone attacks it? if not, please make it do so

As long as the event is running the convoy will move from one monument to another

  • Love 1
SlayersRust

Posted

8 minutes ago, The_Kiiiing said:

The convoy helicopters can be destroyed with homing missiles and normal weapons as well. The anti-air rockets are just an addition to make it easier to destroy the helicopters

How many normal Homing Rockets would it take to kill the heli?

The_Kiiiing

Posted (edited)

6 minutes ago, SlayersRust said:

How many normal Homing Rockets would it take to kill the heli?

I don't know, but as long as you don't change the health in the config it takes as much rockets as for the vanilla patrol helicopter

Edited by The_Kiiiing
  • Like 1
Reder

Posted

Hi!Video?

  • Like 1
Malkizid

Posted (edited)

Fun concept to replace the usual CH47 Routine or Patrol Heli routine. I like it.
A basic video demonstrating the plugin would be really great.

Or at the very least please provide an example configuration file
(it really helps server owners understand the possible options and functionality of the plugin)

Edited by Malkizid
  • Like 2
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MetalHead

Posted

Any chance you could post the rocket type and skin id ? I'd like to stick them in a vending machine for players to buy. Great plugin by the way, something in the air instead of just on the ground.

  • Like 2
The_Kiiiing

Posted

5 hours ago, Malkizid said:

Fun concept to replace the usual CH47 Routine or Patrol Heli routine. I like it.
A basic video demonstrating the plugin would be really great.

Or at the very least please provide an example configuration file
(it really helps server owners understand the possible options and functionality of the plugin)

I added the default config to the description. A video will follow in the next few days

  • Like 2
Malkizid

Posted (edited)

Thank you Mr. Kiiiing, much obliged. We look forward to seeing a video preview when it is ready 🖖

Edited by Malkizid
  • Like 1
SlayersRust

Posted

Are there any issues with the SkyBases Plugin? Can this event crash into Sky Bases or floating islands added in RustEdit and cause issues or break players sky bases?

Before I buy this plugin I want to make sure everything is compatible 🙂
 

 

TuxGeek

Posted

When i open loot table & stack size gui to edit the Air Convoy loot this is what i see

Screenshot 2025-03-13 230318.png

TuxGeek

Posted

I had to reload both plugins to get the loot to show at all in the plugin

Screenshot 2025-03-13 230527.png

The_Kiiiing

Posted (edited)

24 minutes ago, TuxGeek said:

I had to reload both plugins to get the loot to show at all in the plugin

Screenshot 2025-03-13 230527.png

This can sometimes happen when AirConvoy is loaded while Loottable is still initializing

Edited by The_Kiiiing

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