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m3dus4

Posted (edited)

hi,

i have a problem.

i tryed the commands Purge:

/sar purge (so scan each base)

/sab (to activate it)

after  that commands all bases was locked.

the owner from his own base cant open his own doors 😞

maybe something is wrong inb my config?

is that the problem:

  "Remove Ownership From Bases": true,?

i thought thats the command if a raid is done and player can get the ownership.

Edited by m3dus4
nivex

Posted

@m3dus4

this plugin can't prevent players from opening doors. that would be another plugin. do you use any plugins that handle auto auth? do you get a message?

remove ownership does not give ownership. it removes it. using /sar claim will give it. the only issue with removal is auth turrets are deauthed which is addressed in the next update. this option does not prevent them from using their base otherwise. this simply sets the owner to 0 in order to bypass PreventLooting plugin

though this option isn't required. you can disable it and players can still destroy any boxes in order to loot them. most boxes would be locked so they'd have to destroy them anyway.

players with the abandonedbases.convert.claim permission can use the /sar claim command to take over a base.

  • Like 1
m3dus4

Posted

is there a command to stop scanning the map?

 

my problem is that he scan also my raidable bases.

 

so ill scan each player base and after i will reload my raidablbe base plugin. so is there any way to stop the scan?

Shneid

Posted

Is it possible we could have the option to change the darkness of the domes like in other plugins?

nivex

Posted

@m3dus4

no, there is no command. I will make it so typing sab will abort the scan, if one has been started, in next update.

what do you mean scans your raidable bases? why is that an issue?

@Shneid

this is an option, Sphere Amount in the config

  • Like 1
m3dus4

Posted

sab command will be great.
 

to my other problem:

i spawn random raidablbe bases (pvp) and they despawn after a while.

problem is that the pvp zone is marked all time and there is no base.

after a while ive much mapmarker with pvpzones and no base ^^

 

so it will be a cool thing if i  can scan the map with real player bases and after a while i can also stop that.

then i can restart my raidablbe base plugin. 🙂

 

 

nivex

Posted (edited)

@m3dus4

I still don't understand. why do you have them marked as PVP when there's no base?

if the map markers are from raid bases plugin and aren't despawning then you have something preventing them from despawning

if you're using linux then the libgdiplus is required.

otherwise there is no issue where just the map marker doesn't despawn.

Edited by nivex
m3dus4

Posted (edited)

hmm i dont know.

im using a windows system.

eachtime after despawn there is a pvp zone bubble but no map ill check again that was last week my big issues.

 

edit: hmm now ive activate the raidbase plugin and despawn 1 base and the pvp bubble is gone hmmm  curious.

Edited by m3dus4
nivex

Posted

@m3dus4

might be from another plugin then. such as PveMode.

m3dus4

Posted

possible ok thx .

is there a way to abort the complete purge event?

so that each base wioll be cleared from purge?

the command /sar cancel works only for your showing base (near base)

 

so /sab will open and cancel the scan option in next update.

and maybe another command to close the event and clear the mapmarker + bubbles ^^

 

nivex

Posted

@m3dus4

o.reload AbandonedBases

😛

but really, it is the best option for that.

m3dus4

Posted (edited)

so today ive checked my server and now ive the bubbles back on my map.

and my console told me some error msg like this

im not the programmer who can understand that where i can set the changes:

but it said CanEntityBeTargeted @AbandoneBase is set to true and Raidbabase is set to false.
i cant find any option to change the values.

(09:43:09) | Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: AbandonedBases - True (Boolean), RaidableBases (False (Boolean))

(09:43:09) | Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: AbandonedBases - True (Boolean), RaidableBases (False (Boolean))

 

i reload the raidable base plugin bases despawned and spawnes random again. but bufbble stand.

then i reloaded AbandonedBases and the bubbles are gone.

so my troubleshooting atm is only to unload @purgetime my raidbases.

😕

 

grafik.thumb.png.70698f8021fb08637eb3fe466d73245b.png

grafik.thumb.png.cbdee5b86385bf029b24e3372f089e52.png

 

Edited by m3dus4
nivex

Posted

@m3dus4

ok ill look into it

nivex

Posted

ok, I believe everything is in order for the next update to resolve all outstanding issues though it must be tested.

I believe I've fixed the one issue with this update but I must verify that before releasing it.

so I will let this run on a high pop server for a few days and if that issue is fixed then I will release it.

  • Love 1
MichuX

Posted

Same to me, every raidable base over the map was replaced by abandoned bases and it didn't disappear the spawn of abandoned bases (so they got empty bubble zones)

nivex

Posted

that makes no sense. kill commands are sent to each at the same time

MichuX

Posted

I didn't mention that it only occurs when it was purge day (/sar purge & /sab) other days everything was right

  • Like 1
m3dus4

Posted (edited)

u are the best man thx 🙂
 

Edited by m3dus4
  • Like 1
m3dus4

Posted

any news about the new update?

 

On 6/1/2023 at 7:54 PM, nivex said:

ok, I believe everything is in order for the next update to resolve all outstanding issues though it must be tested.

I believe I've fixed the one issue with this update but I must verify that before releasing it.

so I will let this run on a high pop server for a few days and if that issue is fixed then I will release it.

 

nivex

Posted

1 hour ago, m3dus4 said:

any news about the new update?

 

 

Each live server I'm testing on has it's abandoned time set to 5 days, so it's only been 3 days since then. Everything looks to work fine and I will release it in a few days if I don't run into any issues.

m3dus4

Posted

12 hours ago, nivex said:

Each live server I'm testing on has it's abandoned time set to 5 days, so it's only been 3 days since then. Everything looks to work fine and I will release it in a few days if I don't run into any issues.

sounds great

  • Like 1
KintryN

Posted

@nivexIs there a possibility that in a future update there will be an option to kick a player out of the dome if another player is already raiding the abandoned base?

m3dus4

Posted

On 6/8/2023 at 8:53 PM, nivex said:

Each live server I'm testing on has it's abandoned time set to 5 days, so it's only been 3 days since then. Everything looks to work fine and I will release it in a few days if I don't run into any issues.

tell me that all works fine and upload the new file please ^^

nivex

Posted

1 hour ago, VSM said:

@nivexIs there a possibility that in a future update there will be an option to kick a player out of the dome if another player is already raiding the abandoned base?

I'll consider this

2 minutes ago, m3dus4 said:

tell me that all works fine and upload the new file please ^^

It appears to work fine. I will upload soon.

  • Love 1
S0faKingAwes0me

Posted

Trying to help a friend out that has "Raid Protection" - RB plugin.  If player is inactive for more days than allowed, and Abandoned Bases - AB triggers.

Is there a way for AB to read the RP time left protected and not become activated until RP time runs out?

Also is there a setting in config that allows base to stay abandoned longer than 30 min ?

 

Thank you

S0fa 

 

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