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pandemia

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About pandemia

  • Birthday 02/10/1993

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  1. Hello, I understand the problem is that smelted items have a small stack. To make the stakes correct you need to change the stack size in StacksizeController for the item on the basis of which the ore is made.
  2. pandemia

    XRadiationOre

    If you write more details, we will do it in the next update)
  3. Changed Status from Pending to Closed
  4. pandemia

    XRadiationOre

    Fixed the names! And updated the plugin. In the near future, if possible, will make it possible to use any shortened name!
  5. pandemia

    XRadiationOre

    Yes you are right after splitting the stack the name changes to the Short Name of the item. I will make an update soon. And if it will be possible and the game will allow me to put other items in the oven, I will add this possibility.
  6. pandemia

    XRadiationOre

    You can change the short name of the dropdown item, as well as change its skin. - However, keep in mind that Rust has restricted the ability to put items that are not intended to be melted or are not the result of melting into the furnace. - So the short name should always contain an item that can be melted or is the result of melting, but the skin can be put whatever you want. I'll see what can be done about this. It would actually be nice to be able to put any item in the furnace.
  7. Version 0.0.5

    33 downloads

    The plugin enhances gameplay by introducing the capability for players to mine radiation ore with a specific probability, as well as the ability to smelt it in a furnace. It offers a range of customization options, allowing server administrators to define various aspects of the ore and the resulting meltdown. Youtube Overview Customization options include: Drop Source: Specifies the source from which the radiation ore item can be obtained. Drop Chance: Determines the likelihood of obtaining the radiation ore item when mining the designated source. (Don't put the same odds, the drop chance won't work correctly.) Minimum Drop Amount: Sets the minimum quantity of radiation ore that can be obtained per successful drop. Maximum Drop Amount: Sets the maximum quantity of radiation ore that can be obtained per successful drop. "Minimum Melting Amount: Specifies the minimum amount of radiation ore that can be obtained when smelting the ore. Maximum Melting Amount: Specifies the maximum amount of radiation ore that can be smelted at once. Displayed Name: Allows customization of the name displayed for the radiation ore item. Key Name or Shortname: Provides the option to assign a unique identifier or abbreviated name for the radiation ore item. Skin: Enables the application of a customized visual appearance to the radiation ore item. Meltdown Result: Defines the outcome when the radiation ore is smelted in the furnace. Result Displayed Name: Allows customization of the name displayed for the result of the meltdown. Result Key Name or Shortname: Provides the option to assign a unique identifier or abbreviated name for the meltdown result. Result Skin: Enables the application of a customized visual appearance to the meltdown result. Radiation Settings: Radius: Specifies the radius of the radiation zone surrounding the radiation ore or meltdown result. Damage per Tick: Sets the amount of damage inflicted on players per game tick within the radiation zone. Configuration file: { "Melting Speed Modifier": 1.5, "Melting Items Configuration": [ { "Valid Prefabs": [ "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/metal-ore.prefab" ], "Drop Chance": 1, "Minimum Amount (Drop)": 1, "Maximum Amount (Drop)": 1, "Minimum Amount (Melt)": 555, "Maximum Amount (Melt)": 789, "Custom Item": { "Display Name": "RadMetall Ore", "Short Name": "metal.ore", "Skin ID": 2886986763 }, "Melted Item": { "Display Name": "", "Short Name": "metal.fragments", "Skin ID": 0 }, "Radiation Settings": { "Radius": 15.0, "Tick Damage": 0.7 } }, { "Valid Prefabs": [ "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/metal-ore.prefab" ], "Drop Chance": 1, "Minimum Amount (Drop)": 1, "Maximum Amount (Drop)": 1, "Minimum Amount (Melt)": 10, "Maximum Amount (Melt)": 20, "Custom Item": { "Display Name": "RadHqMetal Ore", "Short Name": "hq.metal.ore", "Skin ID": 2887107494 }, "Melted Item": { "Display Name": "", "Short Name": "metal.refined", "Skin ID": 0 }, "Radiation Settings": { "Radius": 15.0, "Tick Damage": 1.3 } }, { "Valid Prefabs": [ "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/metal-ore.prefab" ], "Drop Chance": 1, "Minimum Amount (Drop)": 1, "Maximum Amount (Drop)": 1, "Minimum Amount (Melt)": 25, "Maximum Amount (Melt)": 65, "Custom Item": { "Display Name": "RadCoal Ore", "Short Name": "hq.metal.ore", "Skin ID": 2889416743 }, "Melted Item": { "Display Name": "", "Short Name": "charcoal", "Skin ID": 0 }, "Radiation Settings": { "Radius": 15.0, "Tick Damage": 1.3 } }, { "Valid Prefabs": [ "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/stone-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/stone-ore.prefab" ], "Drop Chance": 2, "Minimum Amount (Drop)": 1, "Maximum Amount (Drop)": 1, "Minimum Amount (Melt)": 150, "Maximum Amount (Melt)": 280, "Custom Item": { "Display Name": "RadStone Ore", "Short Name": "hq.metal.ore", "Skin ID": 2886986572 }, "Melted Item": { "Display Name": "", "Short Name": "metal.fragments", "Skin ID": 0 }, "Radiation Settings": { "Radius": 15.0, "Tick Damage": 1.3 } }, { "Valid Prefabs": [ "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/sulfur-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/sulfur-ore.prefab" ], "Drop Chance": 1, "Minimum Amount (Drop)": 1, "Maximum Amount (Drop)": 1, "Minimum Amount (Melt)": 249, "Maximum Amount (Melt)": 461, "Custom Item": { "Display Name": "RadSulfur Ore", "Short Name": "sulfur.ore", "Skin ID": 2886986316 }, "Melted Item": { "Display Name": "", "Short Name": "sulfur", "Skin ID": 0 }, "Radiation Settings": { "Radius": 15.0, "Tick Damage": 1.0 } } ] }
    $30.00
  8. pandemia

    Mushroom Event

    Make it possible to make the name of the item, shortname, skin ID, and quantity in the reward for the event
  9. pandemia

    Problem with the recycler

    Bought the plugin https://codefling.com/plugins/portable-recycler?tab=details After installing it on the server I encountered a problem( I have after entering the command /recycler opens recycler interface, but after 4-5 seconds, hear the sound of the destruction of the object and it closes itself. And if you put the resources for recycling there, they disappear after closing (
  10. Even if you don't drop items it closes and you can hear the recycler breaking
  11. When I drop an item it destroys the item and closes even if I didn't press the button.)
  12. So I most likely have a plugin conflict( Only here's how to know with which plugin there is a conflict Even if you don't drop items it closes and you can hear the recycler breaking
  13. If I recycle a weapon, it gives out ammo and resources do not fall (
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