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m3dus4

Posted

10 minutes ago, nivex said:

I'll consider this

It appears to work fine. I will upload soon.

great i love u ^^

  • Like 1
nivex

Posted

15 minutes ago, S0faKingAwes0me said:

Trying to help a friend out that has "Raid Protection" - RB plugin.  If player is inactive for more days than allowed, and Abandoned Bases - AB triggers.

Is there a way for AB to read the RP time left protected and not become activated until RP time runs out?

Also is there a setting in config that allows base to stay abandoned longer than 30 min ?

 

Thank you

S0fa 

 

No, the plugins use their own configured times. I'm not sure why he would want to use both plugins though. Especially if he's using TruePVE.

Despawn Timer option controls the time before the base despawns

 

  • Like 1
nivex

Posted

2.0.5 released!

nivex

Posted

2.0.6 released... I left a piece of code in 2.0.5 on accident that prevented it from compiling.

S0faKingAwes0me

Posted

Thanks for the reply. I think the 2 plugins are redundant but not my call. The RP plugin I think to an update today or recently to work better with AB. 

  • Like 1
m3dus4

Posted

@nivex thx for your update man.

 

question:

 

should i also delete the json config file before update or can i use my old one?

nivex

Posted

@m3dus4

you can use the old one

  • Like 1
m3dus4

Posted

7 minutes ago, nivex said:

@m3dus4

you can use the old one

thx i love u 🙂

  • Like 1
m3dus4

Posted

hi atm i tested my purge event.

i saw that not each base get abandoned.

i need to shoot the buildinmg after that i get a reply "starting abandoned base event".

is this a config problem?

 

