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FreeManStars

Posted (edited)

Hi! Thanks for the reply. So I have to set "Run Once On Server Startup": true, "Run Every X Seconds": 3600.0, and when the server restart everyday, it will launch the process, check and convert every 3600 sec whether a base is abandoned more than 3 days. I do not understand "you can set Despawn Timer to 0 to disable this, but then the base won't be deleted. if someone destroys the TC then the base won't be converted a second time." but if  once Despawn Timer expires the base will be deleted/despawned so how the base can respawn and be reloaded at restart is someone raided it ?? I am confuse! I though an abandoned base turn raidable till someone raid it or decay by itself. I am going to investigate, I try to understand before to start the plugin.

EDIT : maybe the number of converted is set here "Conversions Before Destroying Base": 5 If I put 5 that means the base will be charged as an event 5 times and if nobody raid it will be destroyed entirely and if despawn timer is set to 1800 that the base will respawn every 30 min?

EDIT 1 : Is there a way to scan a base and know how much time is still remaining before the base turn abadoned?

EDIT 2 : I tried to set lifetime 2 days and start a /sab with permission but it found me 0 bases though I known player won't be there since 4 days.

EDIT 3 "Automatic Conversions Disabled Between These Times": [ { "Enabled": false, "Start Time": "00:00", "End Time": "12:00" }, { "Enabled": false, "Start Time": "12:00", "End Time": "00:00" } Does first start time means 00:00 midnight to 12:00 noon and second 12:00 noon to 00:00 midnight plz?

 

Sorry for my bad english!

Edited by FreeManStars
nivex

Posted

heya, no problem @FreeManStars

if you set the despawn to 0 then it can't despawn. so it will keep converting until no TC is left anymore, then it will decay on its own. I don't convert bases that have no TC.

you can set the number of conversions, or increase the timer instead and I recommend a higher despawn timer instead

attack a base with abandonedbases.attack and abandonedbases.attack.time permission and it will tell you the time. if you did not install the plugin soon enough then it will not be accurate for any players that were online prior to the plugin being installed.

the plugin won't know the last time someone was on if it was not installed when they were last online. so it will never convert their base. you should install it with a wipe so this doesn't happen.

yes midnight to noon and noon to midnight

 

  • Like 1
FreeManStars

Posted

Hi! oh, ok thank you, it is a bit more clear now with the plugin installation date mention .. 

 Does the abandoned data files is erased each wipe or is kept ?

Could you tell me which permission minimum is recommended for the default basic group plz?

To not see the dome do i have to set Sphere Amount 0 

I made a /sab test for 1 day and I have that result, 18 converted, 1 deleted, and 1 skipped. Why does it say 1 is deleted and 1 is skipped plz? I have set despawn timer to 86400 - 1 day - maybe 1 deleted because does not have the number of foundations or walls required? If yes what for 1 skipped?

and surely other questions later on ..

Thanks for your patience to certainly reapet always the same thing to the players!

 

 

nivex

Posted

yes, the data file is erased each wipe, Sphere Amount to 0 disables the dome, and deleted means it did not meet the minimum foundation and wall requirements

it's your decision what permission you give to default group. abandonedbases.basic is 3 days. that works for the majority of servers but everyone has their own preference. I recommend at least 3 days.

skipped means the TC was not found, the building has no entities which decay such as building blocks, or it was too close to another event so it will retry again later.

np. lots of improvements in the next update too.

@FreeManStars

  • Like 1
FreeManStars

Posted (edited)

Ok thanks, I did not find what to do and how to see <color=#A8A7AE>{username}</color> (<color=#A8A7AE>{userid}</color>) was last seen {time} ago" on the global chat ..

EDIT : I would to say what are the permission to have for the plugin is simply working, as abandoned.basic granted for example, others?

Edited by FreeManStars
nivex

Posted (edited)

players only need abandonedbases.basic

if you want to see that info you need to grant yourself abandonedbases.attack and abandonedbases.attack.time permissions as I said earlier =p

then go attack a building that isn't yours or your ally (team, clan, friend) to see it

@FreeManStars

Edited by nivex
  • Like 1
FreeManStars

Posted (edited)

ok thanks and what about admin testing and attacking? 