{
  "Purge Settings": [
    {
      "Permission": "abandonedbases.vip",
      "Lifetime (Days)": "3",
      "Conversions Before Destroying Base": 1
    },
    {
      "Permission": "abandonedbases.veteran",
      "Lifetime (Days)": "3",
      "Conversions Before Destroying Base": 1
    },
    {
      "Permission": "abandonedbases.basic",
      "Lifetime (Days)": "3",
      "Conversions Before Destroying Base": 1
    }
  ],
  "Abandoned Settings": {
    "Automatic Conversions Disabled Between These Times": [
      {
        "Enabled": false,
        "Start Time": "00:00",
        "End Time": "12:00"
      },
      {
        "Enabled": false,
        "Start Time": "12:00",
        "End Time": "00:00"
      }
    ],
    "Auto Turrets": {
      "Enabled": false,
      "Aim Cone": 5.0,
      "Ammo": 256,
      "Infinite Ammo": false,
      "Minimum Damage Modifier": 1.0,
      "Maximum Damage Modifier": 1.0,
      "Start Health": 1000.0,
      "Sight Range": 30.0,
      "Double Sight Range When Shot": false,
      "Set Hostile (False = Do Not Set Any Mode)": true,
      "Has Power": false,
      "Requires Power Source": false,
      "Remove Equipped Weapon": false,
      "Random Weapons To Equip When Unequipped": [
        "rifle.ak"
      ]
    },
    "Rewards": {
      "Economics Money": 0.0,
      "ServerRewards Points": 0,
      "SkillTree XP": 0.0,
      "Do Not Reward Canceled Events": false,
      "Divide Rewards Among All Raiders": true
    },
    "Blacklisted Commands": [
      "command1",
      "command2",
      "command3"
    ],
    "Entities Not Allowed To Be Picked Up": [],
    "Ignored Prefabs": [
      "sleepingbag_leather_deployed",
      "bed_deployed"
    ],
    "BotSpawn Profile Names": [
      "profile_name_1",
      "profile_name_2"
    ],
    "Allow PVP": true,
    "Allow PVP (when manually converted with SAR command)": true,
    "Allow PVP (when manually converted with attack permission)": true,
    "Allow Players To Build": true,
    "Allow Players To Build Ladders": true,
    "Allow Players To Use MLRS": true,
    "Minimum Required Players Online": 1,
    "Block Damage From Outside To Base": true,
    "Block RestoreUponDeath Plugin For PVP Bases": false,
    "Block RestoreUponDeath Plugin For PVE Bases": false,
    "Block RestoreUponDeath Plugin For Sleepers": true,
    "Building Blocks Are Immune To Damage": false,
    "Building Blocks Are Immune To Damage (Twig Only)": false,
    "Cooldown Between Conversions": 3600.0,
    "Economics Cost To Manually Convert (0 = disabled)": 0.0,
    "Economics Cost To Cancel Conversion (0 = disabled)": 0.0,
    "ServerRewards Cost To Manually Convert (0 = disabled)": 0,
    "ServerRewards Cost To Cancel Conversion (0 = disabled)": 0,
    "Custom Cost To Manually Convert (0 = disabled)": [
      {
        "Item Shortname": "scrap",
        "Item Name": null,
        "Amount": 0,
        "Skin": 0
      }
    ],
    "Custom Cost To Cancel Conversion (0 = disabled)": [
      {
        "Item Shortname": "scrap",
        "Item Name": null,
        "Amount": 0,
        "Skin": 0
      }
    ],
    "Marker Name (Minutes)": "Abandoned Player Base [{time}m]",
    "Marker Name (Seconds)": "Abandoned Player Base [{time}s]",
    "Marker Format With Owner Name": "{0} {1}",
    "Show Owners Name On Map Marker": false,
    "Foundations Required": 4,
    "Walls Required": 3,
    "Include Twig Structures": false,
    "Sphere Amount": 10,
    "Sphere Radius": 50.0,
    "Use Dynamic Sphere Radius": false,
    "Max Dynamic Radius": 75.0,
    "Padding Added Onto Dynamic Radius": 9.0,
    "Min Custom Sphere Radius": 25.0,
    "Max Custom Sphere Radius": 75.0,
    "Players Cannot Loot Wounded Players": true,
    "Seconds Until Event Can Be Canceled": 0.0,
    "PVP Delay": 15.0,
    "Despawn Timer": 86400.0,
    "Reset Despawn Timer When Base Is Attacked": false,
    "Do Not Destroy Base When Despawn Timer Expires": false,
    "Do Not Destroy Manually Converted Base When Despawn Timer Expires": false,
    "Backpacks Can Be Opened": true,
    "Corpses Can Be Looted By Anyone": true,
    "Backpacks Can Be Looted By Anyone": true,
    "Time To Wait Between Spawns": 15.0,
    "Use Map Marker": true,
    "Require Event Be Finished Before It Can Be Canceled": true,
    "Check If Abandoned Bases Are Too Close Together": true
  },
  "Messages": {
    "Advanced Alerts UI": {
      "Enabled": true,
      "Anchor Min": "0.35 0.85",
      "Anchor Max": "0.65 0.95",
      "Time Shown": 5.0
    },
    "Notify Plugin - Type (-1 = disabled)": 0,
    "UI Popup Interval": 1.0,
    "Send Messages To Player": true,
    "Send Global Message When Players Claim A Base": false
  },
  "Run Once On Server Startup": true,
  "Run Every X Seconds": 3600.0,
  "Kill Inactive Sleepers": false,
  "Move Inventory To Boxes Before Kill Inactive Sleepers": false,
  "Move Inventory Blacklist Shortnames": [
    "rock",
    "torch"
  ],
  "Let Players Kill Abandoned Sleepers": true,
  "Remove Ownership From Bases": false,
  "Remove Ownership From Containers": true,
  "Remove Ownership When Despawn Timer Is Zero": false,
  "Steam Chat ID": 0,
  "Use Log File": false,
  "Extended Distance To Spawn Away From Zone Manager Zones": 25.0,
  "Allowed Zone Manager Zones": [
    "pvp",
    "99999999"
  ]
}

 

nivex

Posted (edited)

13 minutes ago, m3dus4 said:

hi atm i tested my purge event.

i saw that not each base get abandoned.

i need to shoot the buildinmg after that i get a reply "starting abandoned base event".

is this a config problem?

hi, you can attach files rather than pasting their contents =p

it looks like there's an issue where it aborts the scan.

change else to else if (user != null) and it should work until I can figure out why it happens to begin with

image.thumb.png.87e9d7a2e88242a28c05b2ad3d99b05f.png

it will look like this if done right:

image.thumb.png.fafeb51ca6b806bb225bd2e153cf6436.png

Edited by nivex
m3dus4

Posted

3 minutes ago, nivex said:

hi, you can attach files rather than pasting their contents =p

it looks like there's an issue where it aborts the scan.

change else to else if (user != null) and it should work until I can figure out why it happens to begin with

image.thumb.png.b82165f4e130766e4d2588ce017a0f6e.png

ok like this?

grafik.png.7475dc3f424b5e1ae5ff2865647dcbad.png

 

nivex

Posted

yes

m3dus4

Posted (edited)

i reload the plugin purt in the command:

 

/sar purge

after that then

/sab

i get the message "Starting manual scan for abond...." but nothing happends.

0 abondend bases

 

it seems that the scan dont work.

 

grafik.png.d27bbbb14bb9b0044927659c5ed98508.png

Edited by m3dus4
m3dus4

Posted

base will be only abandoned if i shgoot the base.

 

grafik.thumb.png.aabe07237a493dc8770c1f00a9520f1a.png

m3dus4

Posted

@console im gewtting a error msg:

 

(19:41:30) | NullReferenceException: Object reference not set to an instance of an object

nivex

Posted

44 minutes ago, m3dus4 said:

@console im gewtting a error msg:

 

(19:41:30) | NullReferenceException: Object reference not set to an instance of an object

I need the trace message for that error. if you do not see it then it is in the server log (not oxide log)

m3dus4

Posted

can u tell me the folder where i can find the file?

nivex

Posted (edited)

7 minutes ago, m3dus4 said:

can u tell me the folder where i can find the file?

your rust folder.

c:\rustserver\log.txt

may be named latest.log, server.log, etc

do not post it here - DM it to me

if you don't see the logfile then ask your host how to find or enable it

Edited by nivex
m3dus4

Posted (edited)

there is no log file. i think it shoul come with startparameter and that command its not insert.

 

if i check my cmd windows where my server started i see the log:

 

[Abandoned Bases] Opened abandoned player base at (-349.1, 10.1, -905.2) with 49 entities
NullReferenceException: Object reference not set to an instance of an object

Edited by m3dus4
nivex

Posted

6 minutes ago, m3dus4 said:

there is no log file. i think it shoul come with startparameter and that command its not insert.

 

if i check my cmd windows where my server started i see the log:

 

[Abandoned Bases] Opened abandoned player base at (-349.1, 10.1, -905.2) with 49 entities
NullReferenceException: Object reference not set to an instance of an object

that is not helpful

you must DM me the server log

ask your host

-logfile log.txt

this is all they need to add

m3dus4

Posted (edited)

ok send u DM

Edited by m3dus4
  • Like 1
nivex

Posted

ok I found the error but not home atm

nivex

Posted (edited)

4 hours ago, m3dus4 said:

ok send u DM

this happens because something is null in code or the datafile. I'm trying to figure out what that might be
 

Edited by nivex
nivex

Posted

 I think I figured it out

in the .cs file go to line 2794 and make a new line by pressing enter key. put this code  on line 2794:

if (priv.IsKilled() || building == null || building.decayEntities == null) { _skipped++; yield break; }

it will look like this when done:

image.thumb.png.05e380060165794a5b3a5d91ea9b5a30.png

 

m3dus4

Posted (edited)

11 hours ago, nivex said:

hi, you can attach files rather than pasting their contents =p

it looks like there's an issue where it aborts the scan.

change else to else if (user != null) and it should work until I can figure out why it happens to begin with

image.thumb.png.87e9d7a2e88242a28c05b2ad3d99b05f.png

it will look like this if done right:

image.thumb.png.fafeb51ca6b806bb225bd2e153cf6436.png

ok ill try. 🙂

 

whats about line 2365?

i change it it back and scan works fine for me.

 

grafik.png.7a94eb84d6aaf70325fd92a9fcee7958.png

 

atm it looks really good. scan is working fine.

 

grafik.thumb.png.12fad61cd548beb660490f9d33d2d05f.png

Edited by m3dus4

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