EDIT : is firering a building is nough to see that plz?

EDIT1 : I have abandonedbases.attack and abandonedbases.attack.time permissions, I fired on a building and I even tested a molotov but no message in the chat

EDIT2 : my bad, I just remember that i left Remove Admins From Raiders List true for some other test! Sorry!

EDIT3: Damn! nothing happen! I have to fire on a building not abandoned yet right?

Edited by FreeManStars
nivex

Posted

ya, but it will not show time if

1. it's in a zone

2. you own it or are authed on the TC

3. your team or clan owns it

4. there is an event too close already

5. if events are disabled during Automatic Conversions Disabled Between These Times

probably #5 since you mentioned that before.

@FreeManStars

  • Like 1
FreeManStars

Posted

There is nothing to do .. If I shoot a wall base, no message tells me how long time is remaining before the base turn abandoned! I join my config file if you want to have a look. I set abandoned.basic to 1 day for my test and Despawn Timer to 86400.0 too

 

AbandonedBases.json

FreeManStars

Posted (edited)

Humm! I did not know I should have one of these plugins installed too .. Thanks !

Sorry about that!

EDIT : So I have installed TruePVE, I can leave the config file as it comes? Because I will not use it at the moment and I will learn about this plugin later on ..

EDIT1 : Cool, it does work! Thank you very much 🙂

EDIT 2 : Do I have to enable default notice permission or players will see messages without select this one? Maybe it is only for /sab or /sar commands?

EDIT 3 : So what if a player hurt a base and make it turn into an abandoned event, leaves and do not raid? 

EDIT 4: Which time is used for automatic conversions plz? Local time, computer time, provider time?

EDIT 5 : I have a strange thing, a player has played 2 hours today and when I hit his building it says to me : was last seen 2 days 1 hours and will be abandonned 23 hours - Do you know where does that come from? Maybe because I restart the plugin for my test after he leaves?

EDIT 6: I tried to raid an abandoned player base but when I enter with my car, I cannot open my boxes car and when I destroy a box or the tool cupboard inside that base, if I try to open a grey stach, it teleport me outside the base a bit far ..

EDIT 7: To make a try, I give to me all permission and I was able to open my car boxes and to also loot boxes inside the base! Do you know what is wrong with that plz? Else I had anly : admin, attack, attack.time, basic and notice granted!

EDIT 8: At the end, they are 2 choices, I have /sar cancel. What happen with the remaining loot? Anyone can come and loot the remaining of the staches?

 

Edited by FreeManStars
  • Like 1
FreeManStars

Posted (edited)

Hi, I open a new post .. maybe no alert for you with my edits!

I would like to disable automatic conversions between these Times : 10 pm till 4.00 am 
Do I have to : 00:00 to 04:00 and 10:00 to 11:59 I am not sure plz

Since I raided that base i was talking to you above, I always can see and loot remaining stashes though there was more than 2 hours! Do you know why and whether there is a way to change that ?

Edited by FreeManStars
nivex

Posted (edited)

np. I don't get alerts for edits.

abandonedbases.notices is when players are notified that a base has become abandoned (An abandoned player's base is now raidable at {0})

it doesn't matter if they leave. the plugin will use its currently configured options.

the time zone the server's operating system is using.

times for players update when they connect, when they wake up, when they go to sleep (such as logging off) and when reloading the plugin. if he's online then it's not going to tell you that his base is converting in 23 hours unless he has exclude permission or you're looking at a different player.

I will look into the looting issue. being ejected is the same cause. vanish/noclip/canbypass perm will bypass this - those other perms will not.

canceling the event ends it completely. I don't know what happens after that, your plugins determine that. the event is over. it's not going to do anything after you've canceled it.

times work based on 24 hours. 0-23.

grey loot bags that fall from containers despawn after 1 hour at most unless you are continuously opening them. either way, once the event is over it no longer has any control over that base. your other plugins do, like prevent looting plugin.

@FreeManStars

Edited by nivex
  • Like 1
FreeManStars

Posted

Hi! Thank you very much, it helps!

Oh! ok for the time, I did not get it that! In fact you can copy as many times as you need period of time .. right?
so in my demand above I have to set it like down below .. right?

     {

        "Enabled": true,
        "Start Time": "22:00",
        "End Time": "04:00"
      },

Does immune perm is at least for one of the player's base or if there are 2 on the cupboard I have to immune both?

I start to get used to the plugin, finally I understood this :

"Run Once On Server Startup": true, will start and check bases when the plugin or server restart,
"Run Every X Seconds": 3600.0,  will check every 3600 sec, 1H for new abandoned bases,

I set :

"Conversions Before Destroying Base": 250

"Despawn Timer": 2700.0, if nobody raids the base event is cancelled 45 min later,

"Reset Despawn Timer When Base Is Attacked": true, no comment,

"Do Not Destroy Base When Despawn Timer Expires": true, that means next 
Run Every X Seconds, this base will be reapper with a marker on the map for the second time of 250. right?

nivex

Posted

@FreeManStars

you can add as many of them as you need, yes

I am not sure if you can cross over into another day like that. you might have to do 22:00 to 23:59:59 and 00:00 to 04:00 since it is working off of the servers current date time.

yes, it will reappear with that

 

  • Like 1
FreeManStars

Posted (edited)

Hi!

I use Server Rewards and I have created a command to give abandoned.immune permission to a player. I would to know if that permission will always remain for the player or is reseted with a wipe or, whether there is a way to remove all abandoned.immune perms with an oxide command. Do not know if I am clear and if you can help me with that ! Thanks in advance.

EDIT : I made research and I found oxide.revoke but is there a way to revoke a perm for all users plz?

Edited by FreeManStars
nivex

Posted (edited)

@FreeManStars

that permission will persist for as long as they have it. it gives immunity to the entire base they are associated with.

there are no Oxide commands to remove all perms. you have to remove it from individual players or groups you've assigned the permission to

 

Edited by nivex
  • Like 1
FreeManStars

Posted

Re, ok thank you and no way to know who have had this perm among all payers.?

nivex

Posted (edited)

@FreeManStars

no. you should assign that permission to a group instead of granting the permission to individual players.

o.grant group vip abandonedbases.immune

then to see who has the perm you can use this command:
o.show group vip

give them group using:
o.usergroup add 76561198250830000 vip

remove them from group using:
o.usergroup remove 76561198250830000 vip

you cannot remove the permission from them unless you remove them from the group using that command. so use a group that will work best for this.

 

Edited by nivex
  • Like 1
FreeManStars

Posted

Hi! Thank you very much nivex. I appreciate it, It is what I need, you are really kind.

  • Like 1
FreeManStars

Posted (edited)

Re,

If possible, I'd like to see only the raider name when someone raid a base, does I have to set true to see that but it will be both owner and raider name?

"Marker Format With Owner Name": "[Owner] {0} {1}",
"Marker Format With Raider Name": "[Raider] {0} {1}",
 "Show Owners Name On Map Marker": false,

I tried "Use Dynamic Sphere Radius": true, but it is very close from the base, a player has thrown a c4 and have had no effect because he was outside the dome (invisible set). If I set to false, it will be "Sphere Radius": 50.0, right?

EDIT : After that, I tried to raid an abandoned player base as a player and it ejected me from the dome .. Maybe because I have thrown 2 c4 just before to find out what was wrong with this player?

 

 

Edited by FreeManStars
nivex

Posted

@FreeManStars

I think the new changes from 2.0.8 have broken this option

yes, setting it to false will use sphere radius. dynamic is configured by default to work for smaller bases. if it's too close then increase Min Custom Sphere Radius to 50, or increase Padding Added Onto Dynamic Radius to 25

Cooldown Between Events will eject you, and there is a bug when looting that is fixed next update

 

  • Like 1
FreeManStars

Posted (edited)

OK Thank you because I was just writing : Why a player can still loot boxes after timer is over  ! Is it the bug you are talking about? Do you have an idea when next update will be available plz?

EDIT : and what about markers plz?

 

Edited by FreeManStars
nivex

Posted

@FreeManStars

no, the bug is when you loot it ejects you.

post your config

when it's ready. if I keep finding bugs then it won't be ready until I fix that bug too

nivex

Posted

@FreeManStars

use ent who on this box they are looting.

